Legendlore - Volume Three: The Realm Chronicles - The Trouble with Trolls


Book Description

Four normal modern day teenagers are plunged into a world they thought only existed in novels and film. They are whisked away to a magical land where dragons roam the skies, orcs and hobgoblins terrorize travelers, where unicorns prance through the forest, and kingdoms wage war for dominance. It is a world where man is just one race, joining other races such as elves, trolls, dwarves, changelings, and the dreaded night creatures who steal the night. Not a typical "dungeons and dragons" world, for this story follows the adventures of these teens into the unknown as we watch the world unfold with their eyes. It is a world that is foreign to them. We learn as they learn. And what hope do these teens have in this strange Middle Earth world? How can they survive against wizards, dwarves, halflings, dragons, and trolls if they had a hard time making it in high school? In the vein of The Lord of The Rings and The Hobbit with elements of Game of Thrones and Dungeon and Dragons. This book collects The Realm – Volume One issues 8-11. In VOLUME THREE: The teens discover their own unique mystical powers continue to grow and both Marjorie and Sandra unleash their potential...but in different ways. Marjorie leads towards healing whereas Sandra, under the influence of Lord Darkoth, finds herself capable of things she thought impossible. The group heads to the scientific city of Ardonia where they hope that the answer to get back home will be found. While we learn why Letha, having been one of Ardonia’s elite soldiers, can never return to that city. And along the way Dom and Silverfawn struggle with the feelings they have for each other...can man and elf possibly find happiness? These questions and attacks from marauders and a town of Night Creatures await our young adventurers in this volume. "All I can say is that I’m completely captured by each issue, so much that I forget that I’m reading a comic." - USENET Review.




Legendlore - Volume Three


Book Description

Four normal modern day teenagers are plunged into a world they thought only existed in novels and film. They are whisked away to a magical land where dragons roam the skies, orcs and hobgoblins terrorize travelers, where unicorns prance through the forest, and kingdoms wage war for dominance. It is a world where man is just one race, joining other races such as elves, trolls, dwarves, changelings, and the dreaded night creatures who steal the night. Not a typical "dungeons and dragons" world, for this story follows the adventures of these teens into the unknown as we watch the world unfold with their eyes. It is a world that is foreign to them. We learn as they learn. And what hope do these teens have in this strange Middle Earth world? How can they survive against wizards, dwarves, halflings, dragons, and trolls if they had a hard time making it in high school? It is a world of fantasy. Of imagination. It is the Realm. It is Legendlore. From Caliber Comics now comes the entire Realm and Legendlore saga as a set of volumes that collects the long running critically acclaimed series. In the vein of The Lord of The Rings and The Hobbit with elements of Game of Thrones and Dungeon and Dragons. This book collects The Realm - Volume One issues 8-11. In VOLUME THREE: The teens discover their own unique mystical powers continue to grow and both Marjorie and Sandra unleash their potential...but in different ways. Marjorie leads towards healing whereas Sandra, under the influence of Lord Darkoth, finds herself capable of things she thought impossible. The group heads to the scientific city of Ardonia where they hope that the answer to get back home will be found. While we learn why Letha, having been one of Ardonia's elite soldiers, can never return to that city. And along the way Dom and Silverfawn struggle with the feelings they have for each other...can man and elf possibly find happiness? These questions and attacks from marauders and a town of Night Creatures await our young adventurers in this volume. "A great adventure comic.....there's an audience out there just waiting for a book of this caliber...and you owe it yourself to be a part of that audience." - Comic Shop News. "All I can say is that I'm completely captured by each issue, so much that I forget that I'm reading a comic." - USENET Review. "...this is an addictive comic book with a strong direction and a delightful style" - Dr. No's Comics. "We need more books just like this one. Overall-Five (out of Five) Stars!" - Small Press Feedback. Published by Caliber Comics.




Firestreak: Cade - Book Three


Book Description

For fans of Blade Runner, Robocop, and I, Robot. In mid-21st century America – over-populated cities harbor ordinary citizens who are oppressed by money manipulators, drug pushers and daily violence. And beyond the cities lay vast wastelands of chemically polluted regions teaming with outlaws and mutants. Law enforcement, as it has always been, is seemingly on the brink of collapse against the ever increasing tide of lawlessness, corrupt political officials, and a system that favors the criminal and not the victims. However U.S. Justice Marshal Thomas Jefferson Cade is one of a new breed of law enforcers. Teamed with his Cyborg partner, Janek, an infuriatingly logical masterpiece of engineering, they take on the criminal elements and deal out sentences that the rules of the law does not find so black and white. FIRESTREAK: Cade - Book Three: U.S. Justice Marshal T.J. Cade and his Cyborg partner Janek are assigned to nail Loren Brak, a renegade drug dealer who is eliminating the competition to become number one and heading West from New York City to create his own empire. With Brak’s shock troops facing them, mutants roaming the wastelands in-between, the Justice Marshals follow the corpse laden trail to Los Angeles – and enter the kill zone with guns loaded and targets in their sights.




Raven Chronicles - Volume 3: Flesh and Ghosts


Book Description

Described as the X-Files meets Mission Impossible, a unique team of operatives, led by the mysterious Edgar Allan Raven, under the auspices of the organization called Raven, Inc., are brought together to investigate any and all cases of paranormal activity. Formed of both skeptics and believers alike, the team is often called in by local or government authorities when cases prove to be too bizarre, too unusual, or just plain unsolvable. Covering the entire spectrum of the unknown, from the supernatural to the dark side of man, Raven, Inc., searches for answers in areas that most people refuse to acknowledge even exists. This volume collects issues 9-12 and features the cases of "Wolf Country", "The Ghost of Alonzo Mann", "Deadlands", and "The Compensators". “...Raven Chronicles is one of my favorite comics I like to read. It is like the X-Files, but more cutting edgy.” - BuckSatan, CompuServe Forum.




