Learn Esp32 Arduino Interfacing - A Step by Step Guide


Book Description

The ESP32 development board, which was released as a successor to the ESP8266 chip, made a huge impact on the IoT industry as it integrated Bluetooth with WiFi and utilized a dual-core processor. ESP32-S3 is the latest addition to Espressif's microcontroller series, specifically designed for AIoT applications. In this video, we will look into the specifications of ESP32-S3 and its applications. Espressif announced the ESP32-S3 microctroller on 1st December 2020. It features a dual-core Xtensa LX7 CPU, while its previous iteration, the ESP32-S2, was based on a single-core Xtensa LX7 CPU. The S2 model was considered a bridge between the ESP8266 and ESP32 microcontrollers regarding performance and cost.Will guide you through making your first internet-connected electronics project using a Wi-Fi breakout ball that is available almost everywhere. You will study the complex workflow of hardware and software that makes smart objects successful through basic examples of step-by-step. We will take examples of the most common things you want to wake up, such as sensors or buttons that trigger email or tweet. We will also take examples of circuits that display FITCHETT information online and how to combine sample codes to build your project ideas. So whether you are a software engineer just dipping it at all into hardware or beginners who only have basic knowledge and Arduino, you will explore the Cloud service to quickly and easily link your DIY circuit with other Internet Things devices, social media websites and A more. The Internet of Things is now a trending topic, so I strongly recommend that you join this reason to get the knowledge you need to start as a freelancer IoT or just to start your career on the internet.




Developing IoT Projects with ESP32


Book Description

Master the technique of using ESP32 as an edge device in any IoT application where wireless communication can make life easier Key Features Gain practical experience in working with ESP32 Learn to interface various electronic devices such as sensors, integrated circuits (ICs), and displays Apply your knowledge to build real-world automation projects Book DescriptionDeveloping IoT Projects with ESP32 provides end-to-end coverage of secure data communication techniques from sensors to cloud platforms that will help you to develop production-grade IoT solutions by using the ESP32 SoC. You'll learn how to employ ESP32 in your IoT projects by interfacing with different sensors and actuators using different types of serial protocols. This book will show you how some projects require immediate output for end-users, and cover different display technologies as well as examples of driving different types of displays. The book features a dedicated chapter on cybersecurity packed with hands-on examples. As you progress, you'll get to grips with BLE technologies and BLE mesh networking and work on a complete smart home project where all nodes communicate over a BLE mesh. Later chapters will show you how IoT requires cloud connectivity most of the time and remote access to smart devices. You'll also see how cloud platforms and third-party integrations enable endless possibilities for your end-users, such as insights with big data analytics and predictive maintenance to minimize costs. By the end of this book, you'll have developed the skills you need to start using ESP32 in your next wireless IoT project and meet the project's requirements by building effective, efficient, and secure solutions.What you will learn Explore advanced use cases like UART communication, sound and camera features, low-energy scenarios, and scheduling with an RTOS Add different types of displays in your projects where immediate output to users is required Connect to Wi-Fi and Bluetooth for local network communication Connect cloud platforms through different IoT messaging protocols Integrate ESP32 with third-party services such as voice assistants and IFTTT Discover best practices for implementing IoT security features in a production-grade solution Who this book is for If you are an embedded software developer, an IoT software architect or developer, a technologist, or anyone who wants to learn how to use ESP32 and its applications, this book is for you. A basic understanding of embedded systems, programming, networking, and cloud computing concepts is necessary to get started with the book.




Getting Started with Arduino


Book Description

Presents an introduction to the open-source electronics prototyping platform.







Learn Electronics with Arduino


Book Description

This book is your introduction to to physical computing with the Arduino microcontroller platform. No prior experience is required, not even an understanding of basic electronics. With color illustrations, easy-to-follow explanations, and step-by-step instructions, the book takes the beginner from building simple circuits on a breadboard to setting up the Arduino IDE and downloading and writing sketches to run on the Arduino. Readers will be introduced to basic electronics theory and programming concepts, as well as to digital and analog inputs and outputs. Throughout the book, debugging practices are highlighted, so novices will know what to do if their circuits or their code doesn't work for the current project and those that they embark on later for themselves. After completing the projects in this book, readers will have a firm basis for building their own projects with the Arduino. Written for absolute beginners with no prior knowledge of electronics or programming Filled with detailed full-color illustrations that make concepts and procedures easy to follow An accessible introduction to microcontrollers and physical computing Step-by-step instructions for projects that teach fundamental skills Includes a variety of Arduino-based projects using digital and analog input and output




Programming Arduino Getting Started with Sketches


Book Description

Program Arduino with ease! Using clear, easy-to-follow examples, Programming Arduino: Getting Started with Sketches reveals the software side of Arduino and explains how to write well-crafted sketches using the modified C language of Arduino. No prior programming experience is required! The downloadable sample programs featured in the book can be used as-is or modified to suit your purposes. Understand Arduino hardware fundamentals Install the software, power it up, and upload your first sketch Learn C language basics Write functions in Arduino sketches Structure data using arrays and strings Use Arduino's digital and analog inputs and outputs in your programs Work with the Standard Arduino Library Write sketches that can store data Program LCD displays Use an Ethernet shield to enable Arduino to function as a web server Write your own Arduino libraries In December 2011, Arduino 1.0 was released. This changed a few things that have caused two of the sketches in this book to break. The change that has caused trouble is that the classes 'Server' and 'Client' have been renamed to 'EthernetServer' and 'EthernetClient' respectively. To fix this: Edit sketches 10-01 and 10-02 to replace all occurrences of the word 'Server' with 'EthernetServer' and all occurrences of 'Client' with 'EthernetClient'. Alternatively, you can download the modified sketches for 10-01 and 10-02 from here: http://www.arduinobook.com/arduino-1-0 Make Great Stuff! TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.




