Legends of the Age of Sigmar


Book Description

The Age of Sigmar has dawned, and across the Mortal Realms, the forces of Order and Chaos battle for supremacy. It is not only the Stormhosts of Sigmar who fight for control of the Mortal Realms. Many other peoples, those pledged to Order and others to Chaos, wage war on behalf of gods and kings. From the grim duardin Fyreslayers of the mountain lodges to the enigmatic and otherworldly sylvaneth of Alarielle's court, and even the wretched skaven of diseased Clans Pestilens – all must play their part in the struggles to come, forging their own legends in the Age of Sigmar... This diverse omnibus contains stories by some of Black Library's most popular authors, including David Annandale, Guy Haley, David Guymer, Robbie MacNiven, Josh Reynolds, Rob Sanders and Gav Thorpe.




The Legend of Sigmar


Book Description

The definitive origin story of the God-King Sigmar in a collected omnibus edition. Before he became the God-King of Azyr and saviour of the Mortal Realms, before the Old World perished in the fires of the End Times, before even the rise of the Empire, Sigmar was a mortal man. As the young chieftain of the Unberogen tribe, he saved the high king of the dwarfs, earning the eternal friendship of the mountain folk. When a mightly horde of orcs threatened his lands, he united the tribes of men to stand against them at Black Fire Pass. He broke the siege of Middenheim and pushed back the forces of Chaos. And in defeating the great necromancer Nagash, he saved mankind, securing the future of the Empire and taking his first steps on the road to godhood. His deeds are legend. This is his story.




City of Secrets


Book Description

In the city of Excelsis, Corporal Armand Callis of the city watch stumbles upon a dark secret and finds himself hunted, with only a witch hunter for companionship. Excelsis is the city of secrets, a grand and imposing bastion of civilisation in the savage Realm of Beasts. Within its winding streets and shadowy back alleys, merchants deal in raw prophecy mined from an ancient fragment of the World That Was, and even the poorest man may earn a glimpse of the future. Yet not all such prophecies can be trusted. When Corporal Armand Callis of the city guard stumbles upon a dark secret, he finds himself on the run from his former comrades, framed for a crime he did not commit. Only the witch hunter Hanniver Toll knows the truth of his innocence. Together the pair must race against time to save Excelsis from a cataclysm that would drown the city in madness and fear.




The Rise of Nagash


Book Description

New omnibus edition of Mike Lee's classic Warhammer fantasy trilogy The Rise of Nagash. In the fantasy world of Warhammer, magic suffuses the land to such an extent that even the dead can ‘live’ again, and whole empires of undead creatures hold sway in the dark places of the Old World. The vampires in the forests, the ghouls in their tunnels, the tomb kings of the southern deserts - all can trace their dark lineage back to Nagash, the first necromancer and supreme lord of undeath. For it was Nagash, two millennia before the time of Sigmar, who wrested the secrets of life and death from the dark elves, embarking upon a quest for immortality that would spark a war, destroy an empire and unleash a plague of undeath that would blight the Old World until the End Times and beyond.




The Spear of Shadows


Book Description

A band of mortal heroes are sent by the duardin god Grungni to retrieve an artefact of dark power and keep it from the clutches of Chaos. In the beginning, there was fire. And from that fire came eight weapons of terrible power, honed to a killing edge by the chosen weaponsmiths of Khorne. Now, as the Mortal Realms echo with the thunder of war, the great powers seek to acquire the eight wherever they might be found, no matter the cost. In a city of prophecy and secrets, Grungni, smith-god of the duardin, gathers together a group of mortal warriors from across the realms in order to locate the first of the eight weapons. But they are not alone in their quest; agents of the Ruinous Powers search for the weapon for themselves. Now the race is on, as man, duardin and daemon alike seek to claim the Spear of Shadows...




Ghal Maraz


Book Description

The second title in the Realmgate Wars series follows a heroic quest for the God-King's mystical warhammer: Ghal Maraz. Plague and devastation ravage the Mortal Realms, but there is hope yet, for Sigmar’s Stormcast Eternals are paragons of justice and retribution. In Ghyran and the lands of Rotwater Blight, Lord-Castellant Grymn fights to find the Hidden Vale of Alarielle, the Radiant Queen and ruler of the sylvaneth. Returning to the Hanging Valleys of Anvrok, Thostos Bladestorm is much changed, but he also carries a weighty truth... He has found Ghal Maraz, the great hammer of Sigmar itself. Reunited with Vandus Hammerhand, these two heroes and their warriors must conquer the Eldritch Fortress of Tzeentch if they are to retrieve this mighty artefact.




Call of Archaon


Book Description

Three champions of Chaos face hellish trials to become one of Archaon's chosen Knights of Ruin. Of the many champions of Chaos, none are as great or as feared as mighty Archaon. He is the Everchosen, Exalted Grand Marshal of the Apocalypse and Ender of Worlds, and it is a worthy warrior indeed who can fight by his side. Such Knights of Ruin are known as the Varanguard. Only by answering the call of Archaon can a warrior of Chaos ascend to their ranks, and acceptance is never guaranteed, for their mettle must first be proven. In this dark tale, three fell champions of the Chaos Gods all heed the call of the Everchosen. Each desires the ultimate prize: to become part of the Varanguard. But where one is chosen, others will fail, for Archaon’s will is cruel and his trials exacting...




War Storm


Book Description




The Black Rift


Book Description

A Stormhost of Sigmar's celestial warriors run a gauntlet of enemies in an attempt to close a dangerous rift that could drown an entire realm in daemons. In the Tephra Crater lies the city of Uryx, a once-proud bastion now overrun by the Bloodbound. Anhur the Scarlet Lord means to use the city to open a gateway to Khorne's own realm and drench all of Klaxus in blood. Only Sigmar's chosen stand in his way - the Warrior Chamber of Orius the Adamantine, one of many fighting a bitter war of liberation in this region. Their quest is a grim one: breach the walls and reach the heart of Uryx to prevent a ritual that will bring about death untold. The hopes of all Klaxus rest on Lord-Celestant Orius - his warriors are many, and heroes all, but to triumph he must defeat not only the forces of Chaos but the demons of his own past.




Soul Wars


Book Description

Nagash revives an ancient grudge with the God-King Sigmar as a ferocious new war between the living and the dead shakes the Mortal Realms. The Mortal Realms tremble with unending war. In Shyish, the Realm of Death, an ancient evil stirs, sensing opportunity. Nagash, the Undying King and God of Death, sets his gaze upon the citadels of the living and the servants of Sigmar, the God-King of Azyr. Allies once, joined together against the machinations of the Ruinous Powers, the two gods now find themselves enemies. Nagash, burning with the need to avenge an ancient slight, calls forth his soulless legions to sweep across the realm he claims as his own and reassert death’s dominion over all things, as the War of Heaven and Death begins anew.