Long Players


Book Description

In Long Players, fifty of our finest authors write about the albums that changed their lives, from Deborah Levy on Bowie to Daisy Johnson on Lizzo, Ben Okri on Miles Davis to David Mitchell on Joni Mitchell, Sarah Perry on Rachmaninov to Bernardine Evaristo on Sweet Honey in the Rock. Part meditation on the album form and part candid self-portrait, each of these miniature essays reveals music's power to transport the listener to a particular time and place. REM's Automatic for the People sends Olivia Laing back to first love and heartbreak, Bjork's Post resolves a crisis of faith and sexuality for a young Marlon James, while Fragile by Yes instils in George Saunders the confidence to take his own creative path. This collection is an intoxicating mix of memoir and music writing, spanning the golden age of vinyl and the streaming era, and showing how a single LP can shape a writer's mind. Featuring writing from Ali Smith, Marlon James, Deborah Levy, George Saunders, Bernardine Evaristo, Ian Rankin, Tracey Thorn, Ben Okri, Sarah Perry, Neil Tennant, Rachel Kushner, Clive James, Eimear McBride, Neil Gaiman, Daisy Johnson, David Mitchell, Esi Edugyan, Patricia Lockwood, among many others.




Long Players


Book Description

ARTFORUM Ten Best Books of 2018 “Sad, joyous, funny, heart-cracking: I can’t remember the last time I read a book that rendered such raw feeling with such intricate intelligence.” —Gayle Salamon, ARTFORUM “A beautiful book. Deeply personal and yet entirely universal. . . A travelogue through the landscape of a broken heart.” —Elizabeth Gilbert, bestselling author of Eat Pray Love A passionate, heartfelt story about the many ways we fall in love: with books, bands and records, friends and lovers, and the families we make. Have you ever fallen in love—exalting, wracking, hilarious love—with a song? Long Players is a book about that everyday kind of besottedness—and, also, about those other, more entangling sorts of love that songs can propel us into. We follow Peter Coviello through his happy marriage, his blindsiding divorce, and his fumbling post marital forays into sex and romance. Above all we travel with him as he calibrates, mix by mix and song by song, his place in the lives of two little girls, his suddenly ex-stepdaughters. In his grief, he considers what keeps us alive (sex, talk, dancing) and the limitless grace of pop songs.




Aldwynable


Book Description

Stars Soccer Review Volume 12 is called Aldwynable. It civers the soccer/football career of Aldwyn McGill who is better known as Midget in Caribbean circles. Midget is usually associated with soccer/football and winning. He has wonwon 20+ scoring titles including Player of the Year and Coach of the Year awards.




Billboard


Book Description

In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.




The Numbers Game


Book Description

Moneyball meets Freakonomics in this myth-busting guide to understanding—and winning—the most popular sport on the planet. Innovation is coming to soccer, and at the center of it all are the numbers—a way of thinking about the game that ignores the obvious in favor of how things actually are. In The Numbers Game, Chris Anderson, a former professional goalkeeper turned soccer statistics guru, teams up with behavioral analyst David Sally to uncover the numbers that really matter when it comes to predicting a winner. Investigating basic but profound questions—How valuable are corners? Which goal matters most? Is possession really nine-tenths of the law? How should a player’s value be judged?—they deliver an incisive, revolutionary new way of watching and understanding soccer.




Playing with Sound


Book Description

An examination of the player's experience of sound in video games and the many ways that players interact with the sonic elements in games. In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects—which include not only music but also sound effects, ambient sound, dialogue, and interface sounds—both within and outside of the game. She investigates the ways that meaning is found, embodied, created, evoked, hacked, remixed, negotiated, and renegotiated by players in the space of interactive sound in games. Drawing on disciplines that range from film studies and philosophy to psychology and computer science, Collins develops a theory of interactive sound experience that distinguishes between interacting with sound and simply listening without interacting. Her conceptual approach combines practice theory (which focuses on productive and consumptive practices around media) and embodied cognition (which holds that our understanding of the world is shaped by our physical interaction with it). Collins investigates the multimodal experience of sound, image, and touch in games; the role of interactive sound in creating an emotional experience through immersion and identification with the game character; the ways in which sound acts as a mediator for a variety of performative activities; and embodied interactions with sound beyond the game, including machinima, chip-tunes, circuit bending, and other practices that use elements from games in sonic performances.




