Libris Mortis


Book Description

An art-filled sourcebook for the Dungeons & Dragons world, this title takes a comprehensive look at the game's undead creatures and characters.




Sandstorm


Book Description

A complete guide to playing D&D in arid wastelands, this beautifully illustrated supplement contains rules on how to adapt to hazardous hot and arid weather conditions, such as navigating desert terrain and surviving in fierce heat or harsh weather.




Heroes of Horror


Book Description

The essential handbook integrating fear and horror into D&D play, this guide provides everything Dungeon Masters need to run a horror-oriented campaign or integrate elements of creepiness and tension into their existing campaigns.




Shadow Over Nordmaar


Book Description




Lords of Madness


Book Description

This art-filled sourcebook about aberrations in the D&D world takes a comprehensive look at bizarre monsters and the heroes who fight them. Illustrations.




Book of Vile Darkness


Book Description

The most evil and complex elements of the Dungeons & Dragons world are presented for the first time--such as moral dilemma, slavery, human sacrifice, prostitution, and other sensitive issues--to allow players to add a level of complexity to their campaigns.




A Forgotten Realms Omnibus


Book Description

A trilogy from R.A. Salvatore's War of the Spider Queen author Lisa Smedman. House of Serpents is a trilogy exploring the political intrigues of the yuan-ti race, the details of which have been little explored in previous Forgotten Realms products. Lisa Smedman will be penning the entire trilogy, which will affect many other storylines in the Forgotten Realms setting.







Star of Erengrad


Book Description

As a sword for hire, Stefan Kumansky's latest employer puts him on the road to the icy town of Erengrad: a city assailed from without and decaying from within by the insidious forces of evil. Now Stefan must undertake a perilous journey dogged by enemies both natural and daemonic before finally reaching his destination and facing the great foe of his past and his future. Original.




Fantasy Genesis


Book Description

Get Rolling on Your Most Inventive Artwork Ever! What lurks in the shadows of your imagination? This book takes you deep into the dusty corners and dark recesses where your most original ideas lie in wait, showing you how to lure them out into daylight, and shape them into fantastic yet believable concept art. Experimentation is the cornerstone of Fantasy Genesis. A series of dice rolls and corresponding word lists present you with an infinite variety of jumping-off points and visual problems to solve. The challenge (and the fun) is to meld seemingly unrelated and everyday elements such as a caterpillar, seashells, fire or a hammer into exceptionally curious, grotesque, oddly beautiful and totally unexpected creations. • 40+ step-by-step mini-demonstrations illustrate basic techniques for drawing a wide range of fantasy elements and forms • 3 game variations (complete with game sheets) lead you to create fiercely imaginative objects, creatures and humanoids • 3 full-length demonstrations show how to play the game from your first rolls of the die to finished concept drawings Use this art-game as a warm-up, a bulldozer for creative-block or a daily sketching exercise to generate a stockpile of inspired beasties, heroes, costumes, weapons and other never-before-dreamt creations. It all starts with a roll, a word and your imagination.