Cybernetics, Cognition and Machine Learning Applications


Book Description

This book includes the original, peer reviewed research articles from the 2nd International Conference on Cybernetics, Cognition and Machine Learning Applications (ICCCMLA 2020), held in August, 2020 at Goa, India. It covers the latest research trends or developments in areas of data science, artificial intelligence, neural networks, cognitive science and machine learning applications, cyber physical systems and cybernetics.




Advances in Cybernetics, Cognition, and Machine Learning for Communication Technologies


Book Description

This book highlights recent advances in Cybernetics, Machine Learning and Cognitive Science applied to Communications Engineering and Technologies, and presents high-quality research conducted by experts in this area. It provides a valuable reference guide for students, researchers and industry practitioners who want to keep abreast of the latest developments in this dynamic, exciting and interesting research field of communication engineering, driven by next-generation IT-enabled techniques. The book will also benefit practitioners whose work involves the development of communication systems using advanced cybernetics, data processing, swarm intelligence and cyber-physical systems; applied mathematicians; and developers of embedded and real-time systems. Moreover, it shares insights into applying concepts from Machine Learning, Cognitive Science, Cybernetics and other areas of artificial intelligence to wireless and mobile systems, control systems and biomedical engineering.




The Allure of Machinic Life


Book Description

An account of the creation of new forms of life and intelligence in cybernetics, artificial life, and artificial intelligence that analyzes both the similarities and the differences among these sciences in actualizing life.The Allure of Machinic Life




The Human Use Of Human Beings


Book Description

Only a few books stand as landmarks in social and scientific upheaval. Norbert Wiener's classic is one in that small company. Founder of the science of cybernetics—the study of the relationship between computers and the human nervous system—Wiener was widely misunderstood as one who advocated the automation of human life. As this book reveals, his vision was much more complex and interesting. He hoped that machines would release people from relentless and repetitive drudgery in order to achieve more creative pursuits. At the same time he realized the danger of dehumanizing and displacement. His book examines the implications of cybernetics for education, law, language, science, technology, as he anticipates the enormous impact—in effect, a third industrial revolution—that the computer has had on our lives.




Art in the Age of Machine Learning


Book Description

An examination of machine learning art and its practice in new media art and music. Over the past decade, an artistic movement has emerged that draws on machine learning as both inspiration and medium. In this book, transdisciplinary artist-researcher Sofian Audry examines artistic practices at the intersection of machine learning and new media art, providing conceptual tools and historical perspectives for new media artists, musicians, composers, writers, curators, and theorists. Audry looks at works from a broad range of practices, including new media installation, robotic art, visual art, electronic music and sound, and electronic literature, connecting machine learning art to such earlier artistic practices as cybernetics art, artificial life art, and evolutionary art. Machine learning underlies computational systems that are biologically inspired, statistically driven, agent-based networked entities that program themselves. Audry explains the fundamental design of machine learning algorithmic structures in terms accessible to the nonspecialist while framing these technologies within larger historical and conceptual spaces. Audry debunks myths about machine learning art, including the ideas that machine learning can create art without artists and that machine learning will soon bring about superhuman intelligence and creativity. Audry considers learning procedures, describing how artists hijack the training process by playing with evaluative functions; discusses trainable machines and models, explaining how different types of machine learning systems enable different kinds of artistic practices; and reviews the role of data in machine learning art, showing how artists use data as a raw material to steer learning systems and arguing that machine learning allows for novel forms of algorithmic remixes.




Cybernetics or Control and Communication in the Animal and the Machine, Reissue of the 1961 second edition


Book Description

A classic and influential work that laid the theoretical foundations for information theory and a timely text for contemporary informations theorists and practitioners. With the influential book Cybernetics, first published in 1948, Norbert Wiener laid the theoretical foundations for the multidisciplinary field of cybernetics, the study of controlling the flow of information in systems with feedback loops, be they biological, mechanical, cognitive, or social. At the core of Wiener's theory is the message (information), sent and responded to (feedback); the functionality of a machine, organism, or society depends on the quality of messages. Information corrupted by noise prevents homeostasis, or equilibrium. And yet Cybernetics is as philosophical as it is technical, with the first chapter devoted to Newtonian and Bergsonian time and the philosophical mixed with the technical throughout. This book brings the 1961 second edition back into print, with new forewords by Doug Hill and Sanjoy Mitter. Contemporary readers of Cybernetics will marvel at Wiener's prescience—his warnings against “noise,” his disdain for “hucksters” and “gadget worshipers,” and his view of the mass media as the single greatest anti-homeostatic force in society. This edition of Cybernetics gives a new generation access to a classic text.




