Learn to Draw Angry Birds Space


Book Description

Offers step-by-step instructions for learning to draw all of the "Angry Birds Space" characters.




Learn to Draw Angry Birds


Book Description

Learn to draw the characters from the popular video game.




Meet the Angry Birds


Book Description

Red, Bomb, Chuck, and Terrence are Angry Birds who don't fit in with other birds on Bird Island.




Mark Kistler'S Draw Squad


Book Description

Provides a series of lesson on foreshortening, surface, shading, shadow, density, contour, overlapping, and size, and suggests that daily practice is important for developing one's artistic skills.




Angry Birds: the World of Angry Birds Official Guide


Book Description

Welcome to Piggy Island, home to the Angry Birds, Bad Piggies... and the mysterious Mighty Eagle. In this Official Guide, Mighty Eagle takes you on a tour of the magical island, introducing you to all the heroes, villains and places. Features the stories behind Angry Birds, Angry Birds Seasons and Angry Birds Space games.




Angry Birds


Book Description

In 2009 Rovio Entertainment wowed the world when it unleashed an unlikely phenomenon, 'Angry Birds'. This book goes behind the scenes to deliver in-depth insight into the remarkable artistry that goes into creating each game. It also features artwork and revealing interviews with the game's creators.




The Caboose who Got Loose


Book Description

Tired of being last on the smoky, noisy train, Katy wishes for some way to escape the endless track.




What Video Games Have to Teach Us About Learning and Literacy. Second Edition


Book Description

Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.




Big Book of Colors


Book Description

Learn colors with, the Big Book of Colors, an oversized book perfectly sized for little readers!




Using Apps for Learning Across the Curriculum


Book Description

How can apps be used to foster learning with literacy across the curriculum? This book offers both a theoretical framework for considering app affordances and practical ways to use apps to build students’ disciplinary literacies and to foster a wide range of literacy practices. Using Apps for Learning Across the Curriculum presents a wide range of different apps and also assesses their value features methods for and apps related to planning instruction and assessing student learning identifies favorite apps whose affordances are most likely to foster certain disciplinary literacies includes resources and apps for professional development provides examples of student learning in the classroom A website (www.usingipads.pbworks.com) with resources for teaching and further reading for each chapter, a link to a blog for continuing conversations about topics in the book (appsforlearningliteracies.com), and more enhance the usefulness of the book.