Book Description
Shows how America's media actually promote the ideals of the economic and political forces that control them and alter the way America views history, politics, race, gender, and class
Author : Michael Parenti
Publisher : Wadsworth Publishing Company
Page : 241 pages
File Size : 16,91 MB
Release : 1992
Category : Political Science
ISBN : 9780312056032
Shows how America's media actually promote the ideals of the economic and political forces that control them and alter the way America views history, politics, race, gender, and class
Author : Maya Gotz
Publisher : Routledge
Page : 244 pages
File Size : 22,38 MB
Release : 2014-04-04
Category : Education
ISBN : 1135607273
This volume attains a broader understanding of the role media plays in the development and flourishing of children's imaginations and creative abilities, through research on children from several countries.
Author : Holly Haynes
Publisher : Univ of California Press
Page : 246 pages
File Size : 32,50 MB
Release : 2003-12-11
Category : History
ISBN : 0520236505
"In The History of Make-Believe, Holly Haynes acutely queries the relationship of historiography, historical reality, and symbolic representations of lived historical processes. This is a serious book, informed by wide reading, and full of startlingly original insights on some of the most prominent and significant themes in Tacitus’s works. Indeed, it deserves close attention by anyone interested in the political and social strategies of high Imperial Rome."—T. Corey Brennan, author of The Praetorship in the Roman Republic "In Tacitus the historical truth is conveyed in literary truth-telling. Instead of leaving the two separated as we do, Holly Haynes shows that Tacitus put them together in what she calls the combination ‘make-believe.’ Her book shines with originality and intelligence while opening the way to Tacitus’s canny wisdom."—Harvey Mansfield, author of Machiavelli's Virtue
Author : Susan Linn
Publisher : The New Press
Page : 273 pages
File Size : 39,53 MB
Release : 2009-07-01
Category : Family & Relationships
ISBN : 1595586563
In The Case for Make Believe, Harvard child psychologist Susan Linn tells the alarming story of childhood under siege in a commercialized and technology-saturated world. Although play is essential to human development and children are born with an innate capacity for make believe, Linn argues that, in modern-day America, nurturing creative play is not only countercultural—it threatens corporate profits. A book with immediate relevance for parents and educators alike, The Case for Make Believe helps readers understand how crucial child's play is—and what parents and educators can do to protect it. At the heart of the book are stories of children at home, in school, and at a therapist's office playing about real-life issues from entering kindergarten to a sibling's death, expressing feelings they can't express directly, and making meaning of an often confusing world. In an era when toys come from television and media companies sell videos as brain-builders for babies, Linn lays out the inextricable links between play, creativity, and health, showing us how and why to preserve the space for make believe that children need to lead fulfilling and meaningful lives.
Author : Derrick Jensen
Publisher : Chelsea Green Publishing
Page : 722 pages
File Size : 30,71 MB
Release : 2004-03-01
Category : Philosophy
ISBN : 1603581839
Derrick Jensen takes no prisoners in The Culture of Make Believe, his brilliant and eagerly awaited follow-up to his powerful and lyrical A Language Older Than Words. What begins as an exploration of the lines of thought and experience that run between the massive lynchings in early twentieth-century America to today's death squads in South America soon explodes into an examination of the very heart of our civilization. The Culture of Make Believe is a book that is as impeccably researched as it is moving, with conclusions as far-reaching as they are shocking.
Author : Leonard S. Marcus
Publisher : Houghton Mifflin Harcourt
Page : 424 pages
File Size : 39,39 MB
Release : 2008
Category : History
ISBN : 9780395674079
Marcus offers this animated history of the visionaries--editors, illustrators, and others--whose books have transformed American childhood and American culture.
Author : Yael Navaro-Yashin
Publisher : Duke University Press
Page : 297 pages
File Size : 21,76 MB
Release : 2012-03-12
Category : History
ISBN : 0822352044
Looks at the Turkish territory of Northern Cyprus, a self-defined state, which is actually imaginary (because it is only recognized by Turkey). This title examines the sense of haunted property and objects lost and gained in the partition, along with people's relation to the fictive remapping of places and history by this new state.
Author : Michael Parenti
Publisher : St Martins Press
Page : 241 pages
File Size : 42,50 MB
Release : 1992
Category : Political Science
ISBN : 9780312058944
Shows how America's media actually promote the ideals of the economic and political forces that control them and alter the way America views history, politics, race, gender, and class
Author : Howard Keel
Publisher : Barricade Books
Page : 374 pages
File Size : 32,84 MB
Release : 2005
Category : Biography & Autobiography
ISBN :
This is the deliciously entertaining memoir by the coal miner's son who became an international star of stage, screen, and television. Keel speaks his mind about his many co-stars, including Judy Garland, Betty Hutton, Tammy Grimes and Katherine Greyson, to name a few.
Author : Fabio Duarte
Publisher : MIT Press
Page : 225 pages
File Size : 17,51 MB
Release : 2021-08-03
Category : Social Science
ISBN : 0262362260
Why technology is most transformative when it is playful, and innovative spatial design happens only when designers are both tinkerers and dreamers. In Urban Play, Fábio Duarte and Ricardo Álvarez argue that the merely functional aspects of technology may undermine its transformative power. Technology is powerful not when it becomes optimally functional, but while it is still playful and open to experimentation. It is through play--in the sense of acting for one's own enjoyment rather than to achieve a goal--that we explore new territories, create new devices and languages, and transform ourselves. Only then can innovative spatial design create resonant spaces that go beyond functionalism to evoke an emotional response in those who use them. The authors show how creativity emerges in moments of instability, when a new technology overthrows an established one, or when internal factors change a technology until it becomes a different technology. Exploring the role of fantasy in design, they examine Disney World and its outsize influence on design and on forms of social interaction beyond the entertainment world. They also consider Las Vegas and Dubai, desert cities that combine technology with fantasies of pleasure and wealth. Video games and interactive media, they show, infuse the design process with interactivity and participatory dynamics, leaving spaces open to variations depending on the users' behavior. Throughout, they pinpoint the critical moments when technology plays a key role in reshaping how we design and experience spaces.