Mangaman


Book Description

Ryoko Kiyama, a character from a Japanese comic book, or manga, falls through a rip into the real world--the western world--and tries to survive as the ultimate outsider at a typical American high school. By the author of The Astonishing Adventures of Fanboy and Goth Girl. Reprint. 15,000 first printing.




THE MANGA MAN - A NOVEL OF NEUROFUTURE


Book Description

I’m here to participate in the live study of an electromagnetically-induced earthquake. This one registered at a whopping 13.2 points on the Tesla Scale. That’s never happened before. An E-’Quake is the perfect super-weapon. Who would ever suspect it? It’s both invisible and untraceable. Oh, nature has been manipulated for reasons of state before. Take the ‘Great Gobi Sandstorm’ of 2032, for example. Hundreds of thousands of rebel Muslims were buried alive in China’s Far West Xinjiang Province. That was a beta-test for a certain type of military operation. But that event occurred almost thirty years ago when the science was still primitive. It was messy. Too messy. How do you explain all that real-time sand turning into mud? The Manga Man – the new novel by Alexander Besher (born in China in 1951), author of the RIM trilogy (nominated for the 1994 Philip K. Dick Award; illustrated by German artist Christian Dörge.




Global Manga


Book Description

Outside Japan, the term ’manga’ usually refers to comics originally published in Japan. Yet nowadays many publications labelled ’manga’ are not translations of Japanese works but rather have been wholly conceived and created elsewhere. These comics, although often derided and dismissed as ’fake manga’, represent an important but understudied global cultural phenomenon which, controversially, may even point to a future of ’Japanese’ comics without Japan. This book takes seriously the political economy and cultural production of this so-called ’global manga’ produced throughout the Americas, Europe, and Asia and explores the conditions under which it arises and flourishes; what counts as ’manga’ and who gets to decide; the implications of global manga for contemporary economies of cultural and creative labour; the ways in which it is shaped by or mixes with local cultural forms and contexts; and, ultimately, what it means for manga to be ’authentically’ Japanese in the first place. Presenting new empirical research on the production of global manga culture from scholars across the humanities and social sciences, as well as first person pieces and historical overviews written by global manga artists and industry insiders, Global Manga will appeal to scholars of cultural and media studies, Japanese studies, and popular and visual culture.




Does this Book Make Me Look Fat?


Book Description

How often do you find yourself looking in the mirror? And smiling at what you see? More likely, you're thinking what you see is: Fat, Ugly, Skinny, Round, Stacked or Flat, Bad or Good. From reality television to tabloid headlines, we're all surrounded by weight and discussion of weight. In this collection, a stellar lineup of YA writers sound off on body image., self-esteem, diets, eating disorders, boys, fashion magazines, and why trying on jeans is a bad experience for everyone. There are eight powerful short stories and six moving personal essays from authors whose works include two New York Times bestsellers, a Los Angeles TImes Book Prize, and a Printz Honor; an appendix offers book, movie, and music recommendations. (And in case you're still wondering, No this book does not make you look fat.)




The Man Without Talent


Book Description

A Japanese manga legend's autobiographical graphic novel about a struggling artist and the first full-length work by the great Yoshiharu Tsuge available in the English language. Yoshiharu Tsuge is one of comics' most celebrated and influential artists, but his work has been almost entirely unavailable to English-speaking audiences. The Man Without Talent, his first book ever to be translated into English, is an unforgiving self-portrait of frustration. Swearing off cartooning as a profession, Tsuge takes on a series of unconventional jobs -- used camera salesman, ferryman, and stone collector -- hoping to find success among the hucksters, speculators, and deadbeats he does business with. Instead, he fails again and again, unable to provide for his family, earning only their contempt and his own. The result is a dryly funny look at the pitfalls of the creative life, and an off-kilter portrait of modern Japan. Accompanied by an essay from translator Ryan Holmberg that discusses Tsuge's importance in comics and Japanese literature, The Man Without Talent is one of the great works of comics literature.




Mastering Manga 3


Book Description

Master the skills to create your very own manga! Expert manga artist Mark Crilley guides you to another level with this powered-up drawing book. Complete your Crilley collection with this third installation, which elevates the instruction to focus on drawing methods to help you create distinctive and detailed professional-level manga art. Through 40 in-depth step-by-step demonstrations not covered in other Mastering Manga books, Mark reveals his secrets for adding color, how to draw manga-style animals, ways to use photo reference, his preferred art supplies and how to fix character inconsistencies. The book is broken down into three sections: • Characters and Styles. Learn how to draw characters in every manga style--elegant Shojo, angular Dark Fantasy, action-packed Shonen and cute cartoon. Includes non-human characters like animal familiars (realistic or chibi) and aliens. Break-out lessons focus on anatomy, hairstyles and all genres of clothing, from classic anime uniforms to fantasy costuming. • Poses and Action. Make your characters bold, memorable and full of vitality. Get the most out of your poses by learning how to create natural, standing and dynamic running poses, plus sword fights, romantic Shojo interactions and stances for animals, manga monsters, chibi cuties and mech a robots. Advanced lessons include how to convey a sense of motion, tips on body language and how to effectively using foreshortening. • Finishing Touches. Elevate your art with Mark's professional instruction on completing your comic. These final lessons include page layouts, logo design, how to place a character in a setting, correctly using dialogue and speech bubbles, advanced costume design (fantasy armor, wings, and more) and how to create attention-grabbing cover art. "Manga is all about fresh concepts and fascinating characters. You've got ideas. You've invented new characters. There's a whole world waiting to see what you've come up with!" --Mark Crilley