Cybernetics, Cognition and Machine Learning Applications


Book Description

This book provides a collection of selected papers presented at the International Conference on Cybernetics, Cognition and Machine Learning Applications (ICCCMLA 2019), which was held in Goa, India, on 16–17 August 2019. It covers the latest research trends and advances in the areas of data science, artificial intelligence, neural networks, cognitive science and machine learning applications, cyber-physical systems, and cybernetics.




Architectural Intelligence


Book Description

Architects who engaged with cybernetics, artificial intelligence, and other technologies poured the foundation for digital interactivity. In Architectural Intelligence, Molly Wright Steenson explores the work of four architects in the 1960s and 1970s who incorporated elements of interactivity into their work. Christopher Alexander, Richard Saul Wurman, Cedric Price, and Nicholas Negroponte and the MIT Architecture Machine Group all incorporated technologies—including cybernetics and artificial intelligence—into their work and influenced digital design practices from the late 1980s to the present day. Alexander, long before his famous 1977 book A Pattern Language, used computation and structure to visualize design problems; Wurman popularized the notion of “information architecture”; Price designed some of the first intelligent buildings; and Negroponte experimented with the ways people experience artificial intelligence, even at architectural scale. Steenson investigates how these architects pushed the boundaries of architecture—and how their technological experiments pushed the boundaries of technology. What did computational, cybernetic, and artificial intelligence researchers have to gain by engaging with architects and architectural problems? And what was this new space that emerged within these collaborations? At times, Steenson writes, the architects in this book characterized themselves as anti-architects and their work as anti-architecture. The projects Steenson examines mostly did not result in constructed buildings, but rather in design processes and tools, computer programs, interfaces, digital environments. Alexander, Wurman, Price, and Negroponte laid the foundation for many of our contemporary interactive practices, from information architecture to interaction design, from machine learning to smart cities.




The Deep Learning AI Playbook


Book Description

Just like any new technology, what perplexes many is the question of how to apply Deep Learning in a business context. Technology that is disruptive does not automatically imply that the development of valuable use cases are apparent. For years, many people could not figure out how to monetize the World Wide Web. We are in that same situation with Deep Learning AI. The developments are mind-boggling but the monetization is far from being obvious.Deep Learning Artificial Intelligence involves the interplay of Computer Science, Physics, Biology, Linguistics and Psychology. In addition to that, it is technology that can be extremely disruptive. Furthermore, the ramifications to society and even our own humanity can be immense. There are few subjects that are as captivating and as consequential as this. Surprisingly, there is very little that is written about this new technology in a more comprehensive and cohesive way. This book is an opinionated take on the developments of Deep Learning AI.




Intelligent Engineering Systems and Computational Cybernetics


Book Description

Engineering practice often has to deal with complex systems of multiple variable and multiple parameter models almost always with strong non-linear coupling. The conventional analytical techniques-based approaches for describing and predicting the behaviour of such systems in many cases are doomed to failure from the outset, even in the phase of the construction of a more or less appropriate mathematical model. These approaches normally are too categorical in the sense that in the name of “modelling accuracy” they try to describe all the structural details of the real physical system to be modelled. This can significantly increase the intricacy of the model and may result in a enormous computational burden without achieving considerable improvement of the solution. The best paradigm exemplifying this situation may be the classic perturbation theory: the less significant the achievable correction, the more work has to be invested to obtain it. A further important component of machine intelligence is a kind of “structural uniformity” giving room and possibility to model arbitrary particular details a priori not specified and unknown. This idea is similar to the ready-to-wear industry, which introduced products, which can be slightly modified later on in contrast to tailor-made creations aiming at maximum accuracy from the beginning. These subsequent corrections can be carried out by machines automatically. This “learning ability” is a key element of machine intelligence. The past decade confirmed that the view of typical components of the present soft computing as fuzzy logic, neural computing, evolutionary computation and probabilistic reasoning are of complementary nature and that the best results can be applied by their combined application. Today, the two complementary branches of Machine Intelligence, that is, Artificial Intelligence and Computational Intelligence serve as the basis of Intelligent Engineering Systems. The huge number of scientific results published in Journal and conference proceedings worldwide substantiates this statement. The present book contains several articles taking different viewpoints in the field of intelligent systems.