Learning Center Activities--Brain Teasers


Book Description

These interesting and challenging hands-on activities for learning centers help reinforce higher-level thinking skills and allow for opportunities to extend and enrich students' critical thinking through fun and engaging activities.




The Everything Kids' Math Puzzles Book


Book Description

Stump your friends and family with this fun, challenging math puzzle book! Who knew that math could be so cool? Crammed with games, puzzles, and trivia, The Everything Kids’ Math Puzzles Book puts the fun back into playing with numbers! If you have any fear of math—or are just tired of sitting in a classroom—The Everything Kids’ Math Puzzles Book provides hours of entertainment. You’ll get so caught up in the activities, you won’t even know you’re learning! Inside, you’ll be able to: -Decode hidden messages using Roman numerals -Connect the dots using simple addition and subtraction -Learn to create magic number squares -Use division to answer musical riddles -Match the profession to numerical license plates




Math Puzzles and Games, Grade 1


Book Description

Build essential skills while having fun with Home Workbooks! Each book measures 7" x 9.25" and is filled with 64 pages of age-appropriate activities, puzzles, and games. These teacher-approved books are perfect for extra practice at home or at school. They can even be used to build upon basic skills during school breaks or family vacations! 140 full-color stickers, an incentive chart to help parents or teachers track student progress, and easy-to-use pullout answer keys are also included. Home Workbooks are available for prekindergarten through grade 3 students, and feature titles in a wide variety of skill areas to suit any need.




399 Games, Puzzles & Trivia Challenges Specially Designed to Keep Your Brain Young.


Book Description

Based on the science that shows that people middle-aged or older who solve word games and brainteasers have a significant cognitive advantage over those who do not, 399 Games, Puzzles & Trivia Challenges is the illustrated game book specifically created to cross-train the brain. Here are 399 games to stretch, challenge, and push the reader, all of which stimulate the formation of neurons—literally, regrowing the brain. Plus they’re not only good for you, but just plain good—these games are fun. 399 Games, Puzzles & Trivia is a lively mix of challenges, riddles, and brainteasers—all vetted by a neuroscientist who specializes in aging brains and designed to work the six key areas of cognitive function that are vulnerable in normal aging: long-term memory, working memory, executive functioning, attention to detail, multitasking, and processing speed. The games are arranged from easiest to most difficult and are labeled according to which cognitive functions they exercise so they can be mixed and matched into a custom “workout.” In just 15 minutes a day, anyone can improve his brain’s strength, flexibility, and long-term health.




Learning Center Activities--Puzzles


Book Description

These interesting and challenging hands-on activities for learning centers help reinforce higher-level thinking skills and allow for opportunities to extend and enrich students' critical thinking through fun and engaging activities.




Learning Center Activities--Games


Book Description

These interesting and challenging hands-on activities for learning centers help reinforce higher-level thinking skills and allow for opportunities to extend and enrich students' critical thinking through fun and engaging activities.




The Highlights Book of Things to Do


Book Description

The Highlights Book of Things to Do is the essential book of pure creativity and inspiration. Kids ages seven and up will find hundreds of ways to build, play, experiment, craft, cook, dream, think, and become outstanding citizens of the world. This highly visual, hands-on activity book shows kids some of the best ways to do great things--from practicing the lost arts of knot-tying, building campfires, connecting circuits, playing jump rope, drawing maps, and writing letters, to learning how to empower themselves socially, emotionally, and in their communities. The final chapter, Do Great Things, inspires kids become caring individuals, confident problem solvers, and thoughtful people who can change the world. Full List of Chapters: Things to Do Inside Things to Do Outside Science Experiments to Do Things to Build Things to Do with Your Brain Things to Do in the Kitchen Things to Draw Things to Write Things to Do with Color Things to Do with Paper More Things to Do with Recycled Materials Do Great Things National Parenting Seal of Approval Winner, National Parenting Product Award (NAPPA) Winner, Mom's Choice Award, Gold




The 100 Best Brain Teasers for Kids: A Mind-Blowing Challenge of Wordplay, Math, and Logic Puzzles Burst: Ages 8-12


Book Description

Put your thinking skills to the test with fun and tricky brain teasers for kids 8 to 12 Get ready to flex your mind muscles and think outside the box with The 100 Best Brain Teasers for Kids. You'll follow Ace the alien wizard and their trusty cat Panther as you tackle puzzles and riddles that test your knowledge of wordplay, logic, and math. Will you rescue the Beloved Crystal from the mischievous Flarkspurians and bring peace to Witloo? The quest is yours to complete! 5 levels of play--Explore 100 brain teasers that get tougher as you go, so you stay sharp and improve your creative thinking skills! Clues and answers--Check the Clues section for hints from Panther if you get stuck, and check the Answer Key at the back when you think you've solved the puzzle. Crafty characters--Meet a whole cast of aliens, wizards, and animal friends as you adventure your way through word ladders, logic grids, number formulas, and more! Power up your mind with brain teasers that help you learn new skills and become an intergalactic hero!




The GCHQ Puzzle Book


Book Description

** WINNER OF 'STOCKING FILLER OF THE YEAR AWARD' GUARDIAN ** Pit your wits against the people who cracked Enigma in the official puzzle book from Britain's secretive intelligence organisation, GCHQ. 'A fiendish work, as frustrating, divisive and annoying as it is deeply fulfilling: the true spirit of Christmas' Guardian 'Surely the trickiest puzzle book in years. Crack these fiendish problems and Trivial Pursuit should be a doddle' Daily Telegraph If 3=T, 4=S, 5=P, 6=H, 7=H ...what is 8? What is the next letter in the sequence: M, V, E, M, J, S, U, ? Which of the following words is the odd one out: CHAT, COMMENT, ELF, MANGER, PAIN, POUR? GCHQ is a top-secret intelligence and security agency which recruits some of the very brightest minds. Over the years, their codebreakers have helped keep our country safe, from the Bletchley Park breakthroughs of WWII to the modern-day threat of cyberattack. So it comes as no surprise that, even in their time off, the staff at GCHQ love a good puzzle. Whether they're recruiting new staff or challenging each other to the toughest Christmas quizzes and treasure hunts imaginable, puzzles are at the heart of what GCHQ does. Now they're opening up their archives of decades' worth of codes, puzzles and challenges for everyone to try. In this book you will find: - Tips on how to get into the mindset of a codebreaker - Puzzles ranging in difficulty from easy to brain-bending - A competition section where we search for Britain's smartest puzzler Good luck! 'Ideal for the crossword enthusiast' Daily Telegraph




The Amazing Brain Book for Kids


Book Description