The Java EE 6 Tutorial


Book Description

The Java EE 6 Tutorial: Basic Concepts, Fourth Edition, is a task-oriented, example-driven guide to developing enterprise applications for the Java Platform, Enterprise Edition 6 (Java EE 6). Written by members of the Java EE 6 documentation team at Oracle, this book provides new and intermediate Java programmers with a deep understanding of the platform. Starting with expert guidance on web tier technologies, including JavaServer Faces and Facelets, this book also covers building web services using JAX-WS and JAX-RS, developing business logic with Enterprise JavaBeans components, accessing databases using the Java Persistence API, securing web and enterprise applications, and using Contexts and Dependency Injection for the Java EE platform. This edition contains extensive new material throughout, including detailed introductions to the latest APIs and platform features, and instructions for using the latest versions of GlassFish Server Open Source Edition and NetBeans IDE. Key platform features covered include Convention over configuration, so developers need specify only those aspects of an application that vary from the convention Annotated POJOs (Plain Old Java Objects) with optional XML configuration Simplified but more flexible packaging Lightweight Web Profile that is ideal for developing web applications The Java Series…from the Source Since 1996, when Addison-Wesley published the first edition of The Java Programming Language by Ken Arnold and James Gosling, this series has been the place to go for complete, expert, and definitive information on Java technology. The books in this series provide the detailed information developers need to build effective, robust, and portable applications and are an indispensable resource for anyone using the Java platform.




Think Java


Book Description

Currently used at many colleges, universities, and high schools, this hands-on introduction to computer science is ideal for people with little or no programming experience. The goal of this concise book is not just to teach you Java, but to help you think like a computer scientist. You’ll learn how to program—a useful skill by itself—but you’ll also discover how to use programming as a means to an end. Authors Allen Downey and Chris Mayfield start with the most basic concepts and gradually move into topics that are more complex, such as recursion and object-oriented programming. Each brief chapter covers the material for one week of a college course and includes exercises to help you practice what you’ve learned. Learn one concept at a time: tackle complex topics in a series of small steps with examples Understand how to formulate problems, think creatively about solutions, and write programs clearly and accurately Determine which development techniques work best for you, and practice the important skill of debugging Learn relationships among input and output, decisions and loops, classes and methods, strings and arrays Work on exercises involving word games, graphics, puzzles, and playing cards




Java 9 High Performance


Book Description

Best practices to adapt and bottlenecks to avoid About This Book Tackle all kinds of performance-related issues and streamline your development Master the new features and new APIs of Java 9 to implement highly efficient and reliable codes Gain an in-depth knowledge of Java application performance and obtain best results from performance testing Who This Book Is For This book is for Java developers who would like to build reliable and high-performance applications. Prior Java programming knowledge is assumed. What You Will Learn Work with JIT compilers Understand the usage of profiling tools Generate JSON with code examples Leverage the command-line tools to speed up application development Build microservices in Java 9 Explore the use of APIs to improve application code Speed up your application with reactive programming and concurrency In Detail Finally, a book that focuses on the practicalities rather than theory of Java application performance tuning. This book will be your one-stop guide to optimize the performance of your Java applications. We will begin by understanding the new features and APIs of Java 9. You will then be taught the practicalities of Java application performance tuning, how to make the best use of garbage collector, and find out how to optimize code with microbenchmarking. Moving ahead, you will be introduced to multithreading and learning about concurrent programming with Java 9 to build highly concurrent and efficient applications. You will learn how to fine tune your Java code for best results. You will discover techniques on how to benchmark performance and reduce various bottlenecks in your applications. We'll also cover best practices of Java programming that will help you improve the quality of your codebase. By the end of the book, you will be armed with the knowledge to build and deploy efficient, scalable, and concurrent applications in Java. Style and approach This step-by-step guide provides real-world examples to give you a hands-on experience.




The Elements of Java(TM) Style


Book Description

The Elements of Java Style, written by renowned author Scott Ambler, Rogue Wave Software Vice President Alan Vermeulen, and a team of programmers from Rogue Wave, is for anyone who writes Java code. While there are many books that explain the syntax and basic use of Java, this book, first published in 2000, explains not just what you can do with the syntax, but what you ought to do. Just as Strunk and White's The Elements of Style provides rules of usage for the English language, this book provides a set of rules for Java practitioners to follow. While illustrating these rules with parallel examples of correct and incorrect usage, the book provides a collection of standards, conventions, and guidelines for writing solid Java code which will be easy to understand, maintain, and enhance. Anyone who writes Java code or plans to should have this book next to their computer.




