Lovecraftesque


Book Description

Lovecraftesque is a GMless storytelling game of brooding cosmic horror. Tell the story of a lone Witness at the mercy of strange and terrifying events. The game helps you create a slow-building mystery, culminating in a climactic scene of horror. LOVECRAFTESQUE IS A GAME FOR 2-5 PEOPLE AND TAKES 3-4 HOURS TO PLAY.




Tales of the Cthulhu Mythos


Book Description

"The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown." --H. P. LOVECRAFT, "Supernatural Horror in Literature" Howard Phillips Lovecraft forever changed the face of horror, fantasy, and science fiction with a remarkable series of stories as influential as the works of Poe, Tolkien, and Edgar Rice Burroughs. His chilling mythology established a gateway between the known universe and an ancient dimension of otherworldly terror, whose unspeakable denizens and monstrous landscapes--dread Cthulhu, Yog-Sothoth, the Plateau of Leng, the Mountains of Madness--have earned him a permanent place in the history of the macabre. In Tales of the Cthulhu Mythos, a pantheon of horror and fantasy's finest authors pay tribute to the master of the macabre with a collection of original stories set in the fearsome Lovecraft tradition: ¸ The Call of Cthulhu by H. P. Lovecraft: The slumbering monster-gods return to the world of mortals. ¸ Notebook Found in a Deserted House by Robert Bloch: A lone farmboy chronicles his last stand against a hungering backwoods evil. ¸ Cold Print by Ramsey Campbell: An avid reader of forbidden books finds a treasure trove of deadly volumes--available for a bloodcurdling price. ¸ The Freshman by Philip José Farmer: A student of the black arts receives an education in horror at notorious Miskatonic University. PLUS EIGHTEEN MORE SPINE-TINGLING TALES!




City of Stairs


Book Description

An atmospheric and intrigue-filled novel of dead gods, buried histories, and a mysterious, protean city--from one of America's most acclaimed young fantasy writers. The city of Bulikov once wielded the powers of the gods to conquer the world, enslaving and brutalizing millions—until its divine protectors were killed. Now Bulikov has become just another colonial outpost of the world's new geopolitical power, but the surreal landscape of the city itself—first shaped, now shattered, by the thousands of miracles its guardians once worked upon it—stands as a constant, haunting reminder of its former supremacy. Into this broken city steps Shara Thivani. Officially, the unassuming young woman is just another junior diplomat sent by Bulikov's oppressors. Unofficially, she is one of her country's most accomplished spies, dispatched to catch a murderer. But as Shara pursues the killer, she starts to suspect that the beings who ruled this terrible place may not be as dead as they seem—and that Bulikov's cruel reign may not yet be over.




Perijee & Me


Book Description

Perijee and Me is a hilarious and touching story about an unusual friendship, a heart-stopping adventure, and the power of kindness when you’re faced with an alien invasion. If E.T. the Extra Terrestrial is still “right here” in your heart, then you’re sure to fall hard for the misunderstood Perijee and the one girl who’s desperate to save him. Caitlin is the only young person living on Middle Island. On the first day of vacation, she finds a tiny alien on the beach. Caitlin becomes close to her secret friend, whom she names Perijee, and treats him like a brother. Caitlin has a reading disability, but finds she is a good teacher, telling Perijee everything she knows about the world. There’s only one problem: Perijee won’t stop growing. And growing . . . Caitlin will have to convince the adults around her—and Perijee himself—that the creature they see as a terrifying monster is anything but. When things get out of hand, brave Caitlin embarks on a journey to save Perijee before it’s too late. Praise: "Elements of humor and an attractive jacket add to this chapter book's undeniable appeal." --Booklist "A cute read for kids who like a strong dose of absurdity." --School Library Journal "Montgomery's jam-packed narrative doesn't slow for an instant in this exaggeratedly comic drama. . . . Humor carries the day." --Kirkus Reviews "Caitlin's desperation for friendship is palpable, and the book powerfully conveys the longing for connection that drives her to risky actions. This British import is earnest, often quietly thoughtful, and quirky." --The Bulletin of the Center for Children's Books “Montgomery engages us with . . . high drama, hurtling towards a heartwarming resolution.” —The Sunday Times (London)




The Medial Afterlives of H.P. Lovecraft


Book Description

Medial Afterlives of H.P. Lovecraft brings together essays on the theory and practice of adapting H.P. Lovecraft’s fiction and the Lovecraftian. It draws on recent adaptation theory as well as broader discourses around media affordances to give an overview over the presence of Lovecraft in contemporary media as well as the importance of contemporary media in shaping what we take Lovecraft’s legacy to be. Discussing a wide array of medial forms, from film and TV to comics, podcasts, and video and board games, and bringing together an international group of scholars, the volume analyzes individual instances of adaptation as well as the larger concern of what it is possible to learn about adaptation from the example of H.P. Lovecraft, and how we construct Lovecraft and the Lovecraftian today in adaptation. Medial Afterlives of H.P. Lovecraft is focused on an academic audience, but it will nonetheless hold interest for all readers interested in Lovecraft today.




