Learning How to Play Dodgeball


Book Description

Dodgeball is a fun game that kids often play at summer camp. Some schools and community centers also have dodgeball teams that kids can join. There are several variations of this game. In all of them, the object is to eliminate players from the game one at a time. Players throw large, rubber balls at the other players. Once a player is hit, that person is tagged out of the game. When played safely, dodgeball is a fun and challenging sport.




The Ordinary Leader


Book Description

An ordinary leader is someone who leads a small organization or team that is doing great things. They manage the majority of the world’s workforce, but they don’t lead large corporations or big government agencies. Ordinary leaders are rarely written about in books or quoted in magazines. They are, however, important. Maybe not globally, but in their own realm of influence, their leadership makes a difference. The term “ordinary” is also used to highlight the belief that no one ever arrives as a leader. In fact, if someone thinks of themselves as extraordinary, they will not be a very effective leader. Author Randy Grieser presents 10 key insights for building and leading a thriving organization. These are the principles he identifies as instrumental to success as a leader. Writing for leaders everywhere, he inspires, motivates, and explains how to make each insight a reality in your organization. Become a more passionate, productive, and visionary leader by exploring and embracing these 10 insights: Motivation and Employee Engagement: Organizations flourish when employees go beyond what is expected of them. Passion: A passionate, inspired workforce begins with the leader. Vision: Visionary leaders energize and inspire people to work towards a future goal. Self-Awareness: Knowing your strengths and weaknesses is vital for leading any organization. Talent and Team Selection: The right employees must, first and foremost, fit the workplace culture. Organizational Health: Employees are most engaged when leaders are committed to the emotional well-being of everyone. Productivity: Focusing on how and what things get done increases efficiency. Creativity and Innovation: Building processes for innovation puts creativity to work. Delegation: As you free up your time, you will also increase employee engagement. Self-Improvement: Personal development makes all the other principles easier to achieve. Also included are the perspectives of 10 ordinary leaders from a range of professions, survey feedback from over 1,700 leaders and employees, and a resource section that provides detailed guidance and examples for putting these ideas into action.




Learning How to Play Wiffle Ball


Book Description

Kids have been playing with wiffle balls and bats on baseball diamonds since this plastic sport set was invented in the 1950s. But did you know that Wiffle Ball is a slightly different game than baseball? Kids play Wiffle Ball at day camps and summer camps all around the United States. Most of them learn quickly that this simple ball game can be a lot of fun.




Dodgeball, Drama, and Other Dilemmas


Book Description

Sidney and Sydney have tackled first-day-of-school problems, avoided Halloween disasters, and proven that boys and girls can be friends. The rest of third grade should be easy, right? Wrong From dodgeball fights to school play drama, these two friends have a lot to learn




The Philosophy of Dodgeball


Book Description

“The Philosophy of Dodgeball” is a first-of-its kind treatise on the many facets of play found in the popular playground game, now played on the professional level by the National Dodgeball League and the National Collegiate Dodgeball Association. The book's sixteen chapters examine many different aspects of the game, including a history of dodgeball, the philosophy of play, and what it means to play with sportsmanship and honor. Many physical skills and techniques are discussed and examined, including methods of throwing, catching, and ducking. Not ignoring the namesake of the game, in-depth looks on the mindset and methods of dodging are presented, including details on how to jump and land, both properly and safely.Each of these topics participate in a study of what it truly means to play dodgeball, and how to treat the sport as more than exercise or mere competition. Less common is the player who studies these many talents and techniques not for simple victory, but for a higher appreciation into what it means to excel at this sport, which for the player becomes art.Written for both the player and the instructor, “The Philosophy of Dodgeball” is fully illustrated with over sixty illustrations and several graphs and charts to indulge the player who loves the sport. Topical quotes from significant and popular authors appropriately introduce each chapter. This treatise, available in print and for Kindle makes a great entry-level book for the beginner's learning, and provides an interesting and enjoyable read with a new trick or two for seasoned players to consider.




Resonant Games


Book Description

Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives. Too often educational videogames are narrowly focused on specific learning outcomes dictated by school curricula and fail to engage young learners. This book suggests another approach, offering a guide to designing games that integrates content and play and creates learning experiences that connect to many areas of learners' lives. These games are not gamified workbooks but are embedded in a long-form experience of exploration, discovery, and collaboration that takes into consideration the learning environment. Resonant Games describes twenty essential principles for designing games that offer this kind of deeper learning experience, presenting them in connection with five games or collections of games developed at MIT's educational game research lab, the Education Arcade. Each of the games—which range from Vanished, an alternate reality game for middle schoolers promoting STEM careers, to Ubiquitous Bio, a series of casual mobile games for high school biology students—has a different story, but all spring from these fundamental assumptions: honor the whole learner, as a full human being, not an empty vessel awaiting a fill-up; honor the sociality of learning and play; honor a deep connection between the content and the game; and honor the learning context—most often the public school classroom, but also beyond the classroom.




Freckleface Strawberry and the Dodgeball Bully


Book Description

Freckleface Strawberry loves the Early Bird program at school because it means extra time on the playground–except when it rains. Rain means indoor playtime...and facing the school bully Windy Pants Patrick in a bruising game of dodgeball. Ignoring him seems the safest thing, but what's our freckled heroine to do when she's forced to confront the bully alone? Beat him at his own game, of course. A funny, inspiring story about an all-too-common problem that kids, parents, and teachers will easily relate to.




Play It Away


Book Description

Do you live in constant fear? Shallow breathing, tension in the gut, chest pains, rapid hearbeat... Anxiety destroys your confidence, your productivity, you relationships, your ability to enjoy life. You can put an end to your suffering. You can start living again. And it's not as hard as you think.




Game Sense for Teaching and Coaching


Book Description

Sport coaching has grown significantly as an area of research interest with an expanding number of sport coaching programs offered. The past decade or so has also seen significant interest in games-based approaches to coaching and teaching games. On a global level, Game Sense is one of the most recognized athlete-centred approaches for team sports, probably close behind Teaching Games for Understanding. Game Sense for Coaching and Teaching provides an understanding of how an Australian approach to coaching has grown and developed as it has been taken up across the globe. While the focus is on Game Sense, the book also offers insights into how any coaching or physical education (PE) teaching approach changes as it is adapted to different contexts across the world, examining the theoretical, historical and philosophical foundations of sport coaching and teaching in schools. This book is particularly useful for undergraduate and post-graduate sport coaching and PE courses but is also likely to be of interest for all practicing sports coaches or physical education teachers and lecturers.




Play-based Learning in the Primary School


Book Description

Play-based Learning in the Primary School demonstrates the value of play in all its different forms as a highly effective medium for teaching and learning across the curriculum. Authors Mary Briggs and Alice Hansen explore how play can be used to increase engagement, motivation and fun in learning situations, examining the theoretical principles of play for learning, types of play for older children, planned and facilitating play-based learning, using thematic approaches when working with individuals, groups and whole classes, in addition to covering important teaching issues such as assessment, inclusion and transition out of primary education.