Kids on Bikes Teens in Space


Book Description

"The sound of the photon-powered battering ram echoes in your ship. Your Sollemnean pilot informs you that the doors have an 83.4 percent chance of breaking with the next hit. The cyborg dog to your right is checking and rechecking her enhancements. Your hand rests on the blaster at your hip as you hear the battering ram powering up again. As it hits, the sound of metal rending sends the rest of your crew to high alert. But you smile. This is going to be fun..."--Back cover.




Kids on Bikes


Book Description

The door to the old house creaks open, the rust on the hinges groaning as you see the dust floating like spores in the air inside. By the faint light of your cheap flashlights, you see the stairs to the upper floor, its railings gnarled and broken like crooked teeth. Their curve makes the stairs seem almost like a hungry grin, and you wonder if their age will support your weight. Still, you must go in. The only question is who will go first? In Kids on Bikes, you'll take on the roles of everyday people grappling with strange, terrifying, and very, very powerful forces that they cannot defeat, control, or even fully understand. The only way to face them is to work together, use your strengths, and knmow when you just have to run as fast as you can. --




Kids on Brooms


Book Description

"You pull your wand from the folds of your cloak, and its glowing blue end illuminates the door in front of you--the entrance to the banned books section. You watch as the copper snakes twist and turn around the lock that keeps students like you out. But you've been left with no choice. Your barn owl hoots softly upon your shoulder as you raise your wand to the knob and whisper the unspoken words. Kids on Brooms is a collaborative role-playing game about taking on the life of a witch or wizard at a magical school you all attend- a place full of mystery, danger, and thrilling adventure. From dealing with strict professors to facing down mythical beasts, players will get the opportunity to ride brooms, brew potions, and cast powerful magic as they uncover the incredible secrets their school and its inhabitants hold. Built using the ENnie Award-Winning Kids on Bikes framework, it is a rules-light, narrative-first storytelling game perfect for new players and gaming veterans alike!"--Back cover.




The Adventures of a Girl Called Bicycle


Book Description

A determined 12-year-old girl bikes across the country in this quirky and charming debut middle grade novel. Introverted Bicycle has lived most of her life at the Mostly Silent Monastery in Washington, D.C. When her guardian, Sister Wanda, announces that Bicycle is going to attend a camp where she will learn to make friends, Bicycle says no way and sets off on her bike for San Francisco to meet her idol, a famous cyclist, certain he will be her first true friend. Who knew that a ghost would haunt her handlebars and that she would have to contend with bike-hating dogs, a bike-loving horse, bike-crushing pigs, and a mysterious lady dressed in black. Over the uphills and downhills of her journey, Bicycle discovers that friends are not such a bad thing to have after all, and that a dozen cookies really can solve most problems.




It's Complicated


Book Description

Surveys the online social habits of American teens and analyzes the role technology and social media plays in their lives, examining common misconceptions about such topics as identity, privacy, danger, and bullying.




Hokey Pokey


Book Description

Ever since they were Snotsippers, Jack and the girl have fought, until one day she steals his bike and as he and the Amigos try to recover it, Jack realizes that he is growing up and must eventually leave the "goodlands and badlands of Hokey Pokey."




Kids on Bikes Strange Adventures Volume 1


Book Description

Odd events are happening in Small Towns. There are Shadows in Sharon Hollow, Strange Things are afoot at the Circle Q... Not to mention there is some Double Trouble at Skateland! Will a bunch of Boxcar Boys, face a Minor Threat of Ghosts & Steel? Or will there be a Culling in Cheyenne?Only YOU can find out!Strange Adventures #1 is a non-core book of adventure hooks and story guidelines to help you find new adventures in the RPG Kids on Bikes. Featuring 20 unique towns under the writing expertise of both new and seasoned story writers - such as Ross Watson, Scott Woodard, Elisa Teague, Matt Colville, Sen-Foon Lim, and Amanda Harmon Kunz. Find out more, in this edition of STRANGE ADVENTURES!




Copenhagenize


Book Description

Urban designer Mikael Colville-Andersen draws from his experience working for dozens of cities around the world on bicycle planning, strategy, infrastructure design, and communication. In Copenhagenize he shows cities how to effectively and profitably re-establish the bicycle as a respected, accepted, and feasible form of transportation. Building on his popular blog of the same name, Copenhagenize offers entertaining stories, vivid project descriptions, and best practices, alongside beautiful and informative visuals to show how to make the bicycle an easy, preferred part of everyday urban life.




Thin Space


Book Description

There’s a fine line between the living and the dead, and Marshall is determined to cross it in this gut-wrenching debut novel. Ever since the car accident that killed his identical twin brother, Marshall Windsor has been consumed with guilt and crippled by the secrets of that fateful night. He has only one chance to make amends and set things right. He must find a thin space—a mythical point where the barrier between this world and the next is thin enough for a person to step through to the other side. But when a new girl moves into the neighborhood, into the exact same house Marsh is sure holds a thin space, she may be the key—or the unraveling of all his secrets. As they get closer to finding a thin space—and closer to each other—March must decide once and for all how far he’s willing to go to right the wrongs of the living…and the dead.




Human Dimension and Interior Space


Book Description

The study of human body measurements on a comparative basis is known as anthropometrics. Its applicability to the design process is seen in the physical fit, or interface, between the human body and the various components of interior space. Human Dimension and Interior Space is the first major anthropometrically based reference book of design standards for use by all those involved with the physical planning and detailing of interiors, including interior designers, architects, furniture designers, builders, industrial designers, and students of design. The use of anthropometric data, although no substitute for good design or sound professional judgment should be viewed as one of the many tools required in the design process. This comprehensive overview of anthropometrics consists of three parts. The first part deals with the theory and application of anthropometrics and includes a special section dealing with physically disabled and elderly people. It provides the designer with the fundamentals of anthropometrics and a basic understanding of how interior design standards are established. The second part contains easy-to-read, illustrated anthropometric tables, which provide the most current data available on human body size, organized by age and percentile groupings. Also included is data relative to the range of joint motion and body sizes of children. The third part contains hundreds of dimensioned drawings, illustrating in plan and section the proper anthropometrically based relationship between user and space. The types of spaces range from residential and commercial to recreational and institutional, and all dimensions include metric conversions. In the Epilogue, the authors challenge the interior design profession, the building industry, and the furniture manufacturer to seriously explore the problem of adjustability in design. They expose the fallacy of designing to accommodate the so-called average man, who, in fact, does not exist. Using government data, including studies prepared by Dr. Howard Stoudt, Dr. Albert Damon, and Dr. Ross McFarland, formerly of the Harvard School of Public Health, and Jean Roberts of the U.S. Public Health Service, Panero and Zelnik have devised a system of interior design reference standards, easily understood through a series of charts and situation drawings. With Human Dimension and Interior Space, these standards are now accessible to all designers of interior environments.