Status: Deadzone


Book Description




The Complete Fiction of H.P. Lovecraft


Book Description

Another excellent edition in the Knickerbocker Classics series, The Complete Fiction of H.P. Lovecraft collects the author's novel, four novellas, and fifty-three short stories. Written between the years 1917 and 1935, this collection features Lovecraft's trademark fantastical creatures and supernatural thrills, as well as many horrific and cautionary science-fiction themes, that have influenced some of today's writers and filmmakers, including Stephen King, Alan Moore, F. Paul Wilson, Guillermo del Toro, and Neil Gaiman. Included in this volume are The Case of Charles Dexter Ward, "The Call of Cthulhu," "The Dream-Quest of Unknown Kadath," "At the Mountains of Madness," "The Shadow Over Innsmouth," "The Colour Out of Space," "The Dunwich Horror," and many more hair-raising tales. The Knickerbocker Classics bring together the works of classic authors from around the world in stunning gift editions to be collected and enjoyed. Complete and unabridged, these elegantly designed cloth-bound hardcovers feature a slipcase and ribbon marker, as well as a comprehensive introduction providing the reader with enlightening information on the author's life and works.




Tolkien


Book Description

The first encyclopedic illustrated guide to the world of Middle Earth and the Undying Lands, this book brings together every important aspect of Tolkien's vast cosmology. More than five hundred alphabetical entries cover five major subject areas: history, geography, sociology, natural history and biography. The maps, genealogies and time-charts, together with the illustrations of characters, places adn events, reveal to the reader the full dramatic sweep and splendor of Tolkien's world.




English Eerie Second Edition


Book Description

English Eerie Second Edition: A Rural Horror Storytelling Game for 1-4 Players is a GM-less tabletop game of terrifying proportions, allowing you to weave your own haunted tales set in the dark English countryside. There is blood in the roots of England. Forgotten, ancient things crawl beneath its surface, haunt its manor houses and creep within its woodland. Beyond the bucolic beauty of its rolling hills and quaint villages are sinister forces at work, and you're about to stumble headlong into them. English Eerie uses the Eerie Engine system to help players, solo or a group, to step into the shoes of a protagonist from a classic horror tale, like those written by the likes of M.R James, Arthur Machen and Algernon Blackwood, as well as the folk horror tradition. Using the scenarios in the book you will uncover new disturbing clues, clash with other characters and succumb to the dread forces as you delve further into their mysteries. The system automatically ratchets up the tension as you go, with your protagonist becoming more helpless as the tale progresses. Alone by Candlelight As a solo game you are the protagonist, writing in your journal by candlelight over a series of evenings recounting the day's events just like in those great tales of terror. You create your protagonist using a series of desciptors and prompts, bringing these into play as the mystery unfolds. Campfire Stories As a group you tell the tale orally, all playing as a single protagonist. Turns pass around the circle as you describe the situation, react to cards pulled from the Story Deck and spend resources to determine the ending of the story. The book includes advice on safety mechanics - because your idea of horror might not be the same as everyone else. The Eerie Engine To power the game you will use a Story Deck, which can be a regular deck of cards or the official English Eerie Story Deck. Each card is related to a scene, which is cross-referenced with the scenario to discover what new plot element unfolds. Everytime a Grey Lady is revealed the tension increases and decisions need to be made. The protagonist uses Spirit and Resolve resources to overcome obstacles and horrors in their way - but they must be spent wisely for the fate of your protagonist hangs in the balance. An Open Game English Eerie Second Edition is released under a creative commons sharealike license, meaning you can design and release your own hacks and scenarios.




The Indignation of Haruhi Suzumiya (light novel)


Book Description

Two stories continue the adventure in Volume 8 of the Haruhi Suzumiya series. Editor-in-Chief, Straight Ahead!Since the beginning of the year, the SOS Brigade has been masking as the Literature Club to be recognized as an official high school organization. But when the new student council president threatens to disband the group, the members must write a collection of literature. Naturally, Haruhi assume the role of editor-in-chief and leads the team to publication with hilarious results. Wandering ShadowFrom writers to detectives, the SOS Brigade does it all. When fellow classmate Sanaka comes to the club seeking help, the team (well, Haruhi) is up to the task. A well-trodden popular park path has suddenly begun to terrify the neighborhood dogs, and Haruhi suspects that its being haunted by animal spirits. It looks like the SOS Brigade is about to perform its first first canine exorcism!