I Wonder


Book Description

From typographic illustrator Marian Bantjes, I Wonder will make you think in new ways about art, design, beauty, and popular culture. This unique presentation features the elaborately crafted word pictures of Marian Bantjes, the most inventive and creative typographic illustrator of our time. Whether intricately hand-drawn or using computer illustration software, Bantjes's work crosses the boundaries of time, style, and technology. There is, however, another side to Bantjes's visual work: her thoughtful treatises on art, design, beauty, and popular culture that add a deeper dimension to the decorative nature of her best-known work. These reflections cover the cult of Santa, road-side advertising, photography and memory, the alphabet's letterforms, heraldry, and stars. Bantjes's writing style ranges from the playful to the confrontational, but it is always imbued with perspicacity, insight, and a sense of fun. Intended to inspire creatives of any persuasion, this is more than a collection of ideas: Bantjes has meticulously illustrated every page of the book in her inimitable style to create an accessible work of art that is far greater than the sum of its parts. Quirky, poignant, astute, funny--this beautiful book presents a compelling collection of observations on visual culture and design. In Stefan Sagmeister's telling words, Bantjes's work is his "favorite example of beauty facilitating the communication of meaning." This paperback edition is expanded with a new essay from the author.




Marian Bantjes


Book Description

"Presents Bantjes's projects chronologically, revealing a fascinating journey from her early work as a typesetter to her experimentation in digital technologies and analogue materials alike"--Jacket.




Things I have learned in my life so far


Book Description

This book began as a list designer Sagmeister made in his diary under the title Things I have learned in my life so far and transformed these sentences into typographic works. This series is revealed as a complex blend of personal revelation, art, and design.




Tales of the Brothers Grimm


Book Description

For Tales of the Brothers Grimm, 36 celebrated and lesser-known of the unsanitized fairy tales collected by the illustrious brothers were carefully chosen by artist Natalie Frank, reinterpreted in 75 gouache and chalk pastel drawings, and cast in a Surrealist dreamscape. This volume, designed by Marian Bantjes, is the largest collection of Grimms' Fairy Tales ever illustrated by a fine artist. Frank's irreverent palette, sophisticated use of color and inventive depiction of these dark narratives capture the original stories with a contemporary and unflinching eye. Each of the tales opens with a hand-drawn title page and is framed by a unique border; small drawings punctuate each story in the tradition of classic fairy-tale editions. The foremost Grimm scholar, Jack Zipes, introduces the book.




Women Of Design


Book Description

"This book explores the work, ideals and ventures that have helped define the last fifty years of the graphic design profession. Learn about the women who helped establish design's relevance, importance and impact."--Back cover.




Sketchbook


Book Description

This book explores influential designers’ sketchbooks as a truer reflection of a designer’s thought processes, preoccupations, and problem-solving strategies than can be had by simply viewing finished projects. Highly personal and idiosyncratic, sketchbooks offer an arena for unstructured exploration, a space free from all budgetary and client constraints. Visually arresting objects in their own right, this book aims to elevate sketches from mere ephemera to important documents where the reader can glean valuable insight into the creative process, and apply it to their own practices. Featured designers include Ralph Caplan, Nigel Holmes, Chris Bigg, Eva Jiricna, Jason Munn, Gary Baseman, Marian Bantjes, and many others.




Lettering & Type: Creating Letters and Designing Typefaces


Book Description

A guide to type design and lettering that includes relevant theory, history, explanatory diagrams, exercises, photographs, and illustrations, and features interviews with various designers, artists, and illustrators.




Everything Is Going to Be OK


Book Description

A little inspiration goes a long way. It's the end of the naughties, and things are starting to look up: cropping up everywhere are messages of sincerity, optimism, and hope, and the good cheer has spread to the world of art and design. This pocket-sized volume is filled with artwork bearing mottos of encouragement and affirmation. Featuring work from a diverse roster of indie artists, designers, and crafters—including beloved figures such as Mike Perry, Marian Bantjes, Marc Johns, Enormous Champion, and Yee-Haw Industries, as well as a host of emerging new talents—this hip take on the classic cheer-you-up gift book is the perfect visual treat for anyone whose spirits need a little lift from time to time.




The 3D Type Book


Book Description

This book is the most comprehensive showcase of three-dimensional letterforms ever written, featuring over 1,300 images of more than 300 projects by more than 160 emerging talents and established individuals and studios including Sagmeister Inc, Vaughan Oliver, Milton Glaser, Alvin Lustig, Louis Danziger, Roger Excoffon, Paul Elliman, Marian Bantjes, Geoff Kaplan, Clotilde Olyff, Italo Lupi, Marion Bataille, Antoine+Manuel, Frost*Design, Mervyn Kurlansky, Non-Format, Oded Ezer, Rowland Scherman, Post Typography, Rinzen, Underwares Type Workshop, J. Kyle Daevel, Ji Lee, Pleaseletmedesign and Strange Attractors Design.As well as pioneering milestones from as far back as the 1940s, this book focuses on recent and brand new typographic projects. 3D type specialist Andrew Byrom explains the context and motivation behind these innovative works in an insightful foreword.




Graphic Design


Book Description

This guide aims to move students away from a cut-and-paste mentality and refocus design instruction on the fundamentals of form (starting from such basics as point and line) in a critical, rigorous way informed by contemporary media, theory and software systems.