No Place for Magic


Book Description

Emma and Eadric travel to Upper Montevista to ask his parents to bless their upcoming marriage and discover that Eadric's younger brother has been kidnapped by trolls.




Gurps Magic


Book Description

Fantasirollespil.




Dragon Magic


Book Description

A Hidden Treasure Sig, Artie, Kim, and Ras live in the same neighborhood and go to the same school, but they have nothing in common...until each of them sneaks into the old abandoned house on the corner and discovers the strange puzzle box covered with pictures of four dragons. Drawn by powerful magic, the boys find themselves bound together by a mystery that will transform them all—and transport them into worlds that are populated by heroes and dragons of lore....




Briar's Book (Circle of Magic #4)


Book Description

The fourth book in the Circle of Magic series by Tamora Pierce.




The Magic Misfits: The Fourth Suit


Book Description

The Misfits must work together to fend off mysterious attacks in this magical finale to the #1 New York Times bestselling Magic Misfits series from acclaimed and wildly popular celebrity Neil Patrick Harris! Ridley Larsen is everything you want in a friend. She's tough as nails, she's fiercely loyal, and she's smart as a whip. But she can be a harsh critic, which has put her position with the Magic Misfits on the rocks, even as the threat of the group's longtime enemy Kalagan looms large. Ever since his recent appearance in Mineral Wells, the kids know that a showdown with the vicious magician is imminent. They must first deal with a series of odd instances and random attacks, though, all of which they use to bring themselves closer to discovering where Kalagan may be hiding, and the nature of his true identity. But can Ridley finally master her temper and put her essential magical skills to good use? She'll do anything to protect her friends, and when the time comes, she'll find that the Magic Misfits are strongest when they all work together. Join the Magic Misfits as they discover adventure, friendship, and more than a few hidden secrets in this finale of the unique and surprising series. Whether you're a long-time expert at illusion or simply a new fan of stage magic, hold on to your top hat!




The Book of Magic


Book Description

Master storyteller Alice Hoffman brings us the conclusion of the Practical Magic series in a spellbinding and enchanting final Owens novel brimming with lyric beauty and vivid characters. The Owens family has been cursed in matters of love for over three-hundred years but all of that is about to change. The novel begins in a library, the best place for a story to be conjured, when beloved aunt Jet Owens hears the deathwatch beetle and knows she has only seven days to live. Jet is not the only one in danger—the curse is already at work. A frantic attempt to save a young man’s life spurs three generations of the Owens women, and one long-lost brother, to use their unusual gifts to break the curse as they travel from Paris to London to the English countryside where their ancestor Maria Owens first practiced the Unnamed Art. The younger generation discovers secrets that have been hidden from them in matters of both magic and love by Sally, their fiercely protective mother. As Kylie Owens uncovers the truth about who she is and what her own dark powers are, her aunt Franny comes to understand that she is ready to sacrifice everything for her family, and Sally Owens realizes that she is willing to give up everything for love. The Book of Magic is a breathtaking conclusion that celebrates mothers and daughters, sisters and brothers, and anyone who has ever been in love.




City of Time and Magic


Book Description

Xanthe meets Brackston's most famous heroine, Elizabeth Hawksmith from The Witch's Daughter, in this crossover story with all the "historical detail, village charm, and twisty plotting" of the Found Things series (Publishers Weekly). City of Time and Magic sees Xanthe face her greatest challenges yet. She must choose from three treasures that sing to her; a beautiful writing slope, a mourning brooch of heartbreaking detail, and a gorgeous gem-set hat pin. All call her, but the wrong one could take her on a mission other than that which she must address first, and the stakes could not be higher. While her earlier mission to Regency England had been a success, the journey home resulted in Liam being taken from her, spirited away to another time and place. Xanthe must follow the treasure that will take her to him if he is not to be lost forever. Xanthe is certain that Mistress Flyte has Liam and determined to find them both. But when she discovers Lydia Flyte has been tracking the actions of the Visionary Society, a group of ruthless and unscrupulous Spinners who have been selling their talents to a club of wealthy clients, Xanthe realizes her work as a Spinner must come before her personal wishes. The Visionary Society is highly dangerous and directly opposed to the creed of the Spinners. Their actions could have disastrous consequences as they alter the authentic order of things and change the future. Xanthe knows she must take on the Society. It will require the skills of all her friends, old and new, to attempt such a thing, and not all of them will survive the confrontation that follows.




Dragon Overnight (Upside-Down Magic #4)


Book Description

The Upside-Down Magic kids are back in another topsy-turvy adventure in the next installment of this New York Times bestselling series, now a Disney Channel Original Movie! Nory Horace can turn herself into a kitten. But sometimes she adds in a bit of dragon and, well, accidentally turns into a dritten. Oops? Her friend Andres Padillo can fly high . . . but then he can't fly back down again. Nory and Andres are in an Upside-Down Magic class with other kids who have unusual magic. Now they're off on their first-ever overnight field trip! At Dragon Haven, Nory, Andres, and their UDM classmates get to swim with dragons, fly with dragons, and feed dragons. There's even a Hatchery, where they might get to see a newborn dragon. There's only one downer. The UDM kids aren't the only ones visiting Dragon Haven. There are other students there, too. Students from another school. Students with "normal" magic. Dragon rescue, bonfires, and pajama breakfasts won't be nearly as fun with a bunch of snooty strangers. Unless . . . maybe everything isn't as bad as it first seems. Thrown together with kids who are probably enemies, but might be friends, the UDM kids dive into their topsy-turviest adventure yet.




Mashle: Magic and Muscles, Vol. 4


Book Description

After getting separated, Mash and the gang face off against individual members of the Magia Lupus, the group of Lang Dorm baddies who have been stealing magic power from other students. Mash manages to put a stop to his speedy opponent, but Dot struggles to take down Love. With his back against the wall, Dot unleashes a devastating new power. Meanwhile, Abel, the leader of the Magia Lupus, awaits Mash for a decisive final battle! -- VIZ Media




GURPS THAUMATOLOGY


Book Description

Feel the Power! Fantasy settings are defined by their magic . . . so different worlds need different magic systems. GURPS Thaumatology has GURPS Fourth Edition updates of the best Third Edition magic variants, plus many all-new options. This mighty tome includes: Minor tweaks for the spell-based magic of the Basic Set: restructuring prerequisites and colleges, modifying Magery and mana, new magical energy sources, adapting spells on the fly, and more. Radical revisions of spell-based magic, including detailed versions of the clerical and ritual magic options hinted at in the Basic Set, and the return of that Third Edition classic, "unlimited mana." Traditional alternatives to spells, such as ceremonial, spirit-mediated, and runic magic. World-shaking freeform magic. Magic as inherent powers. An in-depth look at material magic, with new alchemy, herbalism, and enchantment options; rules for free-willed items and magical gadgets; and guidelines for "the stuff of raw magic." Notes on adapting real-world occult concepts - such as the Laws of Magic, astrology, and traditional material components - to any magic system. Guidelines for running magic-oriented games, advice on combining magic systems, and detailed outlines for four distinctly different fantastic campaigns. The softcover reprint contains the same material as the earlier print run (updated for the latest errata, of course!), with black-and-white interiors and a lower price. GURPS Thaumatology requires the GURPS Basic Set, Fourth Edition. GURPS Magic is recommended but not required. The discussions of different magical styles would enhance any game that features magic.