Magic Objects for Beginners


Book Description

Magical items are mostly familiar from fantasy novels and fantasy movies, but they also exist "in real life." However, these real magic items are different from those that appear in the realm of fantasy. They are gateways to certain qualities, spirits, and deities, but not items that give a person a power they could not otherwise obtain. Such magical objects include talismans, magic rings, magic wands, voodoo dolls, and the spiritus familiaris (a self-made spirit), as well as statues, temples, sweat lodges, haunted houses, pyramids, power places, crop circles, and homeopathic globules. These magical objects are neither indispensable (you can achieve everything without them) nor useless (they can help with many things) - they are tools that can facilitate many things in magic.




TSR Inc


Book Description




The Misenchanted Sword


Book Description

The old wizard wasn't exactly happy with Valder, who'd led his enemy to his hut. Now hut and magical supplies were destroyed. But he'd promised the young scout a magic sword to get him safely back to his own lines -- and a much-enchanted sword Valder would get! The resulting sword gave perfect protection -- sometimes! It could kill any man -- or even half demon. In fact, once drawn, it had to kill before it could be put down or sheathed. Army wizards told Valder that the sword would keep him alive until he'd drawn it 100 times; then it would kill him! It wouldn't prevent his being wounded, maimed or cut to pieces, but it wouldn't let him die. If his new job as Chief Assassin for the army didn't make him use up the spell, he'd be practically immortal. Not bad, it seemed. There had to be a catch somewhere. There was -- and it was a lulu!




Spell Crafts


Book Description

Spell Crafts Take a look at your hands. See them as wondrous vehicles of power. Feel the energy that flows through everything you do. Tap into that power! Carve a symbol, dip a candle, mix fragrant herbs, sculpt clay, and make your life all that you want it to be. When crafts are used to create objects intended for ritual or to symbolize the divine, the connection between the craftsperson and divinity grows more intense. This second edition of "Spell Crafts, the much-loved and oft-read guide to magical handwork, features new illustrations and a new preface by David Harrington. Learn how to create and use all of the following: - magical simmering potpourris - a beaded psychic mandala - clay pentacles, plaques, and runic dice - a shaman''''s arrow - sand paintings - Corn Mother - a magical spell broom - protective hex sign - Witch bottles - flower garlands - spell banner - magic mirror - prosperity trivet - wheat weaving




The Long Life of Magical Objects


Book Description

This book explores a series of powerful artifacts associated with King Solomon via legendary or extracanonical textual sources. Tracing their cultural resonance throughout history, art historian Allegra Iafrate delivers exciting insights into these objects and interrogates the ways in which magic manifests itself at a material level. Each chapter focuses on a different Solomonic object: a ring used to control demons; a mysterious set of bottles that constrain evil forces; an endless knot or seal with similar properties; the shamir, known for its supernatural ability to cut through stone; and a flying carpet that can bring the sitter anywhere he desires. Taken together, these chapters constitute a study on the reception of the figure of Solomon, but they are also cultural biographies of these magical objects and their inherent aesthetic, morphological, and technical qualities. Thought-provoking and engaging, Iafrate’s study shows how ancient magic artifacts live on in our imagination, in items such as Sauron’s ring of power, Aladdin’s lamp, and the magic carpet. It will appeal to historians of art, religion, folklore, and literature.




Amulets & Talismans for Beginners


Book Description

Saint Christopher medals, ankhs, birthstones, four-leaf clovers--all are examples of magical objects used for protection or to attract good luck. This introductory guidebook tells you everything you need to know to make or find talismans, amulets, and charms, and use them to improve your life. Author Richard Webster shows you how to create, charge, purify, and empower your own personal magical objects for a variety of purposes, from attracting love to attaining wealth. With protective amulets from around the world and a dictionary of lucky charms, this easy-to-use book is designed so even absolute beginners can achieve success with their own magical objects.




