Legendlore - Volume 5: The Realm Chronicles


Book Description

In the tradition of The Lord of The Rings and The Hobbit with elements of Game of Thrones and Dungeon and Dragons! Four normal modern day teenagers are plunged into a world they thought only existed in novels and film. They are whisked away to a magical land where dragons roam the skies, orcs and hobgoblins terrorize travelers, and kingdoms wage war for dominance. It is a world where man is just one race, joining other races such as elves, trolls, dwarves, changelings, and the dreaded night creatures who steal the night. Not a typical "dungeons and dragons" world, for this story follows the adventures of these teens into the unknown as we watch the world unfold with their eyes. It is a world that is foreign to them. We learn as they learn. And what hope do these teens have in this strange Middle Earth world? How can they survive against wizards, dwarves, halflings, dragons, and trolls if they had a hard time making it in high school? It is a world of fantasy. Of imagination. It is the Realm. It is Legendlore. From Caliber Comics now comes the entire Realm and Legendlore saga as a set of volumes that collects the long running critically acclaimed comic book series. This book collects The Realm – Volume One issues 16-21. VOLUME FIVE: As the teens mourn the loss of one of their own, Lord Darkoth continues his quest to obtain a chest that contains the dreaded Daemonstorm. A force so powerful that it can change the very fate of all Azoth. Meanwhile Alex receives training in the use of his magical skills by Delora who is discovered to be the daughter of Anomolin, a powerful wizard not seen outside the Black Mountains in over 50 years. And Alex will need all the skills he has as the group find themselves in a cave that is the lair of a mighty dragon. A dragon that stands in their way of obtaining the Daemonstorm chest and preventing Darkoth’s reign of terror from truly engulfing Azoth. A Caliber Comics release.




Legendlore - Volume One: The Realm Chronicles - Timeslip


Book Description

Four normal modern day teenagers are plunged into a world they thought only existed in novels and film. They are whisked away to a magical land where dragons roam the skies, orcs and hobgoblins terrorize travelers, where unicorns prance through the forest, and kingdoms wage war for dominance. It is a world where man is just one race, joining other races such as elves, trolls, dwarves, changelings, and the dreaded night creatures who steal the night. Not a typical "dungeons and dragons" world, for this story follows the adventures of these teens into the unknown as we watch the world unfold with their eyes. It is a world that is foreign to them. We learn as they learn. And what hope do these teens have in this strange Middle Earth world? How can they survive against wizards, dwarves, halflings, dragons, and trolls if they had a hard time making it in high school? It is a world of fantasy. Of imagination. It is the Realm. It is Legendlore. From Caliber Comics now comes the entire Realm and Legendlore saga as a set of volumes that collects the long running critically acclaimed series. In the vein of The Lord of The Rings and The Hobbit with elements of Game of Thrones and Dungeon and Dragons. This book collects The Realm – Volume One issues 1-5. "A great adventure comic.....there’s an audience out there just waiting for a book of this caliber...and you owe it yourself to be a part of that audience." - Comic Shop News.




Legendlore - Volume Two: The Realm Chronicles - To Kill The Darklord


Book Description

Four normal modern day teenagers are plunged into a world they thought only existed in novels and film. They are whisked away to a magical Middle Earth land where dragons roam the skies, orcs and hobgoblins terrorize weary travelers, dark magic consumes kingdoms, and where unicorns prance through the forest. It is a world where man is just one race, joining other races such as elves, trolls, dwarves, changelings, and the dreaded creatures who steal the night. This is not a typical "dungeons and dragons" world, for this world follows the adventures of these teens into the unknown as we watch the world unfold in front of their eyes. What hope do the teens have in this strange world? How can they hope to survive against wizards, dwarves, elves, demons, dragons, and trolls if they had a hard time in high school? VOLUME TWO: Marjorie finds herself compelled to believe in different things and pulls away from Alex after having discovered him drunk in bed with the female warrior Letha Kazan. Lord Darkoth uses the hidden talents of Sandra to summon the Shinde Imas - the deadly Elf Slayer, as he continues his plans to conquer The Realm. The Rainbow Elves realize the Shinde Imas is readying for their destruction as Sandra begins to get an inkling of what Darkoth truly wants with her. While the plans of Drohm pull the Realm into an all-out war and even the dreaded Terrorreck will join. And Dom and Alex find out that you can’t kill a troll...and they find out the hard way. In the vein of The Lord of The Rings and The Hobbit with elements of Game of Thrones and Dungeon and Dragons. This book collects The Realm – Volume One issues 6-7, and the Tales of the Realm mini-series that depicted Lord Darkoth’s assault on the Rainbow Elf Kingdom. "...this is an addictive comic book with a strong direction and a delightful style" - Dr. No’s Comics.




