Maker Literacy


Book Description

This book takes the creativity and inventiveness of the maker movement and applies that energy in a new way to help children learn across all subject areas as well as broaden their world view. Traditional library literacy programs have helped many children foster a love of reading, but to prepare this next generation of learners, this programming needs to be modified to include technology. The inherent creativity and inventiveness of the Maker Movement, embracing both classic and innovative technological activities, provides the perfect bridge to invigorate, expand, and update these programs. This alternative to conventional library literacy programming will help children learn throughout all subject areas, see additional possibilities, and make connections in the world around them. With this guide, readers can discover how to apply maker literacy to introduce connections that help children better understand that their experiences in life are interrelated—that art can be made on a 3D printer and that science and technology are an essential part of design. This holistic approach provides a myriad of creative opportunities for both teaching staff and the children they serve. A great resource for youth services librarians in public libraries, this guide to infusing library programs with technology and maker activities to motivate learning will also appeal to preschool and elementary librarians, educators, and parents.




Remaking Literacy


Book Description

"In Remaking Literacy: Connecting ELA and Hands-On Making, author Jacie Maslyk transforms literacy teaching and learning by integrating maker education into the classroom. Maker education--an approach to instruction that emphasizes hands-on learning experiences--creates innovative opportunities that shape students into creative thinkers. Maslyk shares practical, research-based strategies for incorporating creativity and design thinking into literary instruction. By reading this book, K-5 educators will learn how to reimagine their classrooms so that students' learning will develop in engaging and visible ways"--




Maker Literacies and Maker Identities in the Digital Age


Book Description

This book explores “making” in the school curriculum in a period in which the ability to create and respond to digital artifacts is key and focuses on makerspaces in educational settings. Combining the arts with design to give a fuller picture of the engagement and wonder that unfolds with maker literacies, the book moves across such settings and themes as: Creativity and writing in classrooms Making and developing civic engagement Emotional experiences of making Race and gender in makerspace Game-based play and coding in schools and draws its case studies from the Netherlands, Finland, Canada, Australia, the United Kingdom, and the United States. Giving as broad a perspective on makerspaces, making, and design as possible, the book will help scholars expand their understandings and help educators appreciate the power and worth of making to inspire students. It is useful for anyone hoping to apply design, maker, and makerspace approaches to their teaching and learning.




StoryMaking


Book Description

After studying the current research on literacy learning for young children, delving into the beliefs and schools of Reggio Emilia, and discovering the Maker Movement, the authors created StoryMaking. With great success, they implemented it in their diverse and large public school district. StoryMaking shares the processes, first steps, next steps, uses for materials, and lessons learned so teachers can implement their own versions in their classrooms. The book shares practical suggestions, student samples, photographs, anchor charts, and other forms of documentation.




Maker-Centered Learning


Book Description

The Agency by Design guide to implementing maker-centered teaching and learning Maker-Centered Learning provides both a theoretical framework and practical resources for the educators, curriculum developers, librarians, administrators, and parents navigating this burgeoning field. Written by the expert team from the Agency by Design initiative at Harvard's Project Zero, this book Identifies a set of educational practices and ideas that define maker-centered learning, and introduces the focal concepts of maker empowerment and sensitivity to design. Shares cutting edge research that provides evidence of the benefits of maker-centered learning for students and education as a whole. Presents a clear Project Zero-based framework for maker-centered teaching and learning Includes valuable educator resources that can be applied in a variety of design and maker-centered learning environments Describes unique thinking routines that foster the primary maker capacities of looking closely, exploring complexity, and finding opportunity. A surge of voices from government, industry, and education have argued that, in order to equip the next generation for life and work in the decades ahead, it is vital to support maker-centered learning in various educational environments. Maker-Centered Learning provides insight into what that means, and offers tools and knowledge that can be applied anywhere that learning takes place.