Learn to Draw Manga Men


Book Description

The male form is the focus here--twisting, leaping and tumbling in dramatic action sequences! Master manga and anime artist Kyachi shows you the secrets professional Japanese artists use to create dynamic motion on the page. A series of detailed tutorials show you how to draw the male form in every possible position. Individual lessons cover standing, sitting, reclining, walking, running, kicking, pitching, swimming, dribbling and sparring. A rogues' gallery is also presented, showing how to create dastardly villains, armed with weapons and ready to rumble. With the help of this complete guide, you'll be able to: Populate the page or screen with eye-catching movement and powerful action poses Master Kyachi's methods through step-by-step progressions--before it's time to try it on your own Follow along with charming caricature guides who offer essential tips and steer you clear of pitfalls It can be intimidating to draw people as a beginning artist, but Learn to Draw Manga Men is meant to dispel those exact fears and wipe away any hesitations you may have. Begin with a blank page or empty screen and start populating it with people. Before you know it, your characters will come to life before you! Kyachi has distilled her specialized knowledge of the skeleton, muscles and physical structures, explaining and analyzing the most difficult aspects of figure drawing and presenting it to you in a clear and simple way. With the help of this fantastic resource, you'll soon master detailed male characters to include in your own comic strip or graphic novel! *Recommended for artists 16 & up*




The Hive


Book Description

A Winner of People Magazine’s Best Books for Fall 2019. New York Times bestselling authors Barry Lyga and Morgan Baden have teamed up for the first time to create a novel that’s gripping, terrifying and more relevant every day. Cassie McKinney has always believed in the Hive. Social media used to be out of control, after all. People were torn apart by trolls and doxxers. Even hackers — like Cassie’s dad — were powerless against it. But then the Hive came. A better way to sanction people for what they do online. Cause trouble, get too many "condemns," and a crowd can come after you, teach you a lesson in real life. It’s safer, fairer and perfectly legal. Entering her senior year of high school, filled with grief over an unexpected loss, Cassie is primed to lash out. Egged on by new friends, she makes an edgy joke online. Cassie doubts anyone will notice. But the Hive notices everything. And as her viral comment whips an entire country into a frenzy, the Hive demands retribution. One moment Cassie is anonymous; the next, she’s infamous. And running for her life. With nowhere to turn, she must learn to rely on herself — and a group of Hive outcasts who may not be reliable — as she slowly uncovers the truth about the machine behind the Hive.




The Mad Mask


Book Description

The second installment in acclaimed author Barry Lyga's Archvillain series! Things haven't been going well for Kyle since Mighty Mike became the new town hero. He's pretty sure he could fix this disaster if he could expose Mike's secret (he's an alien), but to do that Kyle would have to admit he is the Azure Avenger-the unintentional town archvillain. One night a new masked hero, aptly named the Mad Mask, arrives, boasting to the Azure Avenger of an off-the-charts IQ and superior superpowers. Yet the Mad Mask has come seeking intellectual assistance in building Ultitron (the robot of all robots). In exchange he offers to allow the Azure Avenger use of the awesome Ultitron to rid the world, or at least Bouring, of Mighty Mike. Forging alliances isn't usually Kyle's style, but it seems he has no choice. While Kyle agrees to help, he also has another plan: finding out who the Mad Mask is and how he got his powers. Because the last thing the Azure Avenger needs is another mindless archvillain hanging around town!




The Comics World


Book Description

Contributions by Bart Beaty, T. Keith Edmunds, Eike Exner, Christopher J. Galdieri, Ivan Lima Gomes, Charles Hatfield, Franny Howes, John A. Lent, Amy Louise Maynard, Shari Sabeti, Rob Salkowitz, Kalervo A. Sinervo, Jeremy Stoll, Valerie Wieskamp, Adriana Estrada Wilson, and Benjamin Woo The Comics World: Comic Books, Graphic Novels, and Their Publics is the first collection to explicitly examine the production, circulation, and reception of comics from a social-scientific point of view. Designed to promote interdisciplinary dialogue about theory and methods in comics studies, this volume draws on approaches from fields as diverse as sociology, political science, history, folklore, communication studies, and business, among others, to study the social life of comics and graphic novels. Taking the concept of a “comics world”—that is, the collection of people, roles, and institutions that “produce” comics as they are—as its organizing principle, the book asks readers to attend to the contexts that shape how comics move through societies and cultures. Each chapter explores a specific comics world or particular site where comics meet one of their publics, such as artists and creators; adaptors; critics and journalists; convention-goers; scanners; fans; and comics scholars themselves. Through their research, contributors demonstrate some of the ways that people participate in comics worlds and how the relationships created in these spaces can provide different perspectives on comics and comics studies. Moving beyond the page, The Comics World explores the complexity of the lived reality of the comics world: how comics and graphic novels matter to different people at different times, within a social space shared with others.