Maker Projects for Kids Who Love Robotics


Book Description

Be inspired to explore your passions and to make your mark in the world! The Be a Maker! series celebrates the Maker movement-a hands-on learning style that values ingenuity, problem solving, and collaboration. Discover how "makers" in a variety of fields use their skills, imaginations, and fearless, pioneering attitudes to make breakthrough discoveries and inventions. Maker projects feature step-by-step instructions and photography to help guide you through the process of experimentation and redesign to create a project that is alt your own. Maker Projects For Kids Who Love Music Learn about basic robot components and how they are used to build robots for different purposes, Find out how robot design is often inspired by the structure and movement of things in the natural world. Maker projects show you how to experiment with easy-to-gather parts and build your own amazing robotic creations. Book jacket.




Robotics Makers: Awesome Ideas for Kids Who Love Robotics


Book Description

Did you know that the car that your dad drives has been assembled and painted by a robot? Or that the bottles of Pepsi you bought for your housewarming party has also been packaged by a robot? Yes! Robots have become quite popular in today's world. Not only are they fascinating and one of the favorite movie material of filmmakers but have also become extremely useful to the point of being indispensable in certain domains such as automobile manufacturing and space exploration -- who can ever forget Opportunity and Curiosity?! STEM projects for kids don't have to be complicated or expensive. In fact, some of the best projects use recycled or repurposed items like cardboard or soda bottles which means nothing to buy. This exciting guide to robotics for kids includes: * Lego Catapult * Bristlebot * Wobblebot * And more!!! Discover one of the most fun ways to get into robotics for kids!




Robotify It! Robots You Can Make Yourself


Book Description

"In [this book], kids will make a mini monster robot that responds to light, a spinning robotic pencil holder, and more!"--Amazon.com.




High-Tech DIY Projects with Robotics


Book Description

Learning the ins and outs of robotics can take a lifetime, but learning the basics just takes reading one book! Different types of robots and their components, functions, and purposes are explored in a way that students will find helpful and encouraging when they begin working on their own projects. More than just a beginner’s guide, this may be the spark to ignite limitless possibility for kids who love to use their minds and hands.




Bots! Robotics Engineering


Book Description

Hands-on STEM activities, essential questions, and coding challenges




Build Your Own Bug Bot


Book Description

Step-by-step instructions and images guide young engineers to create their own working bug-shaped robot.




Explore Makerspace!


Book Description

Bridges, furniture, musical instruments, games, vehicles—all of these things were invented and improved upon by people who love to put stuff together, take stuff apart, and figure out how things work! In Explore Makerspace! With 25 Great Projects, readers ages 7 through 10 explore what it means to be an engineer. They discover how inventors use science, art, and math to create new and exciting structures, games, and more. Readers also learn how to set up their own makerspaces at home, using inexpensive and easy-to-find supplies for their tinkering projects. Humans have been inventors throughout history. From the wheel to the rocket, scientists and other engineers have designed new technologies that have made daily life easier and stretched our horizons far beyond our own atmosphere. But inventions don’t have to be full of computer chips or other sophisticated parts. Designing the fastest toy car made from recycled materials can be just as thrilling! Makerspaces can be found in schools, libraries, community centers, and homes all around the country. These are places where both children and adults can work with materials and use the engineer design process to come up with new ideas. Here, imagination, art, and logic combine to produce lasting lessons in science, math, and physics. In Explore Makerspace! With 25 Great Projects, readers learn how to think proactively when faced with a challenge and discover the trial-and-error processes that lead to new discoveries. They find out about the motivation behind some of the world’s most amazing inventions. Through STEAM projects ranging from designing a bridge to creating board games and musical instruments, children discover how to be an engineer.




Boost Your STEAM Program with Great Literature and Activities


Book Description

You've created a STEAM program in your library, but how do you work literacy into the curriculum? With this collection of resource recommendations, direction for program development, and activities, you'll have students reading proficiently in no time. Many schools and libraries are implementing STEAM programs in the school library makerspace to promote problem solving by allowing students to create their own solutions to a problem through trial and error. In order to enhance literacy development in the STEAM program, however, they need resources for integrating literature into the curriculum. In this collection of resources for doing just that, veteran education professionals and practiced coauthors Liz Knowles and Martha Smith bring readers over eight hundred recommended and annotated books and web resources, selected based on research on successfully integrating STEAM and literacy programs and organized by the five STEAM areas. Titles are complemented by discussion questions and problem-solving activities that will aid educators in both adding and using the best literature to their STEAM programs for encouraging learning. In addition to promoting literacy, these resources will help to develop creativity, lateral thinking skills, and confidence in students.




Doll-E 1.0


Book Description

A STEM-friendly tale of a girl and the doll she upgrades to be her new friend, for fans of The Most Magnificent Thing and Rosie Revere, Engineer. Charlotte's world is fully charged! With her dog at her side, she's always tinkering, coding, clicking, and downloading. She's got a knack for anything technological--especially gadgets that her parents don't know how to fix! Then, she receives a new toy that is quite a puzzle: a doll! What's she supposed to do with that? Once she discovers the doll's hidden battery pack, things start to get interesting...while her faithful canine sidekick wonders if he'll be overshadowed by the new and improved Doll-E 1.0! With a little ingenuity and an open mind, everyone can be friends in this endearing, modern tribute to the creative spirit of play.