Lights, Camera, Game Over!


Book Description

"Since 1993, Hollywood has been rendering popular video games on the silver screen, mainly to critical derision and box office failure. While a few a of these films have succeeded, many have been hailed as the "worst movie ever" and left gamers asking: How did that get made? Super Mario fans expecting plumbers jumping on Goombas got an inter-dimensional battle between humans and evolved dinosaurs. Gamers expecting to see Ryu, Ken, and the rest of the World Warriors compete in the Street Fighter Tournament instead got a live-action GI Joe. This in-depth and entertaining work recounts the production histories of many of these movies, revealing the sometimes convoluted, sometimes inspired path Hollywood took to turn pixels into living flesh. More than 40 indsutry insiders, including film directions Paul W. S. Anderson (Resident Evil), Simon West (Tomb Raider), and Steven de Souza (Street Fighter), share their insights on the process." --publisher description.




Lights Camera Booze


Book Description

MAKE MOVIE NIGHT EPIC Invite friends over, mix some drinks, press play and drink, drink, drink every time Lights Camera Booze tells you to. It’s 80-proof fun in front of the big screen when this book turns your favorite movies into drinking game parodies, including: • Hand-drawn game boards • Rules on when to drink • Themed cocktails for each flick • Post-movie sobriety challenges




Lights, Camera, Action!


Book Description

"Look behind-the-scenes! This inside glimpse at movies and television features meetings with the production people, activities, quizzes and more"--Cf. Our choice, 1998-1999.




Monsterville: A Lissa Black Production


Book Description

Beware what lurks beneath your bed. . . . It could lead to a monstrous adventure. Thirteen-year-old Lissa Black is miserable when her parents force her to move from New York City (the perfect home for an aspiring writer/director/actress) to Freeburg, Pennsylvania, nowhere capital of the world. There’s nothing to do there, except play her little sister Haylie’s favorite new game, Monsterville, and hang out with her new neighbor Adam. But when a walk in the woods lands her face-to-face with a swamp monster hungry for brains and then a Sasquatch that moos, even Lissa can’t call her new home totally boring. With Adam’s help, she catches the culprit behind the drama: a shape-shifting goblin who’s fled from the monster world of Down Below. And what do you do with a creature that can be literally anything? Make monster movies, of course! Lissa is convinced that Blue will be the secret to her big break. But when Haylie goes missing on Halloween, Lissa, Adam, and the monster must venture Down Below to stage a rescue—and face the real Monsterville, which is anything but a game. Monsterville is a fusion of The Boxtrolls, Jumanji, and Candyland, weaving together friendship, family, and monsters into a funny fantasy-horror brimming with heart from a great new middle grade voice.




Bolt: Lights, Camera, Action!


Book Description

Join Bolt, a heroic Hollywood dog and his friends—a streetwise cat named Mittens and an overly enthusiastic hamster named Rhino—as they embark on a cross-country mission to save Bolt’s owner, Penny! Will they save the day in time?!




Lights! Camera! Action!


Book Description

Action, action, yet more action. No action film worthy of genre would be caught dead without its fair share of red-hot lead and no-holds-barred fisticuffs, high-octane pursuits and gravity-defying gymnastics. Then again, nonstop action soon wears thin absent a rooting interest in Last Man Standing First Woman to Cross Finish Line. Rooting interest inheres not in overt action, no matter how artfully choreographed or breathtakingly executed. Rather, rooting interest comes from empathy for the protagonist and, more precisely, from the dramatic action embodied by the protagonist's struggle to accomplish a worthy goal opposed by a formidable foe. Action is a double-edged blade, overt action being a necessary but insufficient condition to sustain viewer interest, which soars and ebbs to extent that dramatic action intersects with-injects meaningfulness into-gunplay and fistfest, acrobatics and pyrotechnics. Lights! Camera! Action! spotlights the essential elements of action comedy, action romance, and action adventure. It underscores the crucial distinction between overt and dramatic action, which a screenwriter must weave together in order for an action script to hum and shimmer, pulsate and zing.




Lights, Camera, Murder!


Book Description

Gourmet Pet Chef Kitty Karlyle must draw on more than her TV presenting skills when the producer of a new cooking show is found stabbed to death. Pet chef Kitty serves gourmet meals to pampered canines, cats, birds, snakes (ugh), Vietnamese pot-bellied pigs and most any other pet belonging to her wealthy and quirky L.A. clientele. This is a town where pets have their own psychologists, psychics and masseuses, so why shouldn’t they have their own chefs, right? Kitty finds herself somewhat reluctantly hosting a new cooking show called ‘The Pampered Pet’ on CuisineTV. While shooting the pilot, the show’s producer is found in her office with a knife in her back – one of Kitty’s knives, to be exact. The list of suspects is long and time is short. If Kitty can’t find the killer soon, her own goose might be cooked . . .




Lights, Camera, Fastball


Book Description

The Hollywood Stars were the most inventive team in baseball history, known for their celebrity ownership and movie star following during the Golden Age of Hollywood. In Lights, Camera, Fastball: How the Hollywood Stars Changed Baseball, Dan Taylor delivers a fascinating look at the Hollywood Stars and their glorious twenty-year run in the Pacific Coast League. Led by Bob Cobb, owner of the heralded Brown Derby restaurant and known more famously as the creator of the Cobb salad, the Hollywood Stars took professional baseball to a new and innovative level. The team played in short pants, instigated rule changes, employed cheerleaders and movie-star beauty queens, pioneered baseball on television, eschewed trains for planes, and offered fans palatable delicacies not before served at ballparks. On any given night, Clark Gable, Jimmy Stewart, Barbara Stanwyck, Humphrey Bogart, and dozens more cheered on their favorite team from the boxes and grandstands of Gilmore Field. During the Hollywood Stars’ history, its celebrity owners pushed boundaries, challenged existing baseball norms, infuriated rivals, and produced an imaginative product, the likes of which the game had never before seen. Featuring interviews with former players, Lights, Camera, Fastball is an inside look at a team that was far ahead its time, whose innovations are still seen in professional baseball today.




Game On!


Book Description

It appears the days of fun and games for young children have been replaced with apps and screen time. Electronic games promote individual play and connect young children to screens, not people. This book is a collection of screen-free, traditional games and activities for young children that require nothing more than people and their brains to play. All games and activities are adaptable according to the age of the children, their interests, and their abilities.




Lights, Camera, Superstar!


Book Description

When his diaries are stolen and published, Amos thinks his world is coming to an end. But what he doesn’t realise is that he’s going to become really famous! Adoring fan mail, girls throwing themselves at his feet and, with 5,000 friends on Facebook, yes… FINALLY! Life looks to be turning around! But when a TV Director offers to adapt his diaries into a TV show, Amos learns that a new boy will take over from him in becoming Singapore’s Most Famous Toilet Diarist! Filled with insane jealousy and a desire to right a wrong, Amos vows to do all that he can to stop the show. But will he succeed?