Learning Ray


Book Description

Get started with Ray, the open source distributed computing framework that simplifies the process of scaling compute-intensive Python workloads. With this practical book, Python programmers, data engineers, and data scientists will learn how to leverage Ray locally and spin up compute clusters. You'll be able to use Ray to structure and run machine learning programs at scale. Authors Max Pumperla, Edward Oakes, and Richard Liaw show you how to build machine learning applications with Ray. You'll understand how Ray fits into the current landscape of machine learning tools and discover how Ray continues to integrate ever more tightly with these tools. Distributed computation is hard, but by using Ray you'll find it easy to get started. Learn how to build your first distributed applications with Ray Core Conduct hyperparameter optimization with Ray Tune Use the Ray RLlib library for reinforcement learning Manage distributed training with the Ray Train library Use Ray to perform data processing with Ray Datasets Learn how work with Ray Clusters and serve models with Ray Serve Build end-to-end machine learning applications with Ray AIR




The Ray Tracer Challenge


Book Description

Brace yourself for a fun challenge: build a photorealistic 3D renderer from scratch! In just a couple of weeks, build a ray tracer that renders beautiful scenes with shadows, reflections, refraction effects, and subjects composed of various graphics primitives: spheres, cubes, cylinders, triangles, and more. With each chapter, implement another piece of the puzzle and move the renderer forward. Use whichever language and environment you prefer, and do it entirely test-first, so you know it's correct.




Scenario-based Learning


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Threshold Concepts and Transformational Learning


Book Description

Over the last decade the notion of ‘threshold concepts’ has proved influential around the world as a powerful means of exploring and discussing the key points of transformation that students experience in their higher education courses and the ‘troublesome knowledge’ that these often present.




Mastering Machine Learning with Spark 2.x


Book Description

Unlock the complexities of machine learning algorithms in Spark to generate useful data insights through this data analysis tutorial About This Book Process and analyze big data in a distributed and scalable way Write sophisticated Spark pipelines that incorporate elaborate extraction Build and use regression models to predict flight delays Who This Book Is For Are you a developer with a background in machine learning and statistics who is feeling limited by the current slow and “small data” machine learning tools? Then this is the book for you! In this book, you will create scalable machine learning applications to power a modern data-driven business using Spark. We assume that you already know the machine learning concepts and algorithms and have Spark up and running (whether on a cluster or locally) and have a basic knowledge of the various libraries contained in Spark. What You Will Learn Use Spark streams to cluster tweets online Run the PageRank algorithm to compute user influence Perform complex manipulation of DataFrames using Spark Define Spark pipelines to compose individual data transformations Utilize generated models for off-line/on-line prediction Transfer the learning from an ensemble to a simpler Neural Network Understand basic graph properties and important graph operations Use GraphFrames, an extension of DataFrames to graphs, to study graphs using an elegant query language Use K-means algorithm to cluster movie reviews dataset In Detail The purpose of machine learning is to build systems that learn from data. Being able to understand trends and patterns in complex data is critical to success; it is one of the key strategies to unlock growth in the challenging contemporary marketplace today. With the meteoric rise of machine learning, developers are now keen on finding out how can they make their Spark applications smarter. This book gives you access to transform data into actionable knowledge. The book commences by defining machine learning primitives by the MLlib and H2O libraries. You will learn how to use Binary classification to detect the Higgs Boson particle in the huge amount of data produced by CERN particle collider and classify daily health activities using ensemble Methods for Multi-Class Classification. Next, you will solve a typical regression problem involving flight delay predictions and write sophisticated Spark pipelines. You will analyze Twitter data with help of the doc2vec algorithm and K-means clustering. Finally, you will build different pattern mining models using MLlib, perform complex manipulation of DataFrames using Spark and Spark SQL, and deploy your app in a Spark streaming environment. Style and approach This book takes a practical approach to help you get to grips with using Spark for analytics and to implement machine learning algorithms. We'll teach you about advanced applications of machine learning through illustrative examples. These examples will equip you to harness the potential of machine learning, through Spark, in a variety of enterprise-grade systems.