Fight, Magic, Items


Book Description

Take a journey through the history of Japanese role-playing games--from the creators who built it, the games that defined it, and the stories that transformed pop culture and continue to capture the imaginations of millions of fans to this day. The Japanese roleplaying game (JRPG) genre is one that is known for bold, unforgettable characters; rich stories, and some of the most iconic and beloved games in the industry. Inspired by early western RPGs and introducing technology and artistic styles that pushed the boundaries of what video games could be, this genre is responsible for creating some of the most complex, bold, and beloved games in history--and it has the fanbase to prove it. In Fight, Magic, Items, Aidan Moher guides readers through the fascinating history of JRPGs, exploring the technical challenges, distinct narrative and artistic visions, and creative rivalries that fueled the creation of countless iconic games and their quest to become the best, not only in Japan, but in North America, too. Moher starts with the origin stories of two classic Nintendo titles, Final Fantasy and Dragon Quest, and immerses readers in the world of JRPGs, following the interconnected history from through the lens of their creators and their stories full of hope, risk, and pixels, from the tiny teams and almost impossible schedules that built the foundations of the Final Fantasy and Dragon Quest franchises; Reiko Kodama pushing the narrative and genre boundaries with Phantasy Star; the unexpected team up between Horii and Sakaguchi to create Chrono Trigger; or the unique mashup of classic Disney with Final Fantasy coolness in Kingdom Hearts. Filled with firsthand interviews and behind-the-scenes looks into the development, reception, and influence of JRPGs, Fight, Magic, Items captures the evolution of the genre and why it continues to grab us, decades after those first iconic pixelated games released.




A Crucible of Souls


Book Description

Mitchell Hogan, an imaginative new talent, makes his debut with the acclaimed first installment in the epic Sorcery Ascendant Sequence, A Crucible of Souls, a mesmerizing tale of high fantasy that combines magic, malevolence, and mystery. When young Caldan’s parents are brutally slain, the boy is raised by monks who initiate him into the arcane mysteries of sorcery. Growing up plagued by questions about his past, Caldan vows to discover who his parents were, and why they were violently killed. The search will take him beyond the walls of the monastery, into the unfamiliar and dangerous chaos of city life. With nothing to his name but a pair of mysterious heirlooms and a handful of coins, he must prove his talent to become apprenticed to a guild of sorcerers. But the world outside the monastery is a darker place than he ever imagined, and his treasured sorcery has disturbing depths he does not fully understand. As a shadowed evil manipulates the unwary and forbidden powers are unleashed, Caldan is plunged into an age-old conflict that will bring the world to the edge of destruction. Soon, he must choose a side, and face the true cost of uncovering his past. This is the author's definitive edition.




Runic Amulets and Magic Objects


Book Description

A fresh examination of one of the most contentious issues in runic scholarship - magical or not? The runic alphabet, in use for well over a thousand years, was employed by various Germanic groups in a variety of ways, including, inevitably, for superstitious and magical rites. Formulaic runic words were inscribed onto small items that could be carried for good luck; runic charms were carved on metal or wooden amulets to ensure peace or prosperity. There are invocations and allusions to pagan and Christian gods and heroes, to spirits of disease, and even to potential lovers. Few such texts are completely unique to Germanic society, and in fact, most of the runic amulets considered in this book show wide-ranging parallels from a variety of European cultures. The question ofwhether runes were magical or not has divided scholarship in the area. Early criticism embraced fantastic notions of runic magic - leading not just to a healthy scepticism, but in some cases to a complete denial of any magical element whatsoever in the runic inscriptions. This book seeks to re-evaulate the whole question of runic sorcery, attested to not only in the medieval Norse literature dealing with runes but primarily in the fascinating magical texts of the runic inscriptions themselves. Dr MINDY MCLEOD teaches in the Department of Linguistics, Deakin University, Melbourne; Dr BERNARD MEES teaches in the Department of History at the University of Melbourne.




Magic Item Compendium


Book Description

This supplement for the D & D game presents more than 500 new magic items that no adventurer should be without.