Vocabulary Power Plus - Book H


Book Description

"Vocabulary Power Plus Levels Six through Eight combine classroom-tested vocabulary drills with reading exercises designed to prepare students for both secondary school and the revised Scholastic Assessment Test"--Introduction




Abraham Lincoln


Book Description

This work has been selected by scholars as being culturally important, and is part of the knowledge base of civilization as we know it. This work is in the "public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.




Its All about Islam


Book Description

It's ALL About Islam approaches Islamic Studies and the Holy Qur'an with new insights that are relevant to today's world. The textbooks in this series contain enriching age - appropriate discussions about Islamic beliefs, history, culture, geography, law and Muslim achievements. Each discussion is explored within the realm of the current Muslim experience in the West. It has been reviewed and edited by educational specialists. It has also been authenticated by Islamic scholars in accordance with the Quran and Sunnah. It is suitable for Muslim full-time and weekend schools, homeschoolers, adult study classes, independent learners and anyone interested in knowing more about Islam.




Game Testing


Book Description

An updated version of the bestselling Game Testing All In One, Second Edition, this book equips the reader with the rationale for vigorous testing of game software, how game testing and the tester fit into the game development process, practical knowledge of tools to apply to game testing, game tester roles and responsibilities, and the measurements to determine game quality and testing progress. The reader is taken step-by-step through test design and other QA methods, using real game situations. The book includes content for the latest console games and the new crop of touch, mobile, and social games that have recently emerged. A companion DVD contains the tools used for the examples in the book and additional resources such as test table templates and generic flow diagrams to get started quickly with any game test project. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool. Features: * Uses a wide range of game titles and genres, including newer gaming experiences such as social networking games, games utilizing music and motion controllers, and touch games on mobile devices * Includes a new chapter on Exploratory Testing * Includes test methodology tutorials based on actual games with tools that readers can use for personal or professional development * Demonstrates methods and tools for tracking and managing game testing progress and game quality * Features a companion DVD with templates, resources, and projects from the book On the DVD: * Contains the tools used for the examples in the book as well as additional resources such as test table templates and generic flow diagrams that can be used for individual or group projects * All images from the text (including 4-color screenshots) * FIFA video from a project in the book eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].




Game Testing


Book Description

An updated version of the bestselling, Game Testing All In One 3/E, this fourth edition serves as your comprehensive handbook to video game testing, guiding you through the essential skills needed to succeed in this exciting field. Whether you are a student seeking to enter the video game industry or a working professional aiming to refine your skills, this new edition gives you the basic skills of testing, demonstrates how game testing and testers fit into the game development process, and includes practical knowledge of tools, roles, responsibilities, and the metrics used to determine game quality and test progress. The reader is taken step-by-step through test design and other QA methods, using real game situations, and featuring interviews with veteran game developers. The book includes companion files for downloading with templates and tutorials for creating both combinatorial tables and test flow diagrams, which form the basis of a robust video game QA plan. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool. FEATURES: Features test methodology tutorials based on actual games, plus examples and tools that readers can use for personal or professional development Explores documented methods and tools for tracking and managing game testing progress and game quality Provides companion files available for digital download, including classroom support files, templates, resources, and projects from the book




Game Testing All in One, Fourth Edition


Book Description

An updated version of the bestselling, Game Testing All In One 3/E, this fourth edition serves as your comprehensive handbook to video game testing, guiding you through the essential skills needed to succeed in this exciting field. Whether you are a student seeking to enter the video game industry or a working professional aiming to refine your skills, this new edition gives you the basics skills of testing, demonstrates how game testing and testers fit into the game development process, and includes practical knowledge of tools, roles, responsibilities, and the metrics used to determine game quality and test progress. The reader is taken step-by-step through test design and other QA methods, using real game situations, and featuring interviews with veteran game developers. The book includes companion files for downloading with templates and tutorials for creating both combinatorial tables and test flow diagrams, which form the basis of a robust video game QA plan. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool.




Parental Questionnaires as a Reliable Instrument for the Assessment of Child Language Development


Book Description

Language is crucial in child development. Therefore, general questions such as what are the possible challenges in language acquisition or such as how well the/my child is doing, are commonly present for researchers, clinicians, teachers, and parents. Parent-child interaction offers a privileged setting to observe children’s behavior in multiple communicative situations, which often is only available to the parents/caregivers. For this reason, within the broad range of methods used to assess children’s development, parental questionnaires are widely used being a non-invasive and inexpensive instrument to obtain information which is otherwise difficult to obtain. Data obtained with the many questionnaires covering various aspects of child development and communicative competence are equally relevant for basic research and everyday clinical practice. Development and use of parental questionnaires as well as data interpretation frequently require an interdisciplinary and cross-sector approach, bringing together developmental psychologists and practitioners. This interdisciplinarity is assumed but rarely addressed directly.




Number Theory, Analysis and Geometry


Book Description

Serge Lang was an iconic figure in mathematics, both for his own important work and for the indelible impact he left on the field of mathematics, on his students, and on his colleagues. Over the course of his career, Lang traversed a tremendous amount of mathematical ground. As he moved from subject to subject, he found analogies that led to important questions in such areas as number theory, arithmetic geometry, and the theory of negatively curved spaces. Lang's conjectures will keep many mathematicians occupied far into the future. In the spirit of Lang’s vast contribution to mathematics, this memorial volume contains articles by prominent mathematicians in a variety of areas of the field, namely Number Theory, Analysis, and Geometry, representing Lang’s own breadth of interest and impact. A special introduction by John Tate includes a brief and fascinating account of the Serge Lang’s life. This volume's group of 6 editors are also highly prominent mathematicians and were close to Serge Lang, both academically and personally. The volume is suitable to research mathematicians in the areas of Number Theory, Analysis, and Geometry.




Developmental Research Methods


Book Description

The Fifth Edition of the classic Developmental Research Methods presents an overview of methods to prepare students to carry out, report on, and evaluate research on human development across the lifespan. The book explores every step in the research process, from the initial concept to the final written product, covering conceptual issues of experimental design, as well as the procedural skills necessary to translate design into research. Incorporating new topics, pedagogy, and references, this edition conveys an appreciation of the issues that must be addressed, the decisions that must be made, and the obstacles that must be overcome at every phase in a research project, capturing both the excitement and the challenge of doing quality research on topics that matter.