Legendlore - Volume One: The Realm Chronicles - Timeslip


Book Description

Four normal modern day teenagers are plunged into a world they thought only existed in novels and film. They are whisked away to a magical land where dragons roam the skies, orcs and hobgoblins terrorize travelers, where unicorns prance through the forest, and kingdoms wage war for dominance. It is a world where man is just one race, joining other races such as elves, trolls, dwarves, changelings, and the dreaded night creatures who steal the night. Not a typical "dungeons and dragons" world, for this story follows the adventures of these teens into the unknown as we watch the world unfold with their eyes. It is a world that is foreign to them. We learn as they learn. And what hope do these teens have in this strange Middle Earth world? How can they survive against wizards, dwarves, halflings, dragons, and trolls if they had a hard time making it in high school? It is a world of fantasy. Of imagination. It is the Realm. It is Legendlore. From Caliber Comics now comes the entire Realm and Legendlore saga as a set of volumes that collects the long running critically acclaimed series. In the vein of The Lord of The Rings and The Hobbit with elements of Game of Thrones and Dungeon and Dragons. This book collects The Realm – Volume One issues 1-5. "A great adventure comic.....there’s an audience out there just waiting for a book of this caliber...and you owe it yourself to be a part of that audience." - Comic Shop News.




Time Grunts: Volume 1 - The Monsters Within


Book Description

Its DIRTY DOZEN meets TIME BANDITS! October, 1944. Nazi fortunes appear bleaker by the day as the Allied noose around Germany tightens during the waning days of World War II. But in the bowels of the Wenceslas Mines, a terrible threat has emerged...The Nazis have discovered the ability to conquer time itself with the help of a new ominous device! Now a rag tag group of American GIs must stop this threat to the past, present, and future...While dealing with their past, prejudices, and fears in the process. Collects comic issues 1-4. "Time Grunts is a damn joy. Evan and company are producing a wonderful comic book filled not only with good art and story but passion. Take the jump and join the company on their mission." - Matthew Clark (illustrator DC’s Wonder Woman, Superman, Batman: Arkham Knight). "TIME GRUNTS is the product of years of effort and dedication - and the end result is something to be proud of." - Alex Segura (Co-President, Archie Comics) "Pozios and Sanchez again prove that they are a great story telling team. The action is fast and punchy." - (Advance Comics) A Caliber Comics release.




Time Grunts #1


Book Description

The DIRTY DOZEN meets TIME BANDITS! October, 1944. Nazi fortunes appear bleaker by the day. But in the bowels of the Wenceslas Mines, a terrible threat has emerged...The Nazis have discovered the ability to conquer time itself with the help of a new ominous device! Now a rag tag group of American GIs must stop this threat to the past, present, and future... While dealing with their past, prejudices, and fears in the process. THIS ISSUE: With their backs against the wall, the Nazis send an elite operative to the future, on an espionage mission that could change the tide of the war. Meanwhile, a skeptical group of Allied GIs are sent behind enemy lines to investigate rumors of a mysterious Nazi train. What they discover will change their lives, and perhaps history as we know it, forever! "Time Grunts is a damn joy. Evan and company are producing a wonderful comic book filled not only with good art and story but passion. Take the jump and join the company on their mission." - Matthew Clark (illustrator DC's Wonder Woman, Superman). "TIME GRUNTS is the product of years of effort and dedication - and the end result is something to be proud of." - Alex Segura (Co-President, Archie Comics) "Pozios and Sanchez again prove that they are a great story telling team. The action is fast and punchy." - (Advance Comics)




Legends of Aukera - Volume 1


Book Description

For those that enjoy the fantasy adventures of Lord of the Rings, The Hobbit, and Dungeons and Dragons! In the port city of Dagruum, pirates disrupt the peace of the city. Amidst the chaos, a new threat emerges, and the Dagruum Thieves Guild is quick to investigate. Meanwhile an elven mage named Felosial finds herself caught up in an adventure she hadn't intended on having. With the help of her dwarven friend Bakar and the flamboyant thief Dilavo, she discovers secrets about the city and its inhabitants that may change the course of her life forever. Collects comic book Legends of Aukera: The Ascendants issues #1-4.




