Let's Explore Technology


Book Description

STEM subjects are an important part of our everyday lives as well as early-childhood education! This introductory look at technology is perfect for beginning readers. Vibrant photographs, visual aids, and carefully leveled text introduce young learners to the foundations of technology.




Let's Explore Math


Book Description

"An introduction to math and how it impacts people's lives"--




Let's Explore Engineering


Book Description

STEM subjects are an important part of our everyday lives as well as early-childhood education! This introductory look at engineering is perfect for beginning readers. Vibrant photographs, visual aids, and carefully leveled text encourage young learners to explore the foundations of STEM.




Let's Explore Science


Book Description

STEM subjects are an important part of our everyday lives as well as early-childhood education! This introductory look at science is perfect for beginning readers. Vibrant photographs, visual aids, and carefully leveled text encourage young learners to explore science concepts.




Explore It!


Book Description

Uncover surprises, risks, and potentially serious bugs with exploratory testing. Rather than designing all tests in advance, explorers design and execute small, rapid experiments, using what they learned from the last little experiment to inform the next. Learn essential skills of a master explorer, including how to analyze software to discover key points of vulnerability, how to design experiments on the fly, how to hone your observation skills, and how to focus your efforts. Software is full of surprises. No matter how careful or skilled you are, when you create software it can behave differently than you intended. Exploratory testing mitigates those risks. Part 1 introduces the core, essential skills of a master explorer. You'll learn to craft charters to guide your exploration, to observe what's really happening (hint: it's harder than it sounds), to identify interesting variations, and to determine what expected behavior should be when exercising software in unexpected ways. Part 2 builds on that foundation. You'll learn how to explore by varying interactions, sequences, data, timing, and configurations. Along the way you'll see how to incorporate analysis techniques like state modeling, data modeling, and defining context diagrams into your explorer's arsenal. Part 3 brings the techniques back into the context of a software project. You'll apply the skills and techniques in a variety of contexts and integrate exploration into the development cycle from the very beginning. You can apply the techniques in this book to any kind of software. Whether you work on embedded systems, Web applications, desktop applications, APIs, or something else, you'll find this book contains a wealth of concrete and practical advice about exploring your software to discover its capabilities, limitations, and risks.




Hey Kids! Out the Door, Let's Explore!


Book Description

Influenced by the Reggio approach to expose children to their community through inexpensive walking trips.




Video Games


Book Description

This Book Describes The Most Current And Popular Video Games, The History Of Video Games, How They Work, And The Impact They Might Have On Our Future.




The Ultimate Guide to Informed Wearable Technology


Book Description

Master wearable technology with this book including colored images and over 50 activities using Arduino and ESP32, build useful, stylish, and smart wearable devices, and create interactive circuits that react to us and our environment Key Features Learn wearable technology and build electronic circuits with fun activities using Arduino systems Get an in-depth understanding of e-textiles and ESP32 microcontrollers to create interactive wearables Apply a design innovation approach and best practices to address real-world issues Book DescriptionWearable circuits add interaction and purpose to clothing and other wearable devices that are currently widely used in medical, social, safety, entertainment, and sports fields. To develop useful and impressive prototypes and wearables, you’ll need to be skilled in designing electronic circuits and working with wearable technologies. This book takes you on an interesting journey through wearable technology, starting from electronic circuits, materials, and e-textile toolkits to using Arduino, which includes a variety of sensors, outputs, actuators, and microcontrollers such as Gemma M0 and ESP32. As you progress, you’ll be carefully guided through creating an advanced IoT project. You’ll learn by doing and create wearables with the help of practical examples and exercises. Later chapters will show you how to develop a hyper-body wearable and solder and sew circuits. Finally, you’ll discover how to build a culture-driven wearable to track data and provide feedback using a Design Innovation approach. After reading this book, you’ll be able to design interactive prototypes and sew, solder, and program your own Arduino-based wearable devices with a purpose.What you will learn Construct sewable electronic circuits with conductive thread and materials Discover the features of LilyPad, Gemma, Circuit Playground, and other boards Use various components for listening, moving, sensing actions, and visualizing outputs Control ESP32 development boards for IoT exploration Understand why and how to prototype to create interactive wearables Get skilled in sewing and soldering sensors to Arduino-based circuits Design and build a hyper-body wearable that senses and reacts Master a Design Innovation approach for creating wearables with a purpose Who this book is for This book is for electronics engineers, embedded system engineers and designers, and R&D engineers, who are beginners in the wearable technology domain as well as makers and hobbyists who have an interest in creative computing. It will also be useful for teachers, students, and researchers, who are learning interaction design, physical computing, technology, fashion, or arts. Having a basic understanding of Arduino-based systems will help in easily comprehending the contents of the book.




Shit Happens


Book Description

Have you ever wondered why everything seems to be getting worse? Tired of endless disappointments and declining quality in every aspect of life? This book is your ticket out of the downward spiral. Examine the causes and consequences of societal decline, explore historical patterns, and discover practical solutions to improve your life and the world around you. - Learn about the psychological foundations behind the decline of quality - Discover the role of big tech, social media, and the entertainment industry in accelerating the decline - Understand how your everyday choices contribute to the problem and what you can do to resist - Explore the impact of consumerism, environmental degradation, and political corruption - Discover practical strategies to navigate the world of declining quality If you want to live a better life in a better world, buy this book today. Shit Happens is a no-nonsense guide to understanding and overcoming the decline of quality in modern society. Say goodbye to disappointment and hello to a future of better quality!




Maritime Technology 4.0


Book Description