Knights of the Inner Sea


Book Description

Answer the call to arms with the Pathfinder Player Companion: Knights of the Inner Sea! Join the fray as a noble Knight of Ozem, crush the servants of anarchy as a merciless Hellknight, slay the demons of the Worldwound as a veteran Mendevian Crusader, or take up the banner of any of Golarion's most esteemed knighthoods. Knights of the Inner Sea reveals the most stalwart martial orders of the Pathfinder Campaign Setting, with details supporting crusaders of any class and new options for all manner of knights -- be their armor shining or jet black. Recruit a squire customized to your individual quest, make your steed more than just a horse with new mounts and equine breeds, adopt a knightly code of conduct to give your quest a cause, or take up a diverse array of spells and magic items designed empower knights -- or destroy them! Whether you're an armored champion, a militant magic-user, or a slayer from the shadows, launch your character's crusade with the Pathfinder Player Companion: Knights of the Inner Sea!




Castles of the Inner Sea


Book Description

Pathfinder Campaign Setting: Castles of the Inner Sea provides a detailed overview of six of Golarion's most storied citadels, bastions that might serve as the setting of entire adventures, homes to allies and enemies, or the headquarters of the land's most capable adventurers. Each features elaborate overview maps and detailed descriptions of the most noteworthy floors, structures, or dungeons. Famous and infamous castles explored in this 64-page book include: * Castle Everstand, a magically created bastion of heroic knights that protects Lastwall from endless tides of rampaging orcs. * Castle Kronquist, the haunted keep of a vampirc conqueror and his legion of ancient undead abominations. * The Cloud Castle of the Storm King, an elusive, soaring structure inhabited by a tempestuous clan of cloud giant wanderers. * Citadel Vriad, the infamous fortress of Varisia's Hellknights, a grim edifice from which the lawless never return. * Highhelm, an unbreechable mountain fortress that holds the capital of an entire dwarven nation. * Icerift Castle, ruins chilled by arctic cold and a tragedy that endlessly hungers for mortal life. Pathfinder Campaign Setting: Castles of the Inner Sea is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be used in any fantasy game setting.




The Inner Sea World Guide


Book Description

The exciting world of the Pathfinder Roleplaying Game comes alive in this giant 320-page, full-color hardcover campaign setting! Fully revised to match the new Pathfinder RPG rules, this definitive volume contains expanded coverage of the 40+ nations in the world of Golarion's Inner Sea region, from ruin-strewn Varisia in the north to the sweltering jungles of the Mwangi Expanse in the south to crashed sky cities, savage frontier kingdoms, powerful city-states, and everything in-between. A broad overview of Golarion's gods and religions, new character abilities, magic items, and monsters flesh out the world for both players and Game Masters. Plus, a beautiful poster map reveals the lands of the Inner Sea in all their treacherous glory.




Pirates of the Inner Sea


Book Description

Details on pirate strongholds, from the tropical isles of the Shackles to the Varisian city of Riddleport and beyond, present a wide range of options for freebooters, corsairs, scallywags, and even government-sponsored privateers throughout the Inner Sea region. Pirate-themed archetypes, new spells and magic, feats, piratical character traits, a pirate slang primer, and more await plunder in this player-friendly book!




The Inner Sea


Book Description

"This book is about how the sea and seafaring shaped literary creativity in early modern Portugal during the most active, consequential decades of European overseas expansion. Josiah Blackmore understands "literary" in a broad sense, including a diverse archive spanning genres and disciplines: epic and lyric poetry, historical chronicles, nautical documents, ship logs and diaries, shipwreck narratives, geographic descriptions, and reference to texts of other seafaring powers and literatures of the period (including works from Spain, Italy, Galician-Portugal, and Catalan). The centerpiece of the book, the great Luís de Camões, is arguably the sea poet par excellence of early modernity, not only of Portugal and Iberia, but of Europe more generally. Blackmore shows that the sea and nautical travel for Camões and his contemporaries were not merely historical realities in early modern Iberia during the age of discovery; they were also principles of cultural creativity that connect to larger critical debates in the widening field of the maritime humanities. For Blackmore, the sea, ships, and nautical travel unfold into a variety of empirical, metaphoric, and symbolic dimensions, and the oceans across the globe that were traversed in the fifteenth and sixteenth centuries correspond to oceans within the literary self, vast reaches and depths of emotion, consciousness, memory, and identity. Thus the sea and seafaring were not merely themes in textual culture but were also principles that created individual and collective subjects according to oceanic modes of perception, nautical modes of thought: a "maritime subject" that was one of the consequences of the sustained practice of navigation and imaginative engagements with the sea throughout the period. Blackmore concludes with a discussion of depth and sinking in shipwreck narratives as metaphoric and discursive dimensions of the maritime subject, foreshadowing empire's decline. The book will be welcomed by students of Iberian literature and culture, the maritime humanities, and those interested in maritime poetics beyond early modernity"--




The Inner Sea


Book Description

Recounting a five-year journey that encompassed every country and island of the "Inner Sea"--from the mountains of Morocco to the monasteries of Mt. Athos, the bloodstained streets of Beirut, the slums of Naples, and beyond--Fox offers an astonishingly vivid human mosaic that answers the questions, "Who are the new Mediterraneans, and what is the future of their world?"




Inner Sea


Book Description

Kotker returns with The Inner Sea: A Novel of the Year 100. A globalizing Rome has taken nations and tribes by force, and the loss of national and tribal identity leaves people adrift in an indifferent empire. To whom does one belong? An aging widow sends her former slave across the sea to fetch her granddaughter. A silver merchant dispatches his son on a trading journey around the Mediterranean, where Jews and Christians are pulling apart from each other. The Jews find themselves without their centralizing Temple and the Christians without their Son of God. Fatalists trust to the stars; Stoics and Epicureans to themselves. The two young people cross paths, bringing down the worlds of their parents and ultimately testing the wisdom of the man whom Rome calls Son of God-the emperor, Trajan. With unobtrusive authority and deft skill Zane Kotker achieves the astonishing feat of making the richly various Mediterranean peoples of the year 100 AD as familiar to us as our neighbors. -Roger King, author of Love and Fatigue in America We come to love [her characters] in all their complexity and confusion, hoping along with them for a better world. This story will stay with you. -Susanne Dunlap, author of The Musician's Daughter Elegant, fast-paced. Its large cast of characters pulsates with life, inspiring the reader to meditate on the corruptions of power and the devastating consequences of military and religious warfare. -Herbert Leibowitz, Editor, Parnassus: Poetry in Review Zane Kotker's other novels include Bodies in Motion, A Certain Man, White Rising, and Try to Remember. She's the winner of a fiction grant from the National Endowment for the Arts, and other honors.







Embers & Echoes


Book Description

In Miami, Florida, seeking her younger sister, 16-year-old Ashline Wilde, a Polynesian volcano goddess, joins forces with other reincarnated deities. But trickster Colt's diabolical plans threaten them all.




Tales of a Fifth-Grade Knight


Book Description

Isaac is your average fifth grader until he has strayed into a mysterious subterranean realm that has been lurking beneath his school, Castle Elementary.