Time Grunts #8


Book Description

Its DIRTY DOZEN meets TIME BANDITS! October, 1944. Nazi fortunes appear bleaker by the day as the Allied noose around Germany tightens during the waning days of World War II. But in the bowels of the Wenceslas Mines, a terrible threat has emerged . . . The Nazis have discovered the ability to conquer time itself with the help of a new ominous device! Now a rag tag group of American GIs must stop this threat to the past, present, and future . . . While dealing with their past, prejudices, and fears in the process. With demons from their past . . . Unexpected betrayal . . . A brutal enemy, intent on destroying the timeline . . . With the odds stacked against them, the Time Grunts travel back in time, the free world's final hope against Nazi chrono-fascism. Will they succeed? And if so, at what price?!? THIS ISSUE: "Wild Card" - Obergruppenführer Kammler’s true plan is revealed . . . to eliminate a younger Adolf Hitler, and become Fuhrer himself! The Time Grunts find themselves deep in enemy territory, faced with a difficult decision: to stop one monster, they may have to save another! Will the Grunts’ luck finally run out in the heart of the Nazi homeland? A Caliber Comics release.




Wrath of God #1


Book Description

In the same vein as THE CROW! "Day 1" -- Second chances are something that are rarely given to humans, even more rarely when Death is the entity giving it to them. Yet, on an ordinary rainy day Death gives Eric Block, a desperate father who has buried his daughter Aurora just few days before, a unique opportunity: seven days of immortality in which to avenge her. The catch? When the seven days are over, he must join his daughter in the afterlife. Now the father shall unleash the wrath upon those responsible in the time he has left.




Merlin: The Legend Begins #1


Book Description

Before there was King Arthur, Camelot, and the Knights of the Round Table, there was Merlin. In the year 410 A.D., a divided and decaying Rome calls the last of her occupying forces from the island of Britain. With the Roman legions gone, British warlords and foreign invaders alike begin to battle for control of the small isle. In the region known today as Wales, one warlord at last gains enough prominence to take the title “King”. His name is Vortigern. It is the tenth year of his reign, 435 A.D., and that is where our story begins... THIS ISSUE: “TO DEVIL A SON” - Having been defeated by King Vortigern, the Saxon king Carados vows his revenge and enlists the aid of a haggard old witch who summons an incubus to shame and torment Vortigern through his beloved daughter, the lady Alwyn. The union of the incubus and Alwyn brings forth a son named Merlin.




Dracula: The Suicide Club #1


Book Description

Sequel to the Bram Stoker's horror classic Dracula. THIS ISSUE: Count Dracula, king of the vampires, is dead, but he isn’t finished with England. Resurrected, Dracula rises from the grave, and before long a rash of bizarre suicides begins plaguing London. Scotland Yard Detective Champion Harrison suspects these may actually be murders, and noted occult specialist Sir John Chandos and beautiful clairvoyant Dion Fortune from the Hermetic Order of the Golden Dawn offer to assist Harrison’s investigation. Their search leads them to London’s newest and most mysterious club and its peculiar chairman.




Vietnam Journal: Series Two #6


Book Description

'Don Lomax's critically acclaimed Vietnam Journal series returns with all new stories. THIS ISSUE: "SISTER EMILY" - 'Journal', wounded by a stray bullet, is taken in by Sister Emile and the orphanage Nuns for treatment. 'Journal' and Lindsey form an instant attachment for the Nuns and the orphanage of ethnic Vietnamese children, caught in the middle of the warring factions, and tagged for annihilation by the brutal butcher of Cambodia, and new President, Lon Nol. Desperation and panic envelop the group of refugees in a wild race for the border and sanctuary in the home of their ancestors, South Vietnam. But they are not alone. There is someone watching over them. And with help from above, the innocent children have a chance to survive the desperate situation.




Vietnam Journal: Series Two #3


Book Description

Don Lomax's critically acclaimed Vietnam Journal series returns with all new stories. THIS ISSUE: "VC Rat Bastards" - Sergeant Luther Bliven receives what he considers a cushy job as company rat exterminator. But the infestation of river rats plaguing the company area turns out to be far beyond his well-intended capabilities. Things get wild and a little insane when Journalist Scott Neithammer (Journal to the troops) suffers more than one rat bite and faces the severe consequences of a seemingly ill intended vendetta of vermin and NVA creating a collusion on two fronts. His personal attempt to determine which is worse is interrupted by his primal desire just to stay alive! Praise for Vietnam Journal: “This is, without a doubt, the most graphic, realistic and emotionally powerful portrayal of the Vietnam War that's ever been seen in comic form.” - Jason E. Aaron, Wizard’s 2008 Best Writer