Book Description
Presents instructions for aspiring cartoonists on the art form's key techniques, sharing concise and accessible guidelines on such principles as capturing the human condition through words and images in a minimalist style.
Author : Scott McCloud
Publisher : William Morrow Paperbacks
Page : 264 pages
File Size : 17,79 MB
Release : 2006-09-05
Category : Art
ISBN : 9780060780944
Presents instructions for aspiring cartoonists on the art form's key techniques, sharing concise and accessible guidelines on such principles as capturing the human condition through words and images in a minimalist style.
Author : George Leonard Carlson
Publisher : Courier Corporation
Page : 70 pages
File Size : 17,91 MB
Release : 2012-07-13
Category : Art
ISBN : 0486163407
This user-friendly guide from the 1930s offers aspiring cartoonists a wealth of practical advice. Rich in period flavor, it supplies the ageless foundations of comic art. Abundant illustrations and clear, nontechnical prose cover: creating expressions, attaining proportion and applying perspective, depicting anatomy, simple shading, achieving consistency, lettering, and writing a strip.
Author : Scott McCloud
Publisher : Harper Collins
Page : 226 pages
File Size : 33,71 MB
Release : 1994-04-27
Category : Comics & Graphic Novels
ISBN : 006097625X
Praised throughout the cartoon industry by such luminaries as Art Spiegelman, Matt Groening, and Will Eisner, this innovative comic book provides a detailed look at the history, meaning, and art of comics and cartooning.
Author : Arcturus Publishing
Publisher : Arcturus Publishing
Page : 288 pages
File Size : 43,5 MB
Release : 2019-10-18
Category : Juvenile Nonfiction
ISBN : 1838578935
Calling all comic fans! Packed with tips, techniques and step-by-step guides based on the illustrations of 5 acclaimed comic artists, this is the ultimate guide to creating action-packed comics for ages 8+. This is a guide not just to drawing characters, but to the whole process of comic book creation: planning a story, developing characters and plots, using dialogue, setting out dynamic comic pages, and creating appealing covers.
Author : Spencer Brinkerhoff III
Publisher : Walter Foster Jr
Page : 99 pages
File Size : 30,98 MB
Release : 2020-05-12
Category : Juvenile Nonfiction
ISBN : 1633228665
Learn to draw comic book characters with easy, step-by-step drawing projects, and then design your own superheroes and villains. You can draw more than 30 comic book characters by following the simple instructions, step by easy step. Once you are comfortable with the comic art style, move on to design your own heroes and villains. Tips and techniques for customizing faces, hair, bodies, and action poses will have you drawing your own characters in no time. No complicated tools are needed. You can create comic art with just a pencil, pen, markers, and paper! The book opens with helpful sections on tools and materials, essential drawing techniques, color basics, and an examination of faces and basic muscle structure. This ensures that you know the basics before getting started on the step-by-step projects that follow. Included throughout the book are templates to scan or photocopy and practice on over and over again. Itin between the drawing projects and templates are closer looks at costume design, anatomy, perspective, and dynamic action poses. Drawing a character flexing, flying, running, kicking, or zapping is easy with the included tips and techniques. Written and illustrated by Spencer Brinkerhoff, Just for Kids: You Can Draw Comic Book Characters is perfect for any comic book fan, regardless of artistic skill level.
Author : Steve Bunche
Publisher : Simon and Schuster
Page : 96 pages
File Size : 23,99 MB
Release : 2021-04-20
Category : Art
ISBN : 1645173593
Provides step-by-step instructions to draw DC heroes and villains, including Batman, Wonder Woman, and Harley Quinn.
Author : Stan Lee
Publisher : National Geographic Books
Page : 0 pages
File Size : 25,49 MB
Release : 2010-11-16
Category : Art
ISBN : 0823000834
In Stan Lee's How to Draw Comics, Stan Lee reveals his secrets for: * Costumes * Penciling, Inking & Coloring * Lettering & Word Balloons * Digital Advances * Perspective & Foreshortening * What Makes Great Action * Page & Panel Layout * Covers * Creating a Portfolio * Getting Work When it comes to comic books, one name says it all: Stan Lee. His characters are classics. His industry knowledge is vast. His creativity is boundless. And now, he’s sharing what he knows with you, Grasshopper! His cohorts have always been—and still are—some of the best in the business: Jack Kirby, John Romita, Sr., Neal Adams, Gil Kane, Mike Deodato, Jr., Frank Cho, and Jonathan Lau, and many others, Stan includes their work here and discusses what exactly makes it so great. He touches on all the important stuff: anatomy, foreshortening, perspective, action, penciling, inking, hand lettering vs. digital lettering, color, character and costume design, panel flow, materials and tools, computers, file formats, and software. He includes an overview of the history and development of the comic book industry, and there’s an extensive section on various types of covers—the super important element that makes the reader want to pick up that comic! In a world where good battles evil at every turn and the hero fights valiantly to get the girl, no stone is left unturned! Here you’ll also find info on all the small details—that really aren’t so small: word balloons, thought balloons, whisper balloons, bursts, sound effect lettering, and splash pages! And KA-BLAMMM! . . . once you’ve created your art, then what? Lest you think Stan would turn you out into the wilderness without a road map, fellow traveler, there’s also information on preparing and submitting your portfolio, on getting work, and on suggested reading and schools. Stan Lee’s How to Draw Comics features a cover that reunites long time collaborator John Romita Sr. and original cover artist of How to Draw Comics the Marvel Way. John Romita Sr. was most famous for his collaboration on The Amazing Spider-Man with Stan Lee! It’s time for a new approach . . . “a cornucopia of cutting-edge, techno-savvy instructions to lead you down the freshly laid yellow brick road of creativity.” It’s time for a book that takes you on the new journey of creating comic books for the 21st century and beyond! Excelsior!
Author : Lee Garbett
Publisher : David & Charles
Page : 0 pages
File Size : 17,66 MB
Release : 2024-05-07
Category : Art
ISBN : 9781446312971
What does every aspiring comic artist REALLY want to draw? Action, of course! Learn how to render all aspects of adrenalin-filled movement, from jaw-dropping superhero antics to kick-ass fistfights. The hallmark of the comic book, the action is what draws a reader in and keeps them hungry for more - in this classic guide all the skills you need to make your action fast-paced and full of movement are laid out on the page, from one of the best creators working in comics today. Techniques for drawing every dynamic action are explained, from body contact and flying through to fistfights, group rumbles and full-on battles. Clever exercises show how to achieve convincing movement, from dynamic standing poses, to running, swinging, flying and fighting. An Action File of comic character drawings in dynamic poses forms an invaluable resource for practice and reference, making drawing action the easiest thing in the world!
Author : Dan Cooney
Publisher :
Page : 192 pages
File Size : 27,74 MB
Release : 2012
Category : Cartooning
ISBN : 9780857621030
Suitable for all abilities, from complete beginners to experienced artists. Covers all essential elements of making sequential art, including concept and composition, characters and backgrounds, expressions, emotion, atmosphere and action. This book gives
Author : Marcos Mateu-Mestre
Publisher : Titan Publishing Company
Page : 0 pages
File Size : 48,64 MB
Release : 2011-02
Category : Cartooning
ISBN : 9780857681119
The ultimate guide to visual storytelling. Using his extensive experience of working in the comic book industry and for movie studios, Mateu-Mestre explains a step-by-step system for the best visual communication. From creating a single image, visual character development and environment, to composing steady shots, and establishing continuity, with practical examples, this book covers it all.