Land of Fun


Book Description




Grammar-Land


Book Description

Before the days of Schoolhouse Rock's jingles like “Conjunction Junction,” there was the playful primer "Grammar-Land," which has been teaching children (and adults in need of a refresher) the basic rules of English grammar since its first publication in 1878. In the allegorical world of Grammar-Land, the nine parts of speech—rich Mr. Noun, his useful friend Pronoun, little ragged Article, talkative Adjective, busy Dr. Verb and Adverb, perky Preposition, convenient Conjunction, and irksome Interjection—are brought to trial by Judge Grammar to settle disputes over the rules of language. Each part of speech is called in turn to take the stand, where they are questioned by Doctor Syntax and Sergeant Parsing. In the course of the amusing trial, the reader, perhaps without even realizing it, is exposed to the most important rules of grammar.




Land Shark


Book Description

Bobby wants a shark for his birthday, so he is disappointed when his parents get him a puppy instead--but this puppy turns out to be a bit of a shark herself.




A Supposedly Fun Thing I'll Never Do Again


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These widely acclaimed essays from the author of Infinite Jest -- on television, tennis, cruise ships, and more -- established David Foster Wallace as one of the preeminent essayists of his generation. In this exuberantly praised book -- a collection of seven pieces on subjects ranging from television to tennis, from the Illinois State Fair to the films of David Lynch, from postmodern literary theory to the supposed fun of traveling aboard a Caribbean luxury cruiseliner -- David Foster Wallace brings to nonfiction the same curiosity, hilarity, and exhilarating verbal facility that has delighted readers of his fiction, including the bestselling Infinite Jest.




Fun Land Fun!


Book Description

Three friends spend an enjoyable day at the amusement park, riding roller coasters, driving bumper cars, and eating cotton candy.




In the Land of Milk and Honey


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Lemons as big as oranges, the cool Pacific Ocean, mountains that rise up beyond the outstretched bay--California beckons as one girl makes her way west on a journey filled with excitement, hope, and the promise of a place where people from all paths come together and music fills the air. This is the true story of author Joyce Carol Thomas's trip from Oklahoma to California in 1948, when she moved there as a girl. During that time, many people went west, drawn by warmth and possibility, reflected in the people of all cultures and ethnicities who started a new life there. Coretta Scott King honoree Joyce Carol Thomas and Coretta Scott King Award winner Floyd Cooper capture the anticipation of a bright adventure and a world filled with freedom and opportunity. Included in Brightly's list of recommended diverse poetry picture books for kids. I ease myself back in the window seat and breathe in as the train breathes out We're on our way! On our way to the Land of Milk and Honey




A Land Remembered


Book Description

A Land Remembered has become Florida's favorite novel. Now this Student Edition in two volumes makes this rich, rugged story of the American pioneer spirit more accessible to young readers. Patrick Smith tells of three generations of the MacIveys, a Florida family battling the hardships of the frontier. The story opens in 1858, when Tobias and Emma MacIvey arrive in the Florida wilderness with their son, Zech, to start a new life, and ends in 1968 with Solomon MacIvey, who realizes that his wealth has not been worth the cost to the land. Between is a sweeping story rich in Florida history with a cast of memorable characters who battle wild animals, rustlers, Confederate deserters, mosquitoes, starvation, hurricanes, and freezes to carve a kingdom out of the Florida swamp. In this volume, meet young Zech MacIvey, who learns to ride like the wind through the Florida scrub on Ishmael, his marshtackie horse, his dogs, Nip and Tuck, at this side. His parents, Tobias and Emma, scratch a living from the land, gathering wild cows from the swamp and herding them across the state to market. Zech learns the ways of the land from the Seminoles, with whom his life becomes entwined as he grows into manhood. Next in series > > See all of the books in this series




Cool Japan Guide


Book Description

Traveling to Japan has never been so much fun—visit the land of anime, manga, cosplay, hot springs and sushi! This graphic Japan travel guide is the first of its kind exploring Japanese culture from a cartoonist's perspective. Cool Japan Guide takes you on a fun tour from the high-energy urban streets of Tokyo to the peaceful Zen gardens and Shinto shrines of Kyoto and introduces you to: the exciting world of Japanese food—from bento to sushi and everything in between. the otaku (geek) culture of Japan, including a manga market in Tokyo where artists display and sell their original artwork. the complete Japanese shopping experience, from combini (not your run-of-the-mill convenience stores!) to depato (department stores with everything). the world's biggest manga, anime and cosplay festivals. lots of other exciting places to go and things to do—like zen gardens, traditional Japanese arts, and a ride on a Japanese bullet train. Whether you're ready to hop a plane and travel to Japan tomorrow, or interested in Japanese culture, this fun and colorful travelogue by noted comic book artist and food blogger Abby Denson, husband Matt, friend Yuuko, and sidekick, Kitty Sweet Tooth, will present Japan in a unique and fascinating way.




Land of Lisp


Book Description

Lisp has been hailed as the world’s most powerful programming language, but its cryptic syntax and academic reputation can be enough to scare off even experienced programmers. Those dark days are finally over—Land of Lisp brings the power of functional programming to the people! With his brilliantly quirky comics and out-of-this-world games, longtime Lisper Conrad Barski teaches you the mysteries of Common Lisp. You’ll start with the basics, like list manipulation, I/O, and recursion, then move on to more complex topics like macros, higher order programming, and domain-specific languages. Then, when your brain overheats, you can kick back with an action-packed comic book interlude! Along the way you’ll create (and play) games like Wizard Adventure, a text adventure with a whiskey-soaked twist, and Grand Theft Wumpus, the most violent version of Hunt the Wumpus the world has ever seen. You'll learn to: –Master the quirks of Lisp’s syntax and semantics –Write concise and elegant functional programs –Use macros, create domain-specific languages, and learn other advanced Lisp techniques –Create your own web server, and use it to play browser-based games –Put your Lisp skills to the test by writing brain-melting games like Dice of Doom and Orc Battle With Land of Lisp, the power of functional programming is yours to wield.




Play Anything


Book Description

How filling life with play-whether soccer or lawn mowing, counting sheep or tossing Angry Birds -- forges a new path for creativity and joy in our impatient age Life is boring: filled with meetings and traffic, errands and emails. Nothing we'd ever call fun. But what if we've gotten fun wrong? In Play Anything, visionary game designer and philosopher Ian Bogost shows how we can overcome our daily anxiety; transforming the boring, ordinary world around us into one of endless, playful possibilities. The key to this playful mindset lies in discovering the secret truth of fun and games. Play Anything, reveals that games appeal to us not because they are fun, but because they set limitations. Soccer wouldn't be soccer if it wasn't composed of two teams of eleven players using only their feet, heads, and torsos to get a ball into a goal; Tetris wouldn't be Tetris without falling pieces in characteristic shapes. Such rules seem needless, arbitrary, and difficult. Yet it is the limitations that make games enjoyable, just like it's the hard things in life that give it meaning. Play is what happens when we accept these limitations, narrow our focus, and, consequently, have fun. Which is also how to live a good life. Manipulating a soccer ball into a goal is no different than treating ordinary circumstances- like grocery shopping, lawn mowing, and making PowerPoints-as sources for meaning and joy. We can "play anything" by filling our days with attention and discipline, devotion and love for the world as it really is, beyond our desires and fears. Ranging from Internet culture to moral philosophy, ancient poetry to modern consumerism, Bogost shows us how today's chaotic world can only be tamed-and enjoyed-when we first impose boundaries on ourselves.