Madness at the Mall


Book Description




Mall Madness


Book Description

Back-to-school shopping spree! The Clue Crew is headed to the mall! They are ready to shop till they drop for new school supplies. First stop: the Pencil Box for glittery notebooks. But right away it looks like the girls have a back-to-school mystery on their hands. Money is missing from the Pencil Box's cash register, and all fingers point to the clerk, Rodger. Rodger is Nancy's neighbor, and she doesn't believe he's a thief. But she'll need to examine the facts first. Good thing she bought a new notebook!




Roxie's Mall Madness


Book Description

Twelve-year-old Roxie prays for guidance in helping her sister Lacy and her brother Eli, both of whom have been acting strangely and may be in trouble.




Mall Walking Madness


Book Description

For anyone who wants to get fit and lose weight, heres a complete how-to manual from Sara Donovan, founder of the nations largest mall-walking group. At once practical and inspirational, Donovan shares tips from the trenches, success stories from the sneaker set, and a complete understanding of the obstacles we create for ourselves when trying to adopt a healthier lifestyle. Mall walking, she explains, is perfect for the exercise-avoidant because it offers diversions like camaraderie and window-shopping and takes away easy excuses like bad weather.




Shopping Mall


Book Description

Part memoir and part study of modern life, Shopping Mall examines the modern mythology of the shopping mall and the place it holds in our shared cultural history.




Beware the Shopping Mall (BC 1)


Book Description

A chilling thriller that forms part of the Bone Chillers series of stories for children.




Reefer Madness


Book Description

New York Times Bestseller: The shadowy world of “off the books” businesses—from marijuana to migrant workers—brought to life by the author of Fast Food Nation. America’s black market is much larger than we realize, and it affects us all deeply, whether or not we smoke pot, rent a risqué video, or pay our kids’ nannies in cash. In Reefer Madness, the award-winning investigative journalist Eric Schlosser turns his exacting eye to the underbelly of American capitalism and its far-reaching influence on our society. Exposing three American mainstays—pot, porn, and illegal immigrants—Schlosser shows how the black market has burgeoned over the past several decades. He also draws compelling parallels between underground and overground: how tycoons and gangsters rise and fall, how new technology shapes a market, how government intervention can reinvigorate black markets as well as mainstream ones, and how big business learns—and profits—from the underground. “Captivating . . . Compelling tales of crime and punishment as well as an illuminating glimpse at the inner workings of the underground economy. The book revolves around two figures: Mark Young of Indiana, who was sentenced to life in prison without parole for his relatively minor role in a marijuana deal; and Reuben Sturman, an enigmatic Ohio man who built and controlled a formidable pornography distribution empire before finally being convicted of tax evasion. . . . Schlosser unravels an American society that has ‘become alienated and at odds with itself.’ Like Fast Food Nation, this is an eye-opening book, offering the same high level of reporting and research.” —Publishers Weekly




Christmas Madness, Mayhem, and Mall Santas


Book Description

Leaving no stone unturned—or present unwrapped—Christmas Madness, Mayhem, & Mall Santas takes you on a hilarious journey through the misadventures, mishaps, and misguided sentiments that we all deal with during the Christmas season. Be prepared to laugh in the face of holiday stress, as you delve into such topics as parent-proof packaging, cats vs. Christmas trees, bows that don't stick, lights that won't light, and husbands that won't help, as well as a multitude of other misaligned, multifaceted merriment.




Playing Place


Book Description

An essay collection exploring the board game’s relationship to the built environment, revealing the unexpected ways that play reflects perceptions of space. Board games harness the creation of entirely new worlds. From the medieval warlord to the modern urban planner, players are permitted to inhabit a staggering variety of roles and are prompted to incorporate preexisting notions of placemaking into their decisions. To what extent do board games represent the social context of their production? How might they reinforce or subvert normative ideas of community and fulfillment? In Playing Place, Chad Randl and D. Medina Lasansky have curated a collection of thirty-seven fascinating essays, supplemented by a rich trove of photo illustrations, that unpack these questions with breadth and care. Although board games are often recreational objects, their mythologies and infrastructure do not exist in a vacuum—rather, they echo and reproduce prevalent cultural landscapes. This thesis forms the throughline of pieces reflecting on subjects as diverse as the rigidly gendered fantasies of classic mass-market games; the imperial convictions embedded in games that position player-protagonists as conquerors establishing dominion over their “discoveries”; and even the uncanny prescience of games that have players responding to a global pandemic. Representing a thrilling convergence of historiography, architectural history, and media studies scholarship, Playing Place suggests not only that tabletop games should be taken seriously but also that the medium itself is uniquely capable of facilitating our critical consideration of structures that are often taken for granted.




Scooby-Doo! and the Mystery Mall


Book Description

Scooby-Doo and his friends look for stolen rare coins at a shopping mall