King Of Text Game


Book Description

WELCOME TO THE KING OF TEXT GAME IF YOU NEVER HEARD OF SEDUCTION OR ARTS VENUSIANS, OR SIMPLY PUA, OR DA COMMUNITY PUA/SEDUCTION DON T STOP STUDY, PRACTICE YOUR TEXT GAME. THOUGH YOUR TEXT GAME IS REALLY VERY IMPORTANT, IT S JUST ONE OF THOUSANDS WAYS IN WHICH SEDUCTION IS GIVEN AND CAN HELP YOU IMPROVE YOUR CHANCES WITH WOMEN, CATCH MORE CONTACTS, HAVE MORE MEETINGS AND HAVE AMAZING AND BEAUTIFUL WOMEN IN YOUR LIFE. Having said that, how do you interact with a WOMAN ON PHONE CAN BE A BIG POINT OF FRUSTRATION FOR MOST OF THE MEN. AND FOR SEDUCERS, BE ABLE TO CALL FOR A GIRL TO HAVE A TALK FUN AND SCHEDULE A MEETING CAN BE AN IMPORTANT PART OF YOUR GAME. TIME IN TEXT GAME COUNTS FOR YOUR HOURS OF COMFORT AND CONNECTION AND EVEN SEDUCTION WITH THE GIRL, WHICH MEANS THAT PRACTICING YOUR TEXT GAME IS A NECESSITY IMPERATIVE STOP THINKING OF YOUR PHONE AS A TOOL JUST TO SCHEDULE A MEETING THAT IS VERY SIMPLISTIC, SEE THE WHOLE PHONE, AND IN INSTEAD, SEE IT AS A TOOL TO BUILDING FROM ATTRACTION TO SEX WITH HER. ON AVERAGE, A WOMAN WILL TAKE APPROXIMATELY ANY TIME BETWEEN THE TIME YOU KNOW AND THE MOMENT WHEN SHE WILL FEEL COMFORTABLE ENOUGH TO HAVE SEX WITH YOU. MOST OF THIS TIME IS SPENT BUILDING COMFORT AND CONNECTION AND OF COURSE SEDUCTION TO TAKE HER TO SEX, FOR WHICH WE THAT SHE FEELS SHE CAN TRUST YOU, THAT SHE KNOW AND UNDERSTAND YOU, AND THAT YOU UNDERSTAND AND BLA BLA BLA SHE NEEDS TO FEEL TOO COMFORTABLE WITH YOUR TOUCH AND BE OPEN TO ITS PHYSICAL CLIMBING BUT WE CAN T DO IT THAT S ON THE PHONE AND THAT S WHERE YOU LL HAVE TO TAKE IT OUT OF THE VIRTUAL WORLD AND GO TO THE REAL WORLD WITH IS IT OVER THERE. BUT INSTEAD OF JUST DOING WHAT EVERYONE OTHERS DO AND TRY TO USE HER NUMBER TO CONVINCE HER TO A DATE, YOU CAN USE YOUR MOBILE TIME TO HELP YOU GET TO KNOW YOU BETTER AND BUILD A CONNECTION STRONG EMOTIONAL. AND WHEN YOU HAVE THAT KIND OF CONNECTION, SCHEDULE A MEETING BECOME NATURAL - AND SOON YOU LL HAVE WOMEN CALLING FOR YOU TO INVITE YOU TO GO OUT!




Oath of the Frozen King


Book Description

Oath of the Frozen King is the first book in our new Adventure Kit product line. The core concept behind the Adventure Kit is to find an RPG sweet spot somewhere between pre-written adventure modules and your own simple prep notes. We've created a versatile, flexible framework for you to build your own adventures quickly and easily while the kit does all of the heavy lifting. The Oath of the Frozen King Adventure Kit boasts replay value that is virtually unheard of in a roleplaying game product - designed to let Game Masters choose the pieces they like, and fine-tune to their group's playstyle. With limitless possibilities for customization, no two instances of Oath of the Frozen King will be the same.




King's Game


Book Description

Nobuaki's classmates receive mysterious text message from ‘The King’. At first it was a simple command, but step by step escalates into extremity. Insubordination link directly to death!! In order to survive, classmates starts hating and killing each other. The story originates from mobile game based box office horror novel. This series has been published in Japan since 2010 which Japanese title name is "Ousama Game"




The King in Yellow


Book Description

Between the covers of this small, unassuming book lies a tale one hundred years in the making. Banned by the governments of Europe upon its publication, burned by the zealots of religion and sanity, its very name only whispered in the shadows by decadent artists: THE KING IN YELLOW, a play for the damned and the lost. Armitage House is proud to present this notorious work of occult literature for the first time in paperback.