Java: The Complete Reference, Tenth Edition


Book Description

The Definitive Java Programming Guide Supplement for key JDK 10 new features available from book's Downloads & Resources page at OraclePressBooks.com. Fully updated for Java SE 9, Java: The Complete Reference, Tenth Edition explains how to develop, compile, debug, and run Java programs. Bestselling programming author Herb Schildt covers the entire Java language, including its syntax, keywords, and fundamental programming principles. You'll also find information on key portions of the Java API library, such as I/O, the Collections Framework, the stream library, and the concurrency utilities. Swing, JavaFX, JavaBeans, and servlets are examined and numerous examples demonstrate Java in action. Of course, the new module system added by Java SE 9 is discussed in detail. This Oracle Press resource also offers an introduction to JShell, Java’s new interactive programming tool. Coverage includes: •Data types, variables, arrays, and operators •Control statements •Classes, objects, and methods •Method overloading and overriding •Inheritance •Interfaces and packages •Exception handling •Multithreaded programming •Enumerations, autoboxing, and annotations •The I/O classes •Generics •Lambda expressions •Modules •String handling •The Collections Framework •Networking •Event handling •AWT •Swing and JavaFX •The Concurrent API •The Stream API •Regular expressions •JavaBeans •Servlets •Much, much more Code examples in the book are available for download at www.OraclePressBooks.com. TAG: For a complete list of Oracle Press titles, visit www.OraclePressBooks.com.




Killer Game Programming in Java


Book Description

Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.




Clojure for the Brave and True


Book Description

For weeks, months—nay!—from the very moment you were born, you’ve felt it calling to you. At long last you’ll be united with the programming language you’ve been longing for: Clojure! As a Lisp-style functional programming language, Clojure lets you write robust and elegant code, and because it runs on the Java Virtual Machine, you can take advantage of the vast Java ecosystem. Clojure for the Brave and True offers a "dessert-first" approach: you’ll start playing with real programs immediately, as you steadily acclimate to the abstract but powerful features of Lisp and functional programming. Inside you’ll find an offbeat, practical guide to Clojure, filled with quirky sample programs that catch cheese thieves and track glittery vampires. Learn how to: –Wield Clojure’s core functions –Use Emacs for Clojure development –Write macros to modify Clojure itself –Use Clojure’s tools to simplify concurrency and parallel programming Clojure for the Brave and True assumes no prior experience with Clojure, the Java Virtual Machine, or functional programming. Are you ready, brave reader, to meet your true destiny? Grab your best pair of parentheses—you’re about to embark on an epic journey into the world of Clojure!




Java All-in-One For Dummies


Book Description

Your one-stop guide to programming with Java If you've always wanted to program with Java but didn't know where to start, this will be the java-stained reference you'll turn to again and again. Fully updated for the JDK 9, this deep reference on the world's most popular programming language is the perfect starting point for building things with Java—and an invaluable ongoing reference as you continue to deepen your knowledge. Clocking in at over 900 pages, Java All-in-One For Dummies takes the intimidation out of learning Java and offers clear, step-by-step guidance on how to download and install Java tools; work with variables, numbers, expressions, statements, loops, methods, and exceptions; create applets, servlets, and JavaServer pages; handle and organize data; and so much more. Focuses on the vital information that enables you to get up and running quickly with Java Provides details on the new features of JDK 9 Shows you how to create simple Swing programs Includes design tips on layout, buttons, and labels Everything you need to know to program with Java is included in this practical, easy-to-use guide!




ESSENTIAL JAVA FOR SCIENTISTS AND ENGINEERS


Book Description

This text serves as an introduction to the programming language Java for scientists and engineers, as well as experienced programmers wishing to learn Java as an additional language. The authors have specifically taken a hands-on approach to get the reader writing and running programs immediately. In addition, the book focuses on how Java, and object-oriented programming, can be used to solve science and engineering problems.




High Performance with Java


Book Description

Take your Java programming skills to the next level and learn to overcome real-world challenges to optimize application performance Key Features Leverage key features of the Java Virtual Machine to maximize runtime performance Unlock optimization strategies to effectively manage objects and memory use Apply your knowledge to utilize frameworks and libraries ripe for increasing program performance Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionBuilding high performance into your applications is key to creating an optimal user experience, although it is not the only consideration for the performant nature of your apps. High performance applications can lead to cost-effective resource utilization, especially when scalability and cloud computing are involved. They can also provide highly reliable systems that are easier to maintain. High Performance with Java begins by helping you explore the Java Virtual Machine (JVM) and understand how to push it to its limits to further optimize your programs. You’ll take a hands-on approach to go through memory optimization strategies, input/output operations, concurrency, networking, as well as frameworks and libraries focused on performance. You’ll also learn key strategies and best practices by using industry-relevant examples to architect scalable and resource-efficient applications. The concluding chapters provide valuable insights on optimizing your Java code when interacting with databases and show you how to leverage artificial intelligence (AI) for high performance Java applications. By the end of this book, you’ll grasp the importance of developing high performance Java applications and gain practical experience in implementing key strategies to help ensure your Java applications perform optimally.What you will learn Explore optimization strategies for garbage collection and the JIT compiler Discover best practices when using data structures for high performance Test and compare various approaches to using loops Understand how and when to use object pooling Discern the difference between low-performance and high-performance algorithms Uncover strategies for object creation and immutability to improve performance Gain hands-on experience in avoiding memory leaks Who this book is for This book is for developers, software engineers, and software architects looking to take their Java skills to the next level. Aimed at individuals with a string grasp of Java fundamentals, this book is a practical guide to helping you write high-performing applications.