The Ethics of Playing, Researching, and Teaching Games in the Writing Classroom


Book Description

This book explores ethos and games while analyzing the ethical dimensions of playing, researching, and teaching games. Contributors, primarily from rhetoric and writing studies, connect instances of ethos and ethical practice with writing pedagogy, game studies, video games, gaming communities, gameworlds, and the gaming industry. The collection’s eighteen chapters investigate game-based writing classrooms, gamification, game design, player agency, and writing and gaming scholarship in order to illuminate how ethos is reputed, interpreted, and remembered in virtual gamespaces and in the gaming industry. Ethos is constructed, invented, and created in and for games, but inevitably spills out into other domains, affecting agency, ideology, and the cultures that surround game developers, players, and scholars.




Dynamic Physical Education for Elementary School Children


Book Description

Dynamic Physical Education for Elementary School Children (DPE) is the longest-running elementary methods textbook on the market, and this latest edition is just as pertinent, essential, and cutting-edge as ever. DPE does more than provide the foundational knowledge needed to teach quality physical education—it applies this knowledge with an array of physical activities that equip preservice physical educators to teach with confidence from their first day. Now, for the first time, the text is made even more practical with the free interactive website Dynamic PE ASAP, which replaces the previous print resource Dynamic Physical Education Curriculum Guide: Lesson Plans for Implementation. With the Dynamic PE ASAP site, teachers have access to ready-to-use activities and complete lesson plans, as well as the ability to build their own lesson plans from the provided activities. This resource puts a complete curriculum for quality physical education at teachers’ fingertips. DPE also offers practical teaching tips, case studies of real-life situations to spark discussion, and instructor resources (an instructor guide, presentation package, and test package) that will make preparing for and teaching a course a breeze. The 19th edition has been updated to reflect the latest knowledge and best practice in physical education, including the following: A new chapter on physical activity and youth Recent research on physical activity and the brain Updated and expanded content on physical activity guidelines and assessment New activities to integrate health concepts into the physical education curriculum A chapter on lesson planning that is aligned with and linked to the Dynamic PE ASAP website New technology features throughout the book The 19th edition emphasizes creating a social and emotional learning environment in which all students can learn and thrive. The ultimate goal of DPE is to help students learn skills, be personally and socially responsible, and embrace the joy of physical activity for a lifetime. The first 12 chapters of Dynamic Physical Education for Elementary School Children lay the foundation for becoming an effective instructor of quality physical education. These chapters highlight the importance of physical activity and delve into identifying developmental needs, designing curriculum, writing lessons and assessments, and navigating school procedures. Chapters 13 through 30 explore how to teach the objectives of physical education, including these: Foundational skills, such as locomotor and manipulative skills Specialized skills, such as game skills and gymnastics Lifetime activities and sport skills, such as basketball and hockey These chapters include an array of field-tested activities, all listed in progression from easiest to most difficult, enabling teachers to incorporate proper skill sequencing. With its emphasis on skill development and the promotion of lifelong healthy activity, Dynamic Physical Education for Elementary School Children is highly applicable for both physical educators and classroom teachers. It is an ideal text to support an elementary methods PE course, providing the detail that PETE students need. The content is also very accessible to students learning to become elementary education teachers. With this latest edition, Dynamic Physical Education for Elementary School Children remains the go-to book for both preservice and in-service teachers—just as it started out as 19 editions ago.




Frank Sinatra


Book Description

Sinatra may not have found his Boswell with this study, but our understanding of him will never be the same again. Rojek's is the first book to take Sinatra's cultural significance seriously. It is a landmark work in our understanding of celebrity and popu.