The King's Men


Book Description

Neil Josten is out of time. He knew when he came to PSU he wouldn't survive the year, but with his death right around the corner he's got more reasons than ever to live.Befriending the Foxes was inadvisable. Kissing one is unthinkable. Neil should know better than to get involved with anyone this close to the end, but Andrew's never been the easiest person to walk away from. If they both say it doesn't mean anything, maybe Neil won't regret losing it, but the one person Neil can't lie to is himself.He's got promises to keep and a team to get to championships if he can just outrun Riko a little longer, but Riko's not the only monster in Neil's life. The truth might get them all killed-or be Neil's one shot at getting out of this alive.




King of Fools


Book Description

To survive in the City of Sin, an innocent girl must choose her new identity in this dark YA fantasy—the sequel to Ace of Shades. Indulge your vices in the City of Sin, where a sinister street war is brewing and fame is the deadliest killer of them all. Prim and proper Enne Salta never expected to team up with an infamous con man like Levi Glaiyser. But winning the Shadow Game was not the victory they imagined. Now the duo are wanted for murder and Enne is forced to live in disguise as Séance, a mysterious figure of the underworld. Desperate to build his empire, Levi makes a deal with the estranged son of Mafia donna Vianca Augustine, while Enna remains trapped by Vianca’s binding oath, unsure whether to embrace the role of refined lady or cunning street lord. As they walk a path of unimaginable wealth, a dangerous game of crime and politics swirls around them. And when unforeseen players enter, they must each make an impossible choice: sacrifice everything . . . Or die as legends.




Learning Games


Book Description

This book provides an overview of the design and development of learning games using examples from those created by the authors over last decade. It provides lessons learned about processes, successful approaches, and pitfalls that befall developers of learning games and educational transmedia experiences. The book includes stories from the authors’ lives that give context to why and how they built these products to help the reader understand whether or not building a learning game is right for them and what challenges they might face. It also gives a framework for thinking ethically about design and research when it comes to designing complex digital systems like educational games. /div




Game on


Book Description

Games are a key part of contemporary culture worldwide, familiar to millions of us even if we never actually play them. They have influenced music, art and film, and characters from Mario to Lara Croft have become modern cultural icons. Game On examines the world of videogames from a global perspective, exploring key themes, from the design of characters and games environments to multi-player online gaming and future technical developments.




The James Bond Bedside Companion


Book Description

New revised digital edition of the classic 007 reference book from the 1980s, complete with a new Foreword by the author. THE JAMES BOND BEDSIDE COMPANION is an encyclopedic celebration of 007, who is still the world’s most popular secret agent. The only book to cover all aspects of the James Bond phenomenon in a single volume, it includes: a) An intimate portrait of Ian Fleming as remembered by his friends and colleagues; b) a character study of James Bond—his background and early life, his clothing and other personal habits, his preferences in food and drink, his attitudes toward women and marriage; c) The by-products of Bondmania and the merchandising of 007; d) Detailed analyses of every James Bond novel by Ian Fleming, as well as those written by other authors through the 1980s; e) A critical look at the 007 film series—the producers, screenplays, directors, actors, soundtracks, and special effects; f) over 100 photographs; g) An Introduction written by Ernest Cuneo, perhaps Fleming’s closest American friend; h) And enough facts, figures, and miscellaneous Bondian trivia to satisfy even the most ardent fan. THE JAMES BOND BEDSIDE COMPANION covers the Bond films through The Living Daylights (1987) and the novels through John Gardner's Scorpius. BIO: Raymond Benson is the highly acclaimed author of twenty-five books, six original James Bond 007 novels, three film novelizations, three short stories, and two anthologies on Bond. He is a sought-after lecturer on film genres and history. Writing as David Michaels, Benson is a New York Times best-selling author, an Edgar Alan Poe Award nominee, and a Readers' Choice Award winner.




Clockwork Game Design


Book Description

Only by finding and focusing on a core mechanism can you further your pursuit of elegance in strategy game design. Clockwork Game Design is the most functional and directly applicable theory for game design. It details the clockwork game design pattern, which focuses on building around fundamental functionality. You can then use this understanding to prescribe a system for building and refining your rulesets. A game can achieve clarity of purpose by starting with a strong core, then removing elements that conflict with that core while adding elements that support it. Filled with examples and exercises detailing how to put the clockwork game design pattern into use, this book is a must-have manual for designing games. A hands-on, practical book that outlines a very specific approach to designing games Develop the mechanics that make your game great, and limit or remove factors that disrupt the core concept Practice designing games through the featured exercises and illustrations