Leonardo's Laptop


Book Description

Using the inspiration of Leonardo da Vinci to build a new, humanistic computing that focuses on users' needs and goals.




Encyclopedia of Information Science and Technology


Book Description

"This set of books represents a detailed compendium of authoritative, research-based entries that define the contemporary state of knowledge on technology"--Provided by publisher.




Leonardo


Book Description

International journal of contemporary visual artists.




Note-books


Book Description




A NIME Reader


Book Description

What is a musical instrument? What are the musical instruments of the future? This anthology presents thirty papers selected from the fifteen year long history of the International Conference on New Interfaces for Musical Expression (NIME). NIME is a leading music technology conference, and an important venue for researchers and artists to present and discuss their explorations of musical instruments and technologies. Each of the papers is followed by commentaries written by the original authors and by leading experts. The volume covers important developments in the field, including the earliest reports of instruments like the reacTable, Overtone Violin, Pebblebox, and Plank. There are also numerous papers presenting new development platforms and technologies, as well as critical reflections, theoretical analyses and artistic experiences. The anthology is intended for newcomers who want to get an overview of recent advances in music technology. The historical traces, meta-discussions and reflections will also be of interest for longtime NIME participants. The book thus serves both as a survey of influential past work and as a starting point for new and exciting future developments.




Human-Computer Interaction. Theory, Methods and Tools


Book Description

The three-volume set LNCS 12762, 12763, and 12764 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 23rd International Conference on Human-Computer Interaction, HCII 2021, which took place virtually in July 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The 139 papers included in this HCI 2021 proceedings were organized in topical sections as follows: Part I, Theory, Methods and Tools: HCI theory, education and practice; UX evaluation methods, techniques and tools; emotional and persuasive design; and emotions and cognition in HCI Part II, Interaction Techniques and Novel Applications: Novel interaction techniques; human-robot interaction; digital wellbeing; and HCI in surgery Part III, Design and User Experience Case Studies: Design case studies; user experience and technology acceptance studies; and HCI, social distancing, information, communication and work




Thinking Like Einstein


Book Description

Albert Einstein once said that all of his most important and productive thinking was done by playing with images in his imagination. Only in a secondary stage did he translate - with great effort, he says - these images into the language of words and mathematics that could be understood by others. According to Thomas G. West, Einstein was a classic example of a strong visual thinker, a person who tends to think in images and visual patterns, and sometimes has difficulty with words and numbers. In his awarding-winning book, In the Mind''s Eye, West discussed the connections between highly talented, visually oriented persons like Einstein and certain learning disabilities such as dyslexia. Now, in Thinking Like Einstein, West investigates the new worlds of visual thinking, insight, and creativity made possible by computer graphics and information visualization technologies. He argues that, with the rapid spread of inexpensive and powerful computers, we are now at the beginning of a major transition, moving from an old world based mainly on words and numbers to a new world where high level work in all fields will eventually involve insights based on the display and manipulation of complex information using moving computer images. West profiles several highly creative visual thinkers, such as James Clerk Maxwell, Nikola Tesla, and Richard Feynman, pointing out that there is a long history of using visualization rather than words or numbers to solve problems. Citing the longstanding historical conflicts between image lovers and image haters, West examines the relationship of art, scientific knowledge, and differences in brain capabilities - observing how modern visual thinkers with visualization technologies seem to have learned how to cut through the problems of overspecialization in academia and in the workplace. West predicts that computer visualization technology will radically change the way we all work and think. For thousands of years the technology of writing and reading has tended to promote the dominance of the left hemisphere of the brain, with its linear processing of words and numbers. Now the spread of graphical computer technologies is permitting a return to our visual roots with a new balance between hemispheres and ways of thinking - presenting new opportunities for problem solving and big picture thinking. Thus, he argues that the newest technologies will help us to reaffirm some of our oldest capabilities, allowing us to see previously unseen patterns and to restore a balance in thought and action.




Encyclopedia of Human Computer Interaction


Book Description

Esta enciclopedia presenta numerosas experiencias y discernimientos de profesionales de todo el mundo sobre discusiones y perspectivas de la la interacción hombre-computadoras




HCI Theory


Book Description

Theory is the bedrock of many sciences, providing a rigorous method to advance knowledge, through testing and falsifying hypotheses about observable phenomena. To begin with, the nascent field of HCI followed the scientific method borrowing theories from cognitive science to test theories about user performance at the interface. But HCI has emerged as an eclectic interdiscipline rather than a well-defined science. It now covers all aspects of human life, from birth to bereavement, through all manner of computing, from device ecologies to nano-technology. It comes as no surprise that the role of theory in HCI has also greatly expanded from the early days of scientific testing to include other functions such as describing, explaining, critiquing, and as the basis for generating new designs. The book charts the theoretical developments in HCI, both past and present, reflecting on how they have shaped the field. It explores both the rhetoric and the reality: how theories have been conceptualized, what was promised, how they have been used and which has made the most impact in the field -- and the reasons for this. Finally, it looks to the future and asks whether theory will continue to have a role, and, if so, what this might be. Table of Contents: Introduction / The Backdrop to HCI Theory / The Role and Contribution of Theory in HCI / Classical Theories / Modern Theories / Contemporary Theory / Discussion / Summary




Leonardo's Laptop


Book Description