Legends of Aukera - Volume 3


Book Description

For those that enjoy the fantasy adventures of Lord of the Rings, The Hobbit, and Dungeons and Dragons! Welcome to Dagruum, a port city plagued with pirates, thieves, and greedy nobles. Felosial, an elf with a penchant for magic, and her best friend Bakar, a down-on-his-luck dwarf, are both searching for new opportunities after Bakar loses his beloved restaurant to a gang of dangerous criminals. After stumbling upon a deal between thieves gone wrong, Felosial and Bakar encounter a mysterious rogue, known only as Shade, who may be the answer to all of their problems. And thus the story of the Legends of Aukera begins. Volume 3: After barely escaping Jerith's clutches, Felosial, Bakar, and Dilavo (along with new allies Rufus, Brother Bart, and the mysterious elf Arideth) must find out more about the pendant and why Jerith will stop at nothing to make it his own. In their quest for answers, they learn more about The Arca Accord, battle an unexpected monster, and discover a secret Felosial has been keeping from them all along. Collects comic issues 9-12. A Caliber Comics release.




Deadworld Archives: Book Three


Book Description

Before there was The Walking Dead there was Deadworld. With over 1,000,000 copies in print and over 100 comic issues and graphic novels of storytelling, Deadworld is considered by many to be the godfather of the recent zombie comic book craze. Here are all the original Deadworld series collected into a series of Deadworld: Archives books! In BOOK THREE, containing issues 9-14 of the first volume, the remaining teens find themselves trapped in the city with both zombies and humans who want to kill them. King Zombie leads an attack on the city and the teens see their opportunity for escape. But not all of them will make it. "...an intriguing story line and twist on the standard zombie apocalypse." - Mighty Ink. "This is a fine zombie comic. It's grim, about as grim as anything old Kirkman could think up. But it's got a lot of different plot lines. There are tons of characters to follow and keep track of. There are plots-a-plenty." - Giaco Furino, Fearnet.com. A Caliber Comics release.




The Shpeherd - Volume 3 #2


Book Description

For Fans of THE CROW and DOCTOR STRANGE! Professor Lawrence Miller lost his son Val to an overdose. Inconsolable, he could sense his son calling out from beyond the grave. Recklessly, Miller followed his son into the afterlife. After great turmoil and with the help of Franco, his long-deceased father, Lawrence and Val are reunited. Now they wander the "Seam," that ever-shifting place between this world and whatever comes next, helping other souls. In The Shepherd, Volume 2: The Path of Souls, the Millers entered an extraordinary district in the Seam, a "hospital" for souls of warriors who were killed in combat and are unable to move past the traumatic events surrounding their deaths. Now in The Shepherd, Volume 3: The Path of Dogs, the starling conclusion to The Path of Souls, young Val, Lawrence, and Franco find themselves separated and each facing desperate situations. THIS ISSUE: "Of Mothers and Daughters" - Back in Jaffa and the Seneca village, even more blood is about to be spilled. The gears of history turn inexorably and more horrors await. Determined to change the appalling course of events, Lawrence, Henri and Sondaqua throw themselves into the fray but the odds are against them. What difference can a few men hope to make? A Caliber Comics release.




Caliber Presents - Volume 3: Flash from Nowhere


Book Description

The popular graphic novel anthology series returns. Contained within Volume 3 are 23 short stories from 17 different artists. From crime stories to westerns to science fiction to tales of the completely unknown Caliber Presents will take you there and hopefully return you safely back. A Caliber Comics release.




Vietnam Journal: Series Two - Volume 3: Ripcord


Book Description

Vietnam Journal, the award-winning series, returns! July 1970. Scott (Journal) Neithammer has been reporting first-hand on President Nixon's military incursion into Cambodia to root out the North Vietnamese Army's, until then, untouchable sanctuaries. However, this all comes to an abrupt end when he is kidnapped by over-zealous Military Police and returned to South Vietnam to face the Provost Marshall's wrath. The incident sparks Neithammer's unexpected journey back into the dreaded A Shau Valley where the 101st Airborne Division, once again, attempts to bloody the noses of the NVA. This brings us to the siege of Fire Support Base RIPCORD. This is a story of over-confidence, arrogance, and revenge on the part of Military Assistance Command Vietnam in Saigon, coupled with an under-strength U.S. force sent to face an enemy who outnumbers them ten to one. RIPCORD was the final large unit battle in the waning days of the Vietnam War for the United States. The troops were expected to face a massive enemy presence, have minimal or no casualties, and receive limited ordinance and support, while vanquishing a highly motivated and well supplied enemy. In the jargon of the boonie rats of the day - "f**king typical". RIPCORD...a little known battle with an all too predictable outcome. Collects Vietnam Journal: Series 2 issues 11-15. A Caliber Comics release.




Flesh and Steel #3


Book Description

Based on the Golem creature legend! From exile, a guardian Golem of steel is summoned back into battle! Enticed by the promise of a place amongst men, the Golem heeds the call of the newly ascended Emperor in his campaign to destroy the very Resistance who created and abandoned him. Raising his blade against those he once swore to protect, the Golem will face his greatest battle yet in a conflict that will test everything he is made of and lead him to discover the difference between weapon and warrior. THIS ISSUE: The Battle of Varanos continues! Having exposed the Golem’s weakness, Helsing steps up his relentless assault on the Golem but is eventually intercepted by General Lanford. After the conquest of Varanos, Lanford and the Golem return to Windlot to regroup, where the Golem grows closer to Claire after learning about her tragic past, but also unknowingly drags her into life-threatening danger. The Resistance spies are watching. A Caliber Comics release.