STEM Literacies in Makerspaces


Book Description

Providing an original framework for the study of makerspaces in a literacy context, this book bridges the scholarship of literacy studies and STEM and offers a window into the practices that makers learn and interact with. Tucker-Raymond and Gravel define and illustrate five key STEM literacies—identifying, organizing, and integrating information; creating and traversing representations; communicating with others for help and feedback during making; documenting processes; and communicating finished products—and demonstrate how these literacies intersect with making communities. Through careful observation and analysis of multiple case studies, the authors highlight the impact of research and practice to support teaching and making in a variety of environments. Using a nuanced, engaging framework, they examine the necessary skills required to develop and foster makerspaces in formal and informal contexts for all students. Grounded in cutting-edge research, this volume paves the way for future study on supporting making and literacies in STEM.




Maker Literacy


Book Description

This book takes the creativity and inventiveness of the maker movement and applies that energy in a new way to help children learn across all subject areas as well as broaden their world view. Traditional library literacy programs have helped many children foster a love of reading, but to prepare this next generation of learners, this programming needs to be modified to include technology. The inherent creativity and inventiveness of the Maker Movement, embracing both classic and innovative technological activities, provides the perfect bridge to invigorate, expand, and update these programs. This alternative to conventional library literacy programming will help children learn throughout all subject areas, see additional possibilities, and make connections in the world around them. With this guide, readers can discover how to apply maker literacy to introduce connections that help children better understand that their experiences in life are interrelated—that art can be made on a 3D printer and that science and technology are an essential part of design. This holistic approach provides a myriad of creative opportunities for both teaching staff and the children they serve. A great resource for youth services librarians in public libraries, this guide to infusing library programs with technology and maker activities to motivate learning will also appeal to preschool and elementary librarians, educators, and parents.




Doll-E 1.0


Book Description

A STEM-friendly tale of a girl and the doll she upgrades to be her new friend, for fans of The Most Magnificent Thing and Rosie Revere, Engineer. Charlotte's world is fully charged! With her dog at her side, she's always tinkering, coding, clicking, and downloading. She's got a knack for anything technological--especially gadgets that her parents don't know how to fix! Then, she receives a new toy that is quite a puzzle: a doll! What's she supposed to do with that? Once she discovers the doll's hidden battery pack, things start to get interesting...while her faithful canine sidekick wonders if he'll be overshadowed by the new and improved Doll-E 1.0! With a little ingenuity and an open mind, everyone can be friends in this endearing, modern tribute to the creative spirit of play.




Making Middle School


Book Description

Fulton and Urbanski explore the intersections between critical literacy and science through maker spaces alongside their middle school students. Making Middle School is the story of eighth-grade English teacher Steve Fulton and science teacher Tiffany Green's explorations of the intersections between critical literacy and science through maker spaces alongside their students. Steve and Tiffany, with thinking partner Cindy Urbanski, use the idea of make to center student learning in their classrooms as well as to democratize learning, back-loading English and science standards while front-loading the current focus on STEAM. Making--following one's own desire to create--is based on principles of connected learning, where students work in community to challenge themselves, to be creative, and to wonder about their world. Making represents a pathway directed by the learner and allowed to unfold organically, without a scripted route or destination. By looking up close at the real work of teachers and students, Fulton and Urbanski illustrate the rich and real applications of a make-based approach in today's middle school classrooms.




Challenge-Based Learning in the School Library Makerspace


Book Description

An invaluable how-to text that details the workshop model, addresses the design challenges, and explains the best avenues for curriculum-based learning in the school library makerspace. A successful school makerspace needs an enthusiastic maker community, school-wide participation, and staff support. How do you build this type of learning at your school? The innovative team behind Challenge-Based Learning in the School Library Makerspace addresses common questions and concerns and describes step-by-step how to introduce challenge-based learning into the school library makerspace. Intended for librarians and school staff who have already started thinking in terms of makerspaces but need further help sustaining programming and want to know more about Makerspace 2.0, this helpful guide details the workshop model, various real-world design challenges, and the process for implementing curriculum-based learning in the school library makerspace. Readers will be empowered to go beyond the initial implementation of a makerspace and to draw from an arsenal of proven methodologies for designing challenges for student learning. Additionally, the book enables the addition of curriculum connections to library programming, shows how to connect your students to local experts and the global maker community, and eases you into more productive collaboration with other librarians.