Let's Play Monsters!


Book Description

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The Monsters' Monster


Book Description

Once upon a time, there were three little rascals who thought they were the BIGGEST, BADDEST monsters around. Then along came an even BIGGER monster who changed their minds. And all it took was two little words. In this playful tale from bestselling picture book author Patrick McDonnell, a very BIG monster shows three very BAD little monsters the power of boundless gratitude.




Portal of Evil


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How I Met My Monster


Book Description

One night, when Ethan reaches under his bed for a toy truck, he finds this note instead: "Monsters! Meet here for final test." Ethan is sure his parents are trying to trick him into staying under the covers, until he sees five colorful sets of eyes blinking at him from beneath the bed. Soon, a colorful parade of quirky, squeaky little monsters compete to become Ethan's monster. But only the little green monster, Gabe, has the perfect blend of stomach-rumbling and snorting needed to get Ethan into bed and keep him there so he falls asleep—which as everyone knows, is the real reason for monsters under beds. With its perfect balance of giggles and shivers, this silly-spooky prequel to the award-winning I Need My Monster and Hey, That's MY Monster! will keep young readers entertained.




The Monster Who Came to Visit


Book Description

In this humorous, rhyming story a little girl's attempts to befriend a monster lead from one disaster to the next. All is not lost though as this unlikely pair may have more in common than you think.




Let's Play


Book Description

Let children experience the learning power of play! Let’s Play is a handbook full of child-led, open-ended learning adventures. The 39 fresh, fun, and budget-friendly activities (plus more than 225 play variations) are packed with learning that helps children develop important motor, cognitive, language, and social skills. These activity starters were all tested by a slew of early childhood professionals and approved by the children they work with. Building on the early learning principles presented in the author team’s first book together, Let Them Play: An Early Learning (Un)Curriculum, they also support your transition to a play-based, child-led (un)curriculum. Jeff A. Johnson has more than twenty years of early childhood experience as a former child care center director and current family child care business owner. He is a popular keynote speaker, trainer, and author of six books. Denita Dinger has been a child care provider for more than ten years and is a frequent speaker at early childhood conferences, focusing on the topics of hands-on and play-based learning. This is her second book.




Go Away, Big Green Monster!


Book Description

What has a bluish-greenish nose, sharp white teeth and big yellow eyes? It is the Big Green Monster, in this book children can change the features of the monster, it is designed to help dispel their fears of night-time monsters.




Hello, Monster!


Book Description

A whimsical story about childhood imagination and the freedom to be oneself. Parents always tell their children to go play with other children on the playground. When the mother in Hello, Monster! tells her son to join another boy in the sandbox while he is happily playing by himself, he rebels. His mother never talks to strangers, and what if the other boy is a monster disguised as a child that will trap him in his underground kingdom with all the other children who cook his meals and look after his pet moles? The boy hatches a plan for all of them to escape, but when they do, they encounter a black panther. Luckily, the panther prefers to eat monsters over children, and after his dinner, he tells the children stories of the jungle until five in the morning. The children watch the sun rise as they return home to their worried parents, who feel guilty and let them stay home and eat cake all day, never telling them to “go play with that boy” ever again. With lively and whimsical illustrations, Hello, Monster! is a creative story about respect for the imagination, solitude, and children’s inner worlds.




Strongest Gamer: Let’s Play in Another World Volume 2


Book Description

Aoi faces his toughest task yet—a performance review like no other. He has to transform his starter-area ravine into a proper end-game labyrinth, and he’s on a deadline. He’s only got six months to do the job! In order to get Labyrinth #288 into shape in time, he’ll have to figure out a way to draw in intruders and then successfully repel them. There’s no way he can lure enough human adventurers into the treacherous domain, so he resorts to a less conventional plan—baiting Daemon hunters with a boss babe that’s too tempting to refuse!




Let's Play Monsters


Book Description