You Can't Play With Us!


Book Description

"Bam and Jam are big dogs with even bigger hearts. All they want in life is to make friends and be happy, but life isn't always easy... Join Bam and Jam on their adventures as they face the many daily struggles of being a little bit different." There are a great many activities and social settings or requirements that are inaccessible to some, either through their own fears or factors out of their control. Now though, we're living in a moment where kindness, empathy and inclusion are being talked about more than ever before; but it's important that these conversations lead to change. Even if that's just within our own home or school environments at first. While on the surface "The Adventures of Bam and Jam" may only appear to deliver a simple lesson, there's a message in each story that runs deeper and is widely transferrable to many aspects of our lives. I try to shed light on situations great and small that we will all be faced with - or have faced previously - as seen in "You Can't Play With Us!" Something as seemingly straightforward as making friends is often quite the opposite, emphasising the importance of understanding inclusion from an early age. Books can be an excellent tool for teaching and building a basic understanding of larger issues. However more than that, children - and parents - often find comfort within their pages. I hope these stories (most based on genuine experience) will serve as both entertaining and educational. Not just for children but dog owners too!




Putting on a Play


Book Description

Contains everything you need to put on your own play with your friends, including how to write a script, design a set, make costumes, and act a part.




Just Let the Kids Play


Book Description

"Bob's message is a must for all parents and coaches. He challenges adults to understand their effect on youngsters, and that kids' needs have to be met first." Bob Trupin, Westport, CT This is not just another book touting improved sportsmanship and better coaching to remedy the violence in youth sports today. Just Let the Kids Play is the first book to identify the youth sports systems as the cause of the problem, and offers practical ways to rebuild them so they better serve the physical and emotional needs of children. First-round NBA draft pick, part-time NBA scout and youth coach Bob Bigelow joins journalists Tom Moroney and Linda Hall to put youth sports under harsh review. They explain the controversial belief that elite traveling teams at young ages should be abolished and replaced with equal playing time, team parity and shortened seasons, among others. Focusing on soccer, basketball, baseball and hockey, they highlight ten programs nationwide where these principles are working, and offer ways to integrate them into existing programs without sacrificing a child's chances for success. Soccer moms and hockey dads will discover that it really is possible to sleep in on Saturdays without sacrificing their child's future!




The Everything Kids' Travel Activity Book


Book Description

Do you love riding on planes, trains, and automobiles but get restless on the way? If the answer is yes, take along The Everything Kids' Travel Activity Book and you'll be there before you know it! Packed full of puzzles, activities, quizzes, and games, this book provides hours of nonstop fun that can be done alone or shared with other kids. There's cool stuff to do, like: Create your own postcard Invent a new automobile Play detective The Everything Kids' Travel Activity Book also gives you answers to all sorts of crazy questions: What makes your foot "go to sleep"? Why does your sister cough? Why do we daydream? On top of all that, you can draw caricatures, test your memory, and even keep a weather diary. The traveling fun is so endless you'll never ask "Are we there yet?" again!




Want to Play?


Book Description

"It's a sunny day and Pablo wants to play with his friends. Everyone wants to play different things. Will they find the right game to play?"--




Understanding Kids, Play, and Interactive Design


Book Description

This book is a way of sharing insights empirically gathered, over decades of interactive media development, by the author and other children’s designers. Included is as much emerging theory as possible in order to provide background for practical and technical aspects of design while still keeping the information accessible. The author's intent for this book is not to create an academic treatise but to furnish an insightful and practical manual for the next generation of children’s interactive media and game designers. Key Features Provides practical detailing of how children's developmental needs and capabilities translate to specific design elements of a piece of media Serves as an invaluable reference for anyone who is designing interactive games for children (or adults) Detailed discussions of how children learn and how they play Provides lots of examples and design tips on how to design content that will be appealing and effective for various age ranges Accessible approach, based on years of successful creative business experience, covers basics across the gamut from developmental needs and learning theories to formats, colors, and sounds




Chess for Kids


Book Description

This is the perfect introduction to chess for children from the age of seven upwards. The book contains 30 short lessons, starting with learning about the board and the pieces, then the moves of each piece in turn, then the vital concepts of check, checkmate and stalemate, and finally basic strategy and thinking skills. Quizzes and puzzles reinforce what the children learn. The book uses the characters of the 7-year-old twins Sam and Alice who are always arguing and fighting. They decide to join the army where they are told about an impending invasion of aliens from the planet Caïssa. The outcome of the invasion will be decided by a game of living chess. During their lessons they learn about the battlefield and the different types of soldier and get to play the part of each in turn.




Children at Play


Book Description

Introduction: Play -- Childhood and play in colonial America -- Domesticating children, 1800-1850 -- The arrival of toys, 1850-1900 -- The invasion of children's play culture, 1900-1950 -- The golden age, 1900-1950 -- The commercialization of children's play, 1950 to the present -- Children's play goes underground, 1950 to the present -- Conclusion




Tap to Play!


Book Description

In this interactive video-game-inspired picture book perfect for fans of Press Here and Tap the Magic Tree, Blip needs to reach the bar to win his game—but he needs the reader’s help. If he wins, he gets a surprise! Tap, tickle, and shake Blip. Tilt, turn, and bounce Blip. Help Blip win the game in this spirited interactive book, perfect for reading—and playing—again and again!




Let's Go Play


Book Description

Inclusive coloring images introducing 15 pieces of adaptive equipment or tools children may use to navigate their days