Magic 8 Ball Mad Libs


Book Description

Mad Libs is the world’s greatest word game and a great gift for anyone who likes to laugh! Write in the missing words on each page to create your own hilariously funny stories all about Magic 8 Ball. "Outlook good" that you'll have a super ADJECTIVE time playing Magic 8 Ball Mad Libs! With 21 “fill-in-the-blank” stories about everyone's favorite truth-telling toy, will you have a fun time reading these Mad Libs? Signs point to yes! Play alone, in a group, or in a fortune teller's parlor. Mad Libs are a fun family activity recommended for ages 8 to NUMBER.




GOALLLLLL! Mad Libs


Book Description

Mad Libs is the world’s greatest word game and the perfect gift or activity for anyone who likes to laugh! Write in the missing words on each page to create your own hilariously funny stories all about the sport whose very name cannot be decided upon: football/soccer/the beautiful game! He VERB (PRESENT TENSE), he scores! GOALLLLLL! With 21 “fill-in-the-blank” stories about penalty kicks, slide tackles, and clutch saves, there are plenty laughs to be had about the most cherished sport worldwide! Play alone, in a group, or in the Champions League final! Mad Libs are a fun family activity recommended for ages 8 to NUMBER.




Biggest Riddle Book in the World


Book Description

A collection of riddles on a wide range of topics for jokesters of all ages.




Sonic the Hedgehog 2: The Official Movie Mad Libs


Book Description

Mad Libs is the world’s greatest word game and a fun gift for anyone who likes to laugh! Write in the missing words on each page to create your own hilariously funny stories all about the Sonic film sequel. Sonic the Hedgehog 2 Mad Libs will have you saying "Gotta go ADJECTIVE!" With 21 “fill-in-the-blank” stories about Sonic, Tails, Dr. Robotnik, and the rest of Sonic’s friends, you’ll be laughing at incredible speeds. Play alone, in a group, or at Tom’s favorite donut shop. Mad Libs are a fun family activity recommended for ages 8 to NUMBER.




Natalie's Secret


Book Description

When her mother makes her leave Manhattan to attend summer camp in Pennsylvania, Natalie tries to overcome her aversion to nature and makes new friends.




Frog and Ball


Book Description

A frog, a magic spell book, and one big, angry yellow ball. What could go wrong? Everything in this hilarious early reader comic. Bee Bop Tiffle Dunk! Bam Bog Boo Bop! None of the magic spells in Frog's magic spell book will work on the deflated ball he found. Frustrated, Frog kicks the ball and watches as it flies up in the air and gets bigger and bigger and then as it comes back--uh, oh! Frog tries to outrun, trick, and hide from the ball in the library but the ball always finds him--even if it means knocking down bookshelves, ruining a puppet show, and sending papers flying everywhere! Author-illustrator Kathy Caple has created a hilarious story for young readers filled with slapstick humor and a healthy dose of be careful what you wish for. With a variety of panel sizes and styles, there is much here for kids to pore over and return to again and again. I Like to Read Comics are created for kids just learning to read. Sequential art and simple text--and a powerful relationship between the two--are perfect for developing readers.




Stoned Off Our Mad Libs


Book Description

Mad Libs is the world’s greatest word game and the perfect gift or activity for anyone who likes to laugh! Write in the missing words on each page to create your own hilariously funny stories all about weed and weed culture! Puff, puff, VERB! With 21 “fill-in-the-blank” stories about having the munchies, laughing too hard at normal things, and forgetting what you were doing, Stoned Off Our Mad Libs has something for every stoner! Play alone, in a group, or at Snoop Dogg's house! Mad Libs are a fun family activity recommended for ages 18 to NUMBER.




The Next 100 Years


Book Description

“Conventional analysis suffers from a profound failure of imagination. It imagines passing clouds to be permanent and is blind to powerful, long-term shifts taking place in full view of the world.” —George Friedman In his long-awaited and provocative new book, George Friedman turns his eye on the future—offering a lucid, highly readable forecast of the changes we can expect around the world during the twenty-first century. He explains where and why future wars will erupt (and how they will be fought), which nations will gain and lose economic and political power, and how new technologies and cultural trends will alter the way we live in the new century. The Next 100 Years draws on a fascinating exploration of history and geopolitical patterns dating back hundreds of years. Friedman shows that we are now, for the first time in half a millennium, at the dawn of a new era—with changes in store, including: • The U.S.-Jihadist war will conclude—replaced by a second full-blown cold war with Russia. • China will undergo a major extended internal crisis, and Mexico will emerge as an important world power. • A new global war will unfold toward the middle of the century between the United States and an unexpected coalition from Eastern Europe, Eurasia, and the Far East; but armies will be much smaller and wars will be less deadly. • Technology will focus on space—both for major military uses and for a dramatic new energy resource that will have radical environmental implications. • The United States will experience a Golden Age in the second half of the century. Written with the keen insight and thoughtful analysis that has made George Friedman a renowned expert in geopolitics and forecasting, The Next 100 Years presents a fascinating picture of what lies ahead. For continual, updated analysis and supplemental material, go to www.geopoliticalfutures.com.




Exercises for Programmers


Book Description

When you write software, you need to be at the top of your game. Great programmers practice to keep their skills sharp. Get sharp and stay sharp with more than fifty practice exercises rooted in real-world scenarios. If you're a new programmer, these challenges will help you learn what you need to break into the field, and if you're a seasoned pro, you can use these exercises to learn that hot new language for your next gig. One of the best ways to learn a programming language is to use it to solve problems. That's what this book is all about. Instead of questions rooted in theory, this book presents problems you'll encounter in everyday software development. These problems are designed for people learning their first programming language, and they also provide a learning path for experienced developers to learn a new language quickly. Start with simple input and output programs. Do some currency conversion and figure out how many months it takes to pay off a credit card. Calculate blood alcohol content and determine if it's safe to drive. Replace words in files and filter records, and use web services to display the weather, store data, and show how many people are in space right now. At the end you'll tackle a few larger programs that will help you bring everything together. Each problem includes constraints and challenges to push you further, but it's up to you to come up with the solutions. And next year, when you want to learn a new programming language or style of programming (perhaps OOP vs. functional), you can work through this book again, using new approaches to solve familiar problems. What You Need: You need access to a computer, a programming language reference, and the programming language you want to use.




Coding For Kids For Dummies


Book Description

A guide for kids who want to learn coding Coding is quickly becoming an essential academic skill, right up there with reading, writing, and arithmetic. This book is an ideal way for young learners ages 8-13 who want more coding knowledge than you can learn in an hour, a day, or a week. Written by a classroom instructor with over a decade of experience teaching technology skills to kids as young as five, this book teaches the steps and logic needed to write code, solve problems, and create fun games and animations using projects based in Scratch and JavaScript. This 2nd Edition is fully updated to no longer require any limited-time software downloads to complete the projects. Learn the unique logic behind writing computer code Use simple coding tools ideal for teaching kids and beginners Build games and animations you can show off to friends Add motion and interactivity to your projects Whether you’re a kid ready to make fun things using technology or a parent, teacher, or mentor looking to introduce coding in an eager child’s life, this fun book makes getting started with coding fun and easy!