The First Book of Lankhmar


Book Description

From the moment when they first met, in the commission of the same, audacious theft, Fafhrd, the giant barbarian warrior from the Cold Waste, and the Gray Mouser, master thief, novice wizard and expert swordsman, felt no ordinary affinity. Forged over the gleam of sharpened steel as, back to back, they faced their foes, theirs was a friendship that would take them from adventure to misadventure across all of Nehwon, from the caves of the inner earth to the waves of the outer sea. But it was in the dark alleys and noisome back streets of the great fog-shrouded city of Lankhmar that they became legends. The First Book of Lankhmar includes the first four volumes of the hugely enjoyable Swords series.




The Second Book of Lankhmar


Book Description

After their legendary adventures in the northern wastes and beyond, Fafhrd, the giant barbarian warrior, and the Gray Mouser, master thief, novice wizard and expert swordsman, are back home in Lankhmar again, and looking for an easy time. But Lankhmar is under attack from a strange horde of invaders, including a two-headed dragon and an army of miniature wanderers ... Once those threats are seen off, a quest to the farthest reaches of Nehwon is in prospect. And then, in the last book of their adventures, Fafhrd goes sailing through the clouds, and the Mouser takes to the seas, before we finally bid a fond, if sad, farewell to Lankhmar. THE SECOND BOOK OF LANKHMAR includes the last three volumes of the hugely enjoyable series.




The Knight and Knave of Swords


Book Description

The final book in the seminal sword and sorcery series featuring Fafhrd and the Gray Mouser from the Grand Master of Science Fiction and Fantasy. After their adventures in Swords and Ice Magic, Fafhrd the barbarian and Gray Mouser the thief remain on Rime Isle with their loves, seeking lives of respectability and peace. Fafhrd works to regain his archery skills after losing his left hand to Odin in battle. Meanwhile, the Gray Mouser embarks on a trading expedition aboard the ship Seahawk. But their respite will soon come to an end—for on the world of Nehwon, a brother and sister plot to regain the treasures stolen from them by the pirates of Rime Isle. Soon Fafhrd and the Gray Mouser, alone and together, are plagued by dreams and curses that will force them to confront the vengeful siblings, destructive temptations, sea demons, and ancient obsessions as “one of the great works of fantasy in this century” comes to its climactic end (Publishers Weekly). The highly regarded British horror author Ramsey Campbell called Fritz Leiber “the greatest living writer of supernatural horror fiction.” Drawing many of his own themes from the works of Shakespeare, Edgar Allan Poe, and H. P. Lovecraft, master manipulator Fritz Leiber is a worldwide legend within the fantasy genre, actually having coined the term sword and sorcery that would describe the subgenre he would more than help create. While The Lord of the Rings took the world by storm, Leiber’s fantastic but thoroughly flawed antiheroes, Fafhrd and Grey Mouser, adventured and stumbled deep within the caves of Inner Earth as well, albeit a different one than Tolkien’s. They wondered and wandered to the edges of the Outer Sea, across the Land of Nehwon and throughout every nook and cranny of gothic Lankhmar, Nehwon’s grandest and most mystically corrupt city. Lankhmar is Leiber’s fully realized, vivid incarnation of urban decay and civilization’s corroding effect on the human psyche. Fafhrd and Mouse are not innocents; their world is no land of honor and righteousness. It is a world of human complexities and violent action, of discovery and mystery, of swords and sorcery.




Ill Met in Lankhmar and Ship of Shadows


Book Description

Fritz Leiber’s iconic sword-and-sorcery adventurers Fafhrd and the Gray Mouser share the pages with drunkard-turned-unlikely-hero Spar in this pairing of award-winning novellas Gentleman barbarian Fafhrd, son of a northern Snow Witch, flees his family’s homeland to join a foreign lover and escape his mother’s control. Cynical thief the Gray Mouser has a mysterious past, but no one doubts his deadly skill at swordsmanship. When the two meet, each recognizes a kindred spirit in the other. No gem dealer’s stock is safe and no gambler will go unfleeced while Fafhrd and the Gray Mouser live—but the deadly chain of events that forges their adventurous partnership means they are truly ill met in Lankhmar. Spar has no memory of his early life, no hope for a better future, no concerns other than how to obtain his next drink. A good day is one when he can avoid the abuse of his barkeep boss aboard the Windrush. But when a mysterious talking cat starts putting ideas into Spar’s head, things begin to change. There’s a larger universe out there than Spar has ever dreamed of. His destiny beckons—if only he can escape the ship of shadows.




Swords and Deviltry


Book Description

The award-winning sword and sorcery classic that introduced Fafhrd and the Gray Mouser, from a Grand Master of Science Fiction and Fantasy. First in the influential fan-favorite series, Swords and Deviltry collects four fantastical adventure stories from Fritz Leiber, the author who coined the phrase “sword and sorcery” and helped birth an entire genre. In “Induction,” in the realm of Nehwon, fate brings young prince Fafhrd and apprentice magician the Gray Mouser together to mark the beginning of a loyal and lifelong friendship. Consumed by his wicked mother’s enchantments, Fafhrd finds freedom by pursuing the love of a beautiful actress in the Nebula and Hugo Award–nominated “The Snow Women.” Studying sorcery under a great wizard in a land where it is forbidden, Mouse crosses the thin line between white and black magic to avenge a great wrong in “The Unholy Grail.” And in the Nebula and Hugo Award–winning novella “Ill Met in Lankhmar,” Fafhrd and the Gray Mouser disguise themselves as beggars to infiltrate the Thieves’ Guild—only to pay a horrible price for their greed when they come face-to-face with a monstrous evil.




Wonders of Lankhmar


Book Description




Ill Met in Lankhmar


Book Description




Lankhmar


Book Description

In the World of Newhon, Fafhrd, the warrior, and the wizard, Gray Mouser, adventure from the caves of the inner earth to the waves of the Outer Sea and travel through the alleys and catacombs of Lankhmar, greatest of Newhon's cities.




Lean Times in Lankhmar


Book Description

Once upon a time in Lankhmar City of the Black Toga in the world of Nehwon two years after the Year of the Feathered Death Fafhrd and the Gray Mouser parted their ways.Firtz Leiber forever changed the landscape of the sword & sorcery genre with the introduction of Fafhrd and the Gray Mouser. Here in a beautiful hard cover edition is one of their greatest tales.




Monsters, Aliens, and Holes in the Ground, Deluxe Edition


Book Description

A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play. The deluxe edition will include a foil-stamped cover and slipcase with a cloth binding, a ribbon, gilded edges, and an 8.5x11-inch card stock poster of the regular edition.