Legendlore - Volume Three: The Realm Chronicles - The Trouble with Trolls


Book Description

Four normal modern day teenagers are plunged into a world they thought only existed in novels and film. They are whisked away to a magical land where dragons roam the skies, orcs and hobgoblins terrorize travelers, where unicorns prance through the forest, and kingdoms wage war for dominance. It is a world where man is just one race, joining other races such as elves, trolls, dwarves, changelings, and the dreaded night creatures who steal the night. Not a typical "dungeons and dragons" world, for this story follows the adventures of these teens into the unknown as we watch the world unfold with their eyes. It is a world that is foreign to them. We learn as they learn. And what hope do these teens have in this strange Middle Earth world? How can they survive against wizards, dwarves, halflings, dragons, and trolls if they had a hard time making it in high school? In the vein of The Lord of The Rings and The Hobbit with elements of Game of Thrones and Dungeon and Dragons. This book collects The Realm – Volume One issues 8-11. In VOLUME THREE: The teens discover their own unique mystical powers continue to grow and both Marjorie and Sandra unleash their potential...but in different ways. Marjorie leads towards healing whereas Sandra, under the influence of Lord Darkoth, finds herself capable of things she thought impossible. The group heads to the scientific city of Ardonia where they hope that the answer to get back home will be found. While we learn why Letha, having been one of Ardonia’s elite soldiers, can never return to that city. And along the way Dom and Silverfawn struggle with the feelings they have for each other...can man and elf possibly find happiness? These questions and attacks from marauders and a town of Night Creatures await our young adventurers in this volume. "All I can say is that I’m completely captured by each issue, so much that I forget that I’m reading a comic." - USENET Review.




Legendlore - Volume Five


Book Description

Four normal modern day teenagers are plunged into a world they thought only existed in novels and film. They are whisked away to a magical land where dragons roam the skies, orcs and hobgoblins terrorize travelers, and kingdoms wage war for dominance. It is a world where man is just one race, joining other races such as elves, trolls, dwarves, changelings, and the dreaded night creatures who steal the night. Not a typical "dungeons and dragons" world, for this story follows the adventures of these teens into the unknown as we watch the world unfold with their eyes. It is a world that is foreign to them. We learn as they learn. And what hope do these teens have in this strange Middle Earth world? How can they survive against wizards, dwarves, halflings, dragons, and trolls if they had a hard time making it in high school? It is a world of fantasy. Of imagination. It is the Realm. It is Legendlore. From Caliber Comics now comes the entire Realm and Legendlore saga as a set of volumes that collects the long running critically acclaimed series. In the vein of The Lord of The Rings and The Hobbit with elements of Game of Thrones and Dungeon and Dragons. This book collects The Realm - Volume One issues 16-21. VOLUME FIVE: As the teens mourn the loss of one of their own, Lord Darkoth continues his quest to obtain a chest that contains the dreaded Daemonstorm. A force so powerful that it can change the very fate of all Azoth. Meanwhile Alex receives training in the use of his magical skills by Delora who is discovered to be the daughter of Anomolin, a powerful wizard not seen outside the Black Mountains in over 50 years. And Alex will need all the skills he has as the group find themselves in a cave that is the lair of a mighty dragon. A dragon that stands in their way of obtaining the Daemonstorm chest and preventing Darkoth's reign of terror from truly engulfing Azoth.




