Learning from Inventory Availability Information


Book Description

Many online retailers provide real-time inventory availability information. Customers can learn from the inventory level and update their beliefs about product quality. Thus, consumer purchasing behavior may be impacted by the availability information. Based on a unique setting from Amazon lightning deals, which displays the percentage of inventory consumed in real time, we explore whether and how consumers learn from inventory availability information. Identifying the effect of learning on consumer decisions has been a notoriously difficult empirical question due to endogeneity concerns. We address this issue by running two randomized fields experiment on Amazon, in which we create exogenous shocks on the inventory availability information to a random subset of Amazon lightning deals. In addition, we track the dynamic purchasing behavior and inventory information for 23,665 lightning deals offered by Amazon in August 2016 and use their panel structure to further explore the relative effect of learning. We find evidence of consumer learning from inventory information: a decrease in product availability causally attracts more sales in the future; in particular, a 10 percent increase in past sales leads to a 2.08 percent increase in cart add-ins in the next hour. Moreover, we show that buyers use observable product characteristics to moderate their inferences when learning from others; a deep discount weakens the learning momentum whereas a good product rating amplifies the learning momentum.







Operations in an Omnichannel World


Book Description

The world of retailing has changed dramatically in the past decade. Sales originating at online channels have been steadily increasing, and even for sales transacted at brick-and-mortar channels, a much larger fraction of sales is affected by online channels in different touch points during the customer journey. Shopper behavior and expectations have been evolving along with the growth of digital channels, challenging retailers to redesign their fulfillment and execution processes, to better serve their customers. This edited book examines the challenges and opportunities arising from the shift towards omni- channel retail. We examine these issues through the lenses of operations management, emphasizing the supply chain transformations associated with fulfilling an omni-channel demand. The book is divided into three parts. In the first part, “Omni-channel business models”, we present four studies that explore how retailers are adjusting their fundamental business models to the new omni-channel landscape. The second part, “Data-driven decisions in an omni-channel world”, includes five chapters that study the evolving data opportunities enabled by omni-channel retail and present specific examples of data-driven analyses. Finally, in the third part, “Case studies in Omni-channel retailing”, we include four studies that provide a deep dive into how specific industries, companies and markets are navigating the omni-channel world. Ultimately, this book introduces the reader to the fundamentals of operations in an omni-channel context and highlights the different innovative research ideas on the topic using a variety of methodologies.







The Routledge Companion to Production and Operations Management


Book Description

This remarkable volume highlights the importance of Production and Operations Management (POM) as a field of study and research contributing to substantial business and social growth. The editors emphasize how POM works with a range of systems—agriculture, disaster management, e-commerce, healthcare, hospitality, military systems, not-for-profit, retail, sports, sustainability, telecommunications, and transport—and how it contributes to the growth of each. Martin K. Starr and Sushil K. Gupta gather an international team of experts to provide researchers and students with a panoramic vision of the field. Divided into eight parts, the book presents the history of POM, and establishes the foundation upon which POM has been built while also revisiting and revitalizing topics that have long been essential. It examines the significance of processes and projects to the fundamental growth of the POM field. Critical emerging themes and new research are examined with open minds and this is followed by opportunities to interface with other business functions. Finally, the next era is discussed in ways that combine practical skill with philosophy in its analysis of POM, including traditional and nontraditional applications, before concluding with the editors’ thoughts on the future of the discipline. Students of POM will find this a comprehensive, definitive resource on the state of the discipline and its future directions.




CIMA Official Learning System Test of Professional Competence in Management Accounting


Book Description

The 2009 edition of CIMA's Official Learning Systems has been written in conjunction with the Examiner to fully reflect what could be tested in the exam. Fully revised and in 2-color, paperback format the 2009 Learning Systems provide complete study material for the May and November 2009 exams. This edition includes: * practice questions throughout * complete revision section * topic summaries * recommended reading articles from a range of journals * Q & A's CIMA Learning Systems are the only study materials endorsed and recommended by CIMA.




Catalog of audiovisual productions


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Toxic Chemicals


Book Description




Learning and Optimization in Modern Retail


Book Description

The general topic of this thesis is the application of optimization and statistical inference methods to practical industry problems in the domains of supply chain, demand estimation, assortment optimization, and experimentation. We develop new methodologies that improve the practice of operations management for retailers and wholesalers, testing and implementing them in partnership with industry collaborators. We begin by tackling the problem faced by an online retailer that receives orders sequentially and must decide from which of its warehouses to ship each item in the order. Each warehouse has a limited inventory and the retailer must balance the trade-off between immediate cost of shipping with future inventory availability. We formulate it as an online optimization problem and propose a novel primal-dual algorithm with provable performance guarantees that is robust to the demand process and does not require any explicit forecast. We then turn our attention to the problem of learning customer preferences using aggregated demand from multiple products and stores. Although we rely on traditional choice model techniques, the novelty of our approach is the inclusion of a low-rank term in the utility model that aims to capture non-observable characteristics as latent features. This not only improves the overall fit of our demand estimation model, but also helps addressing endogeneity of our regressors without the need of instrumental variables. Once we have a demand model in place, we can use it to forecast customer behavior and make decisions that bring positive predicted outcomes. We develop algorithms that solve the assortment optimization problem when using complex choice models, and the problem of optimally allocating shelf space. These algorithms are efficient and scalable, and we show how our industry collaborator is currently implementing these in their business operations. Finally, we study the problem of measuring the effect of interventions in largescale retail. We design an experimentation platform for a large wholesaler that applies promotions at store level. We apply a generalized version of synthetic control to find treatment effects and show that these estimates are more reliable and accurate than the ones obtained with current methodologies used by industry practitioners.




Interactivity, Game Creation, Design, Learning, and Innovation


Book Description

This book constitutes the proceedings of two conferences: The 6th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2017) and the Second International Conference on Design, Learning and Innovation (DLI 2017). The event was hosted in Heraklion, Crete, Greece, in October 2017 and attracted 65 submissions from which 50 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation.