Mage's End Game


Book Description

If a pawn makes it across the board…it becomes a queen… Sera has had enough of others trying to control her life. She intends to send a message so loud, no one will ever try to assert dominion over her again. There’s just a few problems to clear out of the way first…like the fact she in on the run, Lord Rowan has labelled her a dangerous traitor, he has set magical traps throughout the country, and there’s even a bounty on her capture. Sera joins forces with her loyal comrades as they plot to overthrow the tyrant and release King George from the grip of a horrifying curse—one that harkens back to long veiled secrets, and threatens both king and country. As the stakes escalate, Sera and her companions must navigate a treacherous path with their every move shadowed by Lord Rowan’s malevolent forces. Will they triumph over the darkness about to engulf the throne and all they love, or will they succumb to a fate worse than they could ever imagine? This is the thrilling conclusion to the series about a young mage finding her place in a magical Georgian England.




Risen


Book Description

Alex Verus must keep his friends close—and his enemies closer—in the epic conclusion to the bestselling urban fantasy series about a London-based mage. Mage Alex Verus has gone from a Camden shopkeeper to one of the most powerful mages in Britain. Now his last and most dangerous battle lies before him. His lover, the life mage Anne, has fallen fully under the control of the deadly creature she made a bargain with, and it is preparing to create an army of mages subject to its every whim. Alex, the Council, and the Dark mage Richard Drakh agree to call a truce in their war, and plans are made for a joint attack. But Alex knows that it's only a matter of time before Drakh and the Council turn on each other . . . and neither cares about keeping Anne alive. Can Alex figure out a way to stop Anne and to free her from possession before time runs out?




Atlantis Endgame


Book Description

For the first time in paperback--a new Time Traders adventure in which Time Patrol stalwart Ross Murdock journeys back in time to find out what happened to the fabled civilization of Atlantis.




Bloodring


Book Description

In a near future world marked by apocalyptic religious strife, Thorn St. Croix, a powerful neomage living secretly among humankind, channels her gift of stone-magery into jewelry making, until a handsome police officer, Thaddeus Bartholomew, comes into her life, changing everything. Reprint.




Tales of Magick


Book Description

"Kick Ass! And Live to Tell About It! Some people think the Awakened sit around dreaming about Ascension. Wrong. Dead wrong. When reality itself is on the brink of destruction, you don't contemplate your navel. You fight -- and sometimes die -- for the sake of the future. Tales of Magick takes Mage from the realm of abstraction and kicks it screaming into high gear. If you ever wondered how to run an epic, exciting modern sorcery chronicle, Dark Adventure is for you. Indeed, Tales of Magick is an ongoing series of books dedicated to playing Mage in a variety of genres and settings. Now your Mage game can go anywhere, anywhen".




The Mage


Book Description

This is the final book in the acclaimed series of "cursed brothers, fated mates, prophecies... destiny and magic."(Robin D. Owens) New York Times bestselling author Jayne Ann Krentz hails Jean Johnson's writing as "fabulously fresh, thoroughly romantic, and wildly entertaining." Now, Johnson returns for the final book in the series of eight brothers destined to fulfill a strange prophecy. As their growing family faces new problems, the worst of those troubles now fall upon Morg, the last of the Sons of Destiny, and on Hope, Morg's foretold bride.




The Order of Reason


Book Description

It began with a cannon blast. It ended with a world in chains. Rising from the darkness, a visionary order shakes back the cloak of superstition and raises the lamp of Reason. The fires of that lamp burn the magi of these Mythic Times, and now they unite to save the future of their Arts. Across the world, magick, faith and reason grapple in the twilight, while in the distance the witch-fires grow bright and hungry. Be a wizard. Be a priest. Be a dragon or dragon-slayer. Dance to the tune of a Renaissance revel. It's a hell of a time to be alive. Expands upon the intricacies and intrigues of the various Conventions and Guilds of the Order of Reason.




Rebel Thunder


Book Description

The first book in a new series based on the award-winning, bestselling collectible-miniature fantasy game--a spellbinding tale of intrigue, mystery, and betrayal among warlords, mages, and revolutionaries. Original.




Convention Book


Book Description

Reality is a lie invented by a technocratic enemy who has written history to it's liking. The truth is magic'ae the universe can be crafted with a simple working of your will. Mages have taught this truth throughout the ages, but the proponents of technology have crushed the mystic masters. Join the last stand in the war for reality. Mage: The Ascension places you in the midst of supernatural intrigues and inner struggles. The more secrets you learn, the more important your wisdom and power become. Mage drags spirituality and metaphysics screaming through the streets of a postmodern nightmare. Convention Books contain vital character information for players and Storytellers.




Mage Storytellers Handbook


Book Description

Reality is a lie invented by a technocratic enemy who has written history to it's liking. The truth is magic'ae the universe can be crafted with a simple working of your will. Mages have taught this truth throughout the ages, but the proponents of technology have crushed the mystic masters. Join the last stand in the war for reality. Mage: The Ascension places you in the midst of supernatural intrigues and inner struggles. The more secrets you learn, the more important your wisdom and power become. Mage drags spirituality and metaphysics screaming through the streets of a postmodern nightmare. More than just Storytelling advice and rules clarifications, the revised Mage Storytellers Handbook covers many and varied angles to approach the game. Examine ways to run a chronicle in a totally different timeline. Material to help you rebuild the Traditions to fit your desires. Open the floodgates of creativity and make Mage into the game you've always wanted.