Flesh and Steel #5


Book Description

Based on the Golem creature legend! From exile, a guardian Golem of steel is summoned back into battle! Enticed by the promise of a place amongst men, the Golem heeds the call of the newly ascended Emperor in his campaign to destroy the very Resistance who created and abandoned him. Raising his blade against those he once swore to protect, the Golem will face his greatest battle yet in a conflict that will test everything he is made of and lead him to discover the difference between weapon and warrior. THIS ISSUE: The epic conclusion! At the gates of Rimeria, the Golem finally comes face-to-face with his maker and creator, the Rabbi, but not in the form that he expected. In his last stand to defend the Resistance, the Rabbi has performed the ultimate sacrifice and channelled his soul into a Golem of gold. Here, the Golem finally meets his match and has to engage in a struggle that for the first time ever, will see him going up against a foe stronger and more powerful than he could ever imagine. The final battle is upon us, and only one Golem will survive it. A Caliber Comics release.




Vietnam Journal: Series Two #5


Book Description

Don Lomax's critically acclaimed Vietnam Journal series returns with all new stories. THIS ISSUE: "Cambodian Clusterf**k" - May 1970...The Paris Peace Talks are floundering, President Nixon’s Vietnamization Doctrine is way behind schedule, and morale of the troops is at its lowest since the beginning of the war. The North Vietnamese Army is flooding into Laos and Cambodia in huge numbers, frustrating the MACV and leaving a bad taste in the mouths of the brass who are tired of the static situation. They want to take the fight to the enemy in their cross-border sanctuaries of neighboring Cambodia, little realizing that their time has finally come. The Cambodian “incursion”! Praise for Vietnam Journal: “Even today, Vietnam Journal is one of the most gritty and brutally honest war stories ever published.” enthuses Brian Cronin over at Comic Book Resources.




Infamia #5


Book Description

For fans of GLADIATOR and SPARTACUS! Before Rome was an empire, it was a city and a people born from legend. The Roman kings began a legacy of triumph and conquest that would last for centuries. However, as they grew in power, the priests of the city realized the danger of their tyranny. Members of the secretive Cult of Angerona dedicated their lives to serve as the city's protectors. Men and women from the underbelly of Roman society were enlisted to be their agents. The best of them formed an elite team that could go where soldiers could not and citizens dared not. These Infamia were the very people that society had turned its back on: actors, gladiators, prostitutes, and gamblers. They would operate, unseen and unthanked, to fend off the forces which threatened Rome. The first Infamia predate the Republic. With each new threat, a team emerges from the shadows to do what the great and the good cannot. THIS ISSUE: "From Fire and Water" - After successfully engineering a stalemate between the Republicans, Marc Antony and Octavian, the Infamia have been called back to Rome but they don’t know why. To disobey would be to exile themselves from the city they have sworn to protect. To return likely means a death sentence...” A Caliber Comics release.




Ageless #5


Book Description

For almost a century, St. John thought his life was over. As it turns out, it was just on hold. When he and his former commander discovers an old friend brutally murdered, they embark on a journey to uncover the truth about the death of their friend, which soon turns out to be a small part of a much bigger game. For St. John and a group of others are immortals and their time to hide away in this modern age of technology may now be running out. THIS ISSUE: A devastating attack has left Motonaka more determined than ever to wreak havoc on the people gunning for them. Having discovered a connection to Baler, she and St. John head to a hospital run by the mysterious Onox Corporation in search of Frey who has been kidnapped by people who might have underestimated who they are up against. Once again reunited at the hospital, they make a frightful discovery. A Caliber Comics release.




Time Grunts #5


Book Description

Its DIRTY DOZEN meets TIME BANDITS! October, 1944. Nazi fortunes appear bleaker by the day as the Allied noose around Germany tightens during the waning days of World War II. But in the bowels of the Wenceslas Mines, a terrible threat has emerged . . . The Nazis have discovered the ability to conquer time itself with the help of a new ominous device! Now a rag tag group of American GIs must stop this threat to the past, present, and future . . . While dealing with their past, prejudices, and fears in the process. With demons from their past . . . Unexpected betrayal . . . A brutal enemy, intent on destroying the timeline . . . With the odds stacked against them, the Time Grunts travel back in time, the free world's final hope against Nazi chrono-fascism. Will they succeed? And if so, at what price?!? THIS ISSUE: "Memory Lane" - Pops & Motown travel to a familiar past. Their mission: hunt down two Nazi assassins, determined to bring Detroit’s Arsenal of Democracy to a screeching halt. Can our heroes avoid the temptation to interfere with loves lost? Or will they succumb to their emotions, leaving the Nazi regime one step closer to ultimate victory? A Caliber Comics release.