TinyML


Book Description

Deep learning networks are getting smaller. Much smaller. The Google Assistant team can detect words with a model just 14 kilobytes in size—small enough to run on a microcontroller. With this practical book you’ll enter the field of TinyML, where deep learning and embedded systems combine to make astounding things possible with tiny devices. Pete Warden and Daniel Situnayake explain how you can train models small enough to fit into any environment. Ideal for software and hardware developers who want to build embedded systems using machine learning, this guide walks you through creating a series of TinyML projects, step-by-step. No machine learning or microcontroller experience is necessary. Build a speech recognizer, a camera that detects people, and a magic wand that responds to gestures Work with Arduino and ultra-low-power microcontrollers Learn the essentials of ML and how to train your own models Train models to understand audio, image, and accelerometer data Explore TensorFlow Lite for Microcontrollers, Google’s toolkit for TinyML Debug applications and provide safeguards for privacy and security Optimize latency, energy usage, and model and binary size




Learning C for Arduino


Book Description

Ultimate guide for programming Arduino with C About This Book Get hands-on experience with the Ardruino board and learn to control it with your programming skills Learn the essential concepts of C such as variables, data structures, functions, loops, and pointers Work with electronic devices such as LEDs, switches, and motors and connect them to Arduino using C Who This Book Is For This book is for hobbyists who have no knowledge about programming and microcontrollers, but are keen to learn C programming using a very affordable hardware device. What You Will Learn Play with mathematical operations using C Use logical operations and loops to play with LEDs and the Arduino board Create custom functions using C and connect an SD card to the Arduino Use Object-oriented Programming to connect a GSM module to the Arduino board Play with an LCD board and Servo using standard Arduino libraries Build projects using Arduino such as a LED cube, a smart weather system, and home security Identify and fix common errors on an Arduino board In Detail This book will start with the fundamentals of C programming and programming topics, such data types, functions, decision making, program loops, pointers, and structures, with the help of an Arduino board. Then you will get acquainted with Arduino interactions with sensors, LEDs, and autonomous systems and setting up the Arduino environment. Moving on you will also learn how to work on the digital and analog I/O, establish serial communications with autonomous systems, and integrate with electronic devices. By the end of the book, you will be able to make basic projects such as LED cube and smart weather system that leverages C. Style and approach This comprehensive step-by-step guide starts with the basic concepts of C for your Arduino board. It will teach you how to leverage C to explore the capabilities of Arduino.




Exploring Arduino


Book Description

The bestselling beginner Arduino guide, updated with new projects! Exploring Arduino makes electrical engineering and embedded software accessible. Learn step by step everything you need to know about electrical engineering, programming, and human-computer interaction through a series of increasingly complex projects. Arduino guru Jeremy Blum walks you through each build, providing code snippets and schematics that will remain useful for future projects. Projects are accompanied by downloadable source code, tips and tricks, and video tutorials to help you master Arduino. You'll gain the skills you need to develop your own microcontroller projects! This new 2nd edition has been updated to cover the rapidly-expanding Arduino ecosystem, and includes new full-color graphics for easier reference. Servo motors and stepper motors are covered in richer detail, and you'll find more excerpts about technical details behind the topics covered in the book. Wireless connectivity and the Internet-of-Things are now more prominently featured in the advanced projects to reflect Arduino's growing capabilities. You'll learn how Arduino compares to its competition, and how to determine which board is right for your project. If you're ready to start creating, this book is your ultimate guide! Get up to date on the evolving Arduino hardware, software, and capabilities Build projects that interface with other devices—wirelessly! Learn the basics of electrical engineering and programming Access downloadable materials and source code for every project Whether you're a first-timer just starting out in electronics, or a pro looking to mock-up more complex builds, Arduino is a fantastic tool for building a variety of devices. This book offers a comprehensive tour of the hardware itself, plus in-depth introduction to the various peripherals, tools, and techniques used to turn your little Arduino device into something useful, artistic, and educational. Exploring Arduino is your roadmap to adventure—start your journey today!




Electronics Projects with the ESP8266 and ESP32


Book Description

Discover the powerful ESP8266 and ESP32 microcontrollers and their Wi-Fi communication. The ESP32 microcontroller features Bluetooth and BLE communication in addition to Wi-Fi. The book emphasizes practical projects and readers are guided through Wi-Fi and Bluetooth communication, mobile app design and build, ESP-NOW and LoRa communication, and signal generation. Projects throughout the book utilize the Wi-Fi functionality and processing power of the ESP microcontrollers. Projects are built in the Arduino IDE, so you don't need to download other programming software. Mobile apps are now ubiquitous, making the app build projects of the book very relevant, as are the web page design projects. In Electronics Projects with the ESP8266 and ESP32, you'll see how easy and practical it is to access information over the internet, develop web pages, build mobile apps to remotely control devices with speech recognition or incorporate Google Maps in a GPS route tracking app. You will · Build practical electronics projects with an ESP8266 or ESP32 microcontroller with Wi-Fi communication · Use the Wi-Fi function of the ESP8266 and ESP32 to update web pages · Communicate with your mobile phone or smart watch by Bluetooth Low Energy · Transmit and receive information to control remote devices over the internet · Understand the design and build of mobile apps for internet based applications · Apply your computer programming skills in C++, JavaScript, AJAX and JSON · Use WebSocket, MQTT brokers and IFTTT for fast two-way communication with webpages Who This Book Is For The target audience is for Makers and Tinkerers who want to build internet/intranet based applications with more powerful microcontrollers, such as the ESP8266 or ESP32. A level of C++ programming expertise with the Arduino IDE is assumed, although all sketches are fully described and comprehensively commented.