Light 'n Play Giant Game Board Book
Author : Lucie Duchesne
Publisher : Joshua Morris Pub
Page : 12 pages
File Size : 13,44 MB
Release : 1995-09-01
Category : Games
ISBN : 9780887057397
Author : Lucie Duchesne
Publisher : Joshua Morris Pub
Page : 12 pages
File Size : 13,44 MB
Release : 1995-09-01
Category : Games
ISBN : 9780887057397
Author : Duchesne, Lucie
Publisher :
Page : 14 pages
File Size : 15,95 MB
Release : 1993
Category : Board games
ISBN : 9782894291672
Author : Zapp
Publisher :
Page : 14 pages
File Size : 26,23 MB
Release : 1994
Category : Board games
ISBN : 9782894295847
Author :
Publisher :
Page : 12 pages
File Size : 11,41 MB
Release : 2002
Category :
ISBN : 9782764104323
- a 12-page board book (15 3/4" 23")- 6 giant board games- 4 colorful alien playing pieces- an electronic dice module
Author : John Staats
Publisher : Source Point Press
Page : 0 pages
File Size : 29,97 MB
Release : 2023-11-28
Category : Games & Activities
ISBN :
The WoW (World of Warcraft) Diary offers a rare, unfiltered look inside the gaming industry written by the game's first level designer, John Staats. The World of Warcraft Diary offers a rare, unfiltered look inside the gaming industry. It was written by the game's first level designer, John Staats, from notes he took during WoW's creation. The WoW Diary explains why developers do things and debunks popular myths about the games industry. In great detail he covers the what it took to finish the project; the surprises, the arguments, the mistakes, and Blizzard's formula for success. The author includes anecdotes about the industry, the company, the dev team; how they worked together, and the philosophy behind their decisions. The WoW Diary is a story made from notes taken during the dev team’s four-year journey. It is a timeline of Vanilla WoW’s development cycle, a time-capsule with an exhausting amount of details that also looks at the anatomy of computer game studio. In order to illustrate how all the parts of computer game company work together, he interviewed everyone from the company’s founders to his former teammates; and the supporting departments who helped make WoW a reality.
Author : Steve Light
Publisher : Candlewick Press
Page : 50 pages
File Size : 32,27 MB
Release : 2014-04-08
Category : Juvenile Fiction
ISBN : 0763666483
Invite young readers to practice counting to twenty while helping a small boy search the city for his pet dragon.
Author : Clarence Squareman
Publisher : Good Press
Page : 152 pages
File Size : 47,51 MB
Release : 2019-12-04
Category : Games & Activities
ISBN :
The book is full of great ideas about amusing children and adults indoors in stormy and cold evenings. It offers funny, fascinating, and little-known games that were played by our grandparents in their childhood and remains attractive to a contemporary reader today.
Author : Highlights
Publisher : Highlights Press
Page : 386 pages
File Size : 14,49 MB
Release : 1901
Category : Juvenile Nonfiction
ISBN : 1644722453
The Highlights Book of Things to Do is the essential book of pure creativity and inspiration. Kids ages seven and up will find hundreds of ways to build, play, experiment, craft, cook, dream, think, and become outstanding citizens of the world. This highly visual, hands-on activity book shows kids some of the best ways to do great things--from practicing the lost arts of knot-tying, building campfires, connecting circuits, playing jump rope, drawing maps, and writing letters, to learning how to empower themselves socially, emotionally, and in their communities. The final chapter, Do Great Things, inspires kids become caring individuals, confident problem solvers, and thoughtful people who can change the world. Full List of Chapters: Things to Do Inside Things to Do Outside Science Experiments to Do Things to Build Things to Do with Your Brain Things to Do in the Kitchen Things to Draw Things to Write Things to Do with Color Things to Do with Paper More Things to Do with Recycled Materials Do Great Things National Parenting Seal of Approval Winner, National Parenting Product Award (NAPPA) Winner, Mom's Choice Award, Gold
Author : Katie Salen Tekinbas
Publisher : MIT Press
Page : 680 pages
File Size : 43,86 MB
Release : 2003-09-25
Category : Computers
ISBN : 9780262240451
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Author : Madeleine L'Engle
Publisher : Farrar, Straus and Giroux (BYR)
Page : 260 pages
File Size : 44,42 MB
Release : 2010-04-01
Category : Juvenile Fiction
ISBN : 1429915641
NEWBERY MEDAL WINNER • TIME MAGAZINE’S 100 BEST FANTASY BOOKS OF ALL TIME • NOW A MAJOR MOTION PICTURE FROM DISNEY Read the ground-breaking science fiction and fantasy classic that has delighted children for over 60 years! "A Wrinkle in Time is one of my favorite books of all time. I've read it so often, I know it by heart." —Meg Cabot Late one night, three otherworldly creatures appear and sweep Meg Murry, her brother Charles Wallace, and their friend Calvin O'Keefe away on a mission to save Mr. Murray, who has gone missing while doing top-secret work for the government. They travel via tesseract--a wrinkle that transports one across space and time--to the planet Camazotz, where Mr. Murray is being held captive. There they discover a dark force that threatens not only Mr. Murray but the safety of the whole universe. A Wrinkle in Time is the first book in Madeleine L’Engle’s Time Quintet.