Book Description
His human father named him Cam, as he and his clan were chameleon cats. Kol-ha is what the clan called him, which means shame in clannish. Being a half-breed, Cam was not allowed to take the test to become a clan member. Cam decides that rather than not being worthy to be part of the clan, the clan is not worthy of him. Taking nothing, he leaves the clan to find his place in the world. Though ignorant of the ways of the 'outside' world, Cam is a quick learner. His first lesson is the outside world is at war, and he is inadvertently drawn into it. Saving the life of a nobleman's son, from an invading army's scouts sets him on a path to meet the King of the Eastern Kingdom. As a reward, Cam is given lands and becomes a pawn in the King's chess game. Cam sees it for what it is and decides he doesn't want any part of the King's game. Fate, however, has a different plan. Cam discovers two moored airships in a plague-stricken village with a single survivor, La-mar. He also finds new weapon innovations and information that will change the balance of power in the Kingdoms. With La-mar's help, Captain Cam finds himself and his ships back in the King's chess game. This time it's with more than one King and Kingdom playing, and they're playing for blood. When they kill some of Cam's friends, he spoils their chessboard when he starts playing by his rules of fang and claw.