Science Art and Drawing Games for Kids


Book Description

Science Art and Drawing Games for Kids is a collection of 40+ activities that teach/demonstrate science concepts through art, crafts, and other fun hands-on projects.




50 Math and Science Games for Leadership


Book Description

Did you like Math or Science in school? Have you played games that stimulated your thought processes for Math and Science? Trying to be creative in your Math, Science or leadership class? Can leadership be taught? Is leadership an Art or a Science or Math? Seeking to impact your training program with creative games?A primer for leadership development, this book introduces Math and Science games with a review process component that can be used for leadership instruction. The book highlights key leadership principles which show that leaders must: Ask questions; Be disciplined; Create and see things differently; Develop resources; Engage in active listening; Make priorities; Multiply leaders; Problem solve; Set an example; Sacrifice; Search and explore; Strategize; Support diversity; Work in teams and collaborate.




Kids Science Games


Book Description

Kids science games offer fun games and experiments for all ages. Help kids discover how the world of science works around them from the comfort of your home. These fun discovery kids games include food and water games for kids and use common household items. Parents and kids can do the games and experiments at home while teachers can use these in the classroom helping to foster creativity, curiosity and logic skills. Kids will be amazed at creating a bouncing egg, exploring their fingerprints, seeing a floating ball, making invisible ink, making ocean waves and much, much more! They'll use potatos, eggs, straws, water and thermometers for other fun games and experiments. Kids are curious and love to know how something is made or why something happens. Make science fun, and your child will want to continue this learning. Have fun with your child and explore the great world of science together.




National Geographic Kids Brain Games


Book Description

QUICK: Name the most powerful and complex supercomputer ever built. Give up? Here's a hint: It's housed in your head and it's the one thing that makes you YOU. Your brain is mission control for the rest of your body and steers you through life. Not bad for something the size of a softball that looks like a wrinkled grey sponge In this fascinating, interactive book -- a companion to the National Geographic Channel hit show - kids explore the parts of the brain and how it all works, brainy news nuggets from a neuroscientist, plus fun facts and crazy challenges.




101+10 New Science Games


Book Description

Supplementary science books not only interest and excite young students,but also stimulate their interest in the subject. This exciting book shows you how to have fun with 101 Science Games. There is little doubt that science experiments can be quite interesting and useful in discovering mysteries of nature.In fact,it is the science that has led man from the lantern and the bullock-cart age to Electronics and Supersonic Jet age. The book is fully illustrated with step-by-step instructions to give you hands-on experience of making simple scientific equipments like:*Telescope*Barometer*Hectometer*Model Electric Motor*Electroscope*Periscope*Steam TurbineThis project-work will acquaint you practically with the basic principles of specific applications. Now, you too can prepare for your next science fair. #v&spublishers




Science


Book Description

Science buffs will find the topics that pique their curiosity in this book that spans the science spectrum, including simple machines, elements, computers, and sound, electrical, and light energy. Fun, easy projects demonstrate key concepts, while quizzes test reading comprehension. Bright diagrams, photographs, and illustrations offer support for each fact and contribute to the appeal of this wide-ranging reference.




Science Experiments and Amusements for Children


Book Description

Presents procedures for seventy-three elementary, scientific experiments and explains the results




Integrating Technology in the Classroom


Book Description

Discover new and immediately applicable tools and practices to support collaborative, student-centered learning. Teachers possess unique skills, knowledge and experience. So why should their approaches to classroom technology look the same? In this new edition of the popular book Integrating Technology in the Classroom, author Boni Hamilton presents technology tools and projects that resonate with your teaching style, classroom context and technology skill level all while helping students achieve academic growth. In this new edition, you’ll find: • Coverage of programming, game creation, and augmented and virtual reality. • Stories of teachers who have successfully employed technology in the classroom, with more examples from secondary-level teachers, including visual learning preferences and kinesthetic/tactile learning. • Deeper explanation of how to leverage technology to meet multilingual needs. • A new chapter on leveraging technology to meet adaptive needs, including examples from teachers who use adaptive technologies in regular classrooms. • Strategies that address efficiency needs of teachers, to help make administrative tasks less onerous, and coverage of learning management systems, formative assessment sites, and planning tools. • Professional development coverage that includes information on ISTE offerings, social media, and other supports. Explore how technology tools can support your instructional goals and help you meet the individual needs of all learners.




The Everything Homeschooling Book


Book Description

Homeschooling isn't about teaching--it's about learning together with your child. In this indispensable guide, author and homeschooler Sherri Linsenbach provides you with the encouragement, inspiration, and ideas you need to explore this option for your family. It's packed full of ideas to make the experience easy, affordable, and, most of all, fun. Even veteran homeschoolers will find new ideas and techniques that help keep home education interesting and exciting. This edition includes completely new material on: Updated curriculum resources, strategies, and methods. Fresh educational activities for grades K-12. Information on specific learning styles and special needs. Ideas for tackling social issues and social skills in today's world. Typical homeschool days, schedules, and activities. The author, a homeschool veteran of more than eighteen years, presents real-life examples and inspiring success stories from families across the country. This all-new edition of an Everything bestseller is the only reference you'll need to ensure your children's success--at any age!




Best STEM Resources for NextGen Scientists


Book Description

Intended to support the national initiative to strengthen learning in areas of science, technology, engineering, and mathematics, this book helps librarians who work with youth in school and public libraries to build better collections and more effectively use these collections through readers' advisory and programming. A versatile and multi-faceted guide, Best STEM Resources for NextGen Scientists: The Essential Selection and User's Guide serves as a readers' advisory and collection development resource for youth services and school librarians seeking to bring STEM-related titles into their collections and introduce teachers and young readers to them. This book not only guides readers to hundreds of the best STEM-related titles—fiction and non-fiction printed materials as well as apps, DVDs, websites, and games—it also includes related activities or programming ideas to help promote the use of the collection to patrons or students in storytime, afterschool programs, or passive library programs. After a detailed discussion of the importance of STEM and the opportunities librarians have for involvement, the book lists and describes best STEM resources for young learners. Resources are organized according to the reading audiences for which they are intended, from toddlers through teens, and the book includes annotated lists of both fiction and nonfiction STEM titles as well as graphic novels, digital products, and online resources. In addition, the author offers a selection of professional readings for librarians and media specialists who wish to further expand their knowledge.