M.Y.T.H. Inc. Link


Book Description

As the "Myth Adventures of Aahz and Skeeve" continue, Skeeve is now reluctant president of the corporation of work-for-hire magicians




Another Fine Myth


Book Description

A magician's apprentice teams up with the demon Aahz and experiences a variety of adventures with many strange, other-worldy characters.




MYTH-Interpretations: The Worlds of Robert Asprin


Book Description

Presenting a collection of short novels and stories set in the many worlds of Robert Asprin. One of his most popular creations was the _MythÓ series, chronicling the misadventures of Skeeve and Aahz, a magician who has lost his power and his hapless human apprentice as they travel through strange and varied worlds in pursuit of wealth and glory, but mostly getting into one Myth-ical mess after another. Collected in this volume for the first time are all the Myth stories of less-than-novel length, and even avid fans of the series will find new and enjoyable reading here. Also included are other short works by Asprin, including his award-winning novelette _Cold Cash War,Ó and several unpublished stories discovered after the writer's death. Asprin's many fans, as well as all readers who enjoy humorous fantasy and science fiction, will find a treasure trove of enjoyable reading. As editor Bill Fawcett puts it, _His stories are always fun, but never predictable.Ó At the publisher's request, this title is sold without DRM (Digital Rights Management).




Myth-Told Tales


Book Description

More information to be announced soon on this forthcoming title from Penguin USA.




Myth-Fortunes


Book Description

Aahz falls for a literal pyramid scheme, selling it stone by stone as a burial site, while claiming the coveted pointed stone top for himself. But Skeeve wants to be know why the construction site is having so many accidents-before both he and Aahz end up in the afterlife before their time...




Myth-nomers and Im-pervections


Book Description

A New York Times Bestselling AuthorLocus Poll Award Winner Aahz, Skeeve's friend and mentor, has taken expectation to something his partner has said, and left in a huff. It was just a myth-understanding, but now it's Skeeve's job to apologize for his thoughtless behavior and convince his scaly cohort to rejoin the firm.




Thieves' World®


Book Description

Missing Game of Thrones? Dare to “be pulled into political intrigues, watch new gods replace old, and witness fortunes rise and fall and rise again” (Book Riot). A classic series for a new generation of fantasy adventure fans, Thieves’ World® paved the way for the shared-world anthology tradition with epic worldbuilding, unforgettable characters, and nonstop action thanks to the legendary authors who contribute to it. The series’s groundbreaking debut features stories by John Brunner, Lynn Abbey, Poul Anderson, Andrew J. Offutt, Robert Lynn Asprin, Joe Haldeman, Christine DeWees, and Marion Zimmer Bradley, who populate the lawless city of Sanctuary with orphans and wizards, fortune tellers and emperors, merchants and madams, spies, assassins, and, of course, thieves. “Sanctuary was the city where anything could happen, where characters created by some of the best fantasy writers of the generation crossed paths and shared adventures.” —Black Gate “A bold and daring experiment in fantasy storytelling . . . We are introduced to the cast of characters, including beggars and crime lords, wizards and soldiers, minstrels and thieves, as this new chapter in the life of Sanctuary begins, life under the governorship of Prince Kadakithis.” —Fantasy-Faction




The Griffin and the Dinosaur


Book Description

Follow along as research scientist Adrienne Mayor searches for the origins of the mythical griffin - could such a creature be based in reality? While studying the classics in Greece, Adrienne came across accounts of an ancient creature, sometimes called bird-monster, griffin, or minotaur. Adrienne travels from Greece to the Gobi Desert in search of where an ancient race of fair-haired and pale nomadic horsemen called the Scythians hid their gold - gold that was rumored to be guarded by griffins.




Creativity, Inc. (The Expanded Edition)


Book Description

The co-founder and longtime president of Pixar updates and expands his 2014 New York Times bestseller on creative leadership, reflecting on the management principles that built Pixar’s singularly successful culture, and on all he learned during the past nine years that allowed Pixar to retain its creative culture while continuing to evolve. “Might be the most thoughtful management book ever.”—Fast Company For nearly thirty years, Pixar has dominated the world of animation, producing such beloved films as the Toy Story trilogy, Finding Nemo, The Incredibles, Up, and WALL-E, which have gone on to set box-office records and garner eighteen Academy Awards. The joyous storytelling, the inventive plots, the emotional authenticity: In some ways, Pixar movies are an object lesson in what creativity really is. Here, Catmull reveals the ideals and techniques that have made Pixar so widely admired—and so profitable. As a young man, Ed Catmull had a dream: to make the first computer-animated movie. He nurtured that dream as a Ph.D. student, and then forged a partnership with George Lucas that led, indirectly, to his founding Pixar with Steve Jobs and John Lasseter in 1986. Nine years later, Toy Story was released, changing animation forever. The essential ingredient in that movie’s success—and in the twenty-five movies that followed—was the unique environment that Catmull and his colleagues built at Pixar, based on philosophies that protect the creative process and defy convention, such as: • Give a good idea to a mediocre team and they will screw it up. But give a mediocre idea to a great team and they will either fix it or come up with something better. • It’s not the manager’s job to prevent risks. It’s the manager’s job to make it safe for others to take them. • The cost of preventing errors is often far greater than the cost of fixing them. • A company’s communication structure should not mirror its organizational structure. Everybody should be able to talk to anybody. Creativity, Inc. has been significantly expanded to illuminate the continuing development of the unique culture at Pixar. It features a new introduction, two entirely new chapters, four new chapter postscripts, and changes and updates throughout. Pursuing excellence isn’t a one-off assignment but an ongoing, day-in, day-out, full-time job. And Creativity, Inc. explores how it is done.




M.Y.T.H. Inc. Link


Book Description

As the "Myth Adventures" continue, Skeeve is now reluctant president of the corporation of work-for-hire magicians.