Deep Learning and the Game of Go


Book Description

Summary Deep Learning and the Game of Go teaches you how to apply the power of deep learning to complex reasoning tasks by building a Go-playing AI. After exposing you to the foundations of machine and deep learning, you'll use Python to build a bot and then teach it the rules of the game. Foreword by Thore Graepel, DeepMind Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology The ancient strategy game of Go is an incredible case study for AI. In 2016, a deep learning-based system shocked the Go world by defeating a world champion. Shortly after that, the upgraded AlphaGo Zero crushed the original bot by using deep reinforcement learning to master the game. Now, you can learn those same deep learning techniques by building your own Go bot! About the Book Deep Learning and the Game of Go introduces deep learning by teaching you to build a Go-winning bot. As you progress, you'll apply increasingly complex training techniques and strategies using the Python deep learning library Keras. You'll enjoy watching your bot master the game of Go, and along the way, you'll discover how to apply your new deep learning skills to a wide range of other scenarios! What's inside Build and teach a self-improving game AI Enhance classical game AI systems with deep learning Implement neural networks for deep learning About the Reader All you need are basic Python skills and high school-level math. No deep learning experience required. About the Author Max Pumperla and Kevin Ferguson are experienced deep learning specialists skilled in distributed systems and data science. Together, Max and Kevin built the open source bot BetaGo. Table of Contents PART 1 - FOUNDATIONS Toward deep learning: a machine-learning introduction Go as a machine-learning problem Implementing your first Go bot PART 2 - MACHINE LEARNING AND GAME AI Playing games with tree search Getting started with neural networks Designing a neural network for Go data Learning from data: a deep-learning bot Deploying bots in the wild Learning by practice: reinforcement learning Reinforcement learning with policy gradients Reinforcement learning with value methods Reinforcement learning with actor-critic methods PART 3 - GREATER THAN THE SUM OF ITS PARTS AlphaGo: Bringing it all together AlphaGo Zero: Integrating tree search with reinforcement learning




Multipath Exploitation for Emitter Localization using Ray-Tracing Fingerprints and Machine Learning


Book Description

The precise localization of radio frequency (RF) transmitters in outdoor environments has been an important research topic in various fields for several years. Nowadays, the functionalities of many electronic devices are based on the position data of a radiofrequency transmitter using a Wireless Sensor Network (WSN). Spatially separated sensor scan measure the signal from the transmitter and estimate its location using parameters such as Time Of Arrival (ToA), Time Difference Of Arrival (TDOA), Received Signal Strength (RSS) or Direction Of Arrival (DOA). However, certain obstacles in the environment can cause reflection, diffraction, or scattering of the signal. This so called multipath effect affects the measurements for the precise location of the transmitter. Previous studies have discarded multipath information and have not considered it valuable for locating the transmitter. Some studies used ray tracing (RT) to create position fingerprints, without reference measurements, in a simulated scenario. Others tested this concept with real measurement data, but this proved to be a more cumbersome method due to practical problems in the outdoor environment. This thesis exploits the concept of Channel Impulse Response (CIR) to address the problem of precision in outdoor localization environments affected by multipath. The study aims to fill the research gap by combining multipath information from simulation with real measurements in a machine learning framework. The research question was whether the localization could be improved by combining real measurements with simulations. We propose a method that uses the multipath fingerprint information from RT simulation with reference transmitters to improve the location estimation. To validate the effectiveness of the proposed method, we implemented a TDoA location system enhanced with multipath fingerprints in an outdoor scenario. This thesis investigated suburban and rural areas using well-defined reflective components to characterize the localization multipath pattern. The results confirm the possibility of using multipath effects with real measurements to enhance the localization in outdoor situations. Instead of rejecting the multipath information, we can use them as an additional source of information.







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Research in Progress


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