Ultimate Nintendo


Book Description

Ultimate Nintendo: Guide to the SNES Library is a thorough examination of the games from the beloved and influential Super Nintendo Entertainment System. This definitive resource contains information, screenshots, and reviews of all games released for Nintendo's 16-bit home video game console between 1991-1998. Read about hundreds of fun and memorable SNES titles like Super Mario World, Donkey Kong Country, Super Metroid, Mega Man X, Super Castlevania IV, The Legend of Zelda: A Link to the Past, and many more. This collection includes details for every SNES game: developer, publisher, release date, genre, special features, and more! Bonus sections are dedicated to promo cartridges and even games that were never released! So if you are a Nintendo or video game fan, dive in and learn about all the entertaining and interesting games in the impressive SNES library!- 800 SNES game reviews, including those released exclusively outside of North America- Promo, special, and test cartridges- A look at SNES games that were never released- Super Famicom spotlight highlighting titles released in Japan on the SNES sister console- A guide to notable SNES controllers and devices- Supplemental articles about the history of the SNES by game historians and internet personalitiesNote: this book is not authorized or endorsed by Nintendo. All registered trademarks, game art, and game screenshots used are copyright their respective holders and are utilized here under Fair Use.




Diary of Super Mario - Book 4: Bowser's Castle (an Unofficial Nintendo Book)


Book Description

Featured on OtakuGameReviews.com Promotional Price of 12.99 7.99 Have you ever wondered what it would be like to be Mario? Now you can with Diary of Super Mario - Book 4: Bowser's Castle Get an exclusive look at Mario's diary and discover what the every day life of Mario is really like. You might just be surprised to find that Mario isn't that different from us after all.. Filled with fun, adventurous, and relatable stories, Diary of Super Mario is a definite must-read for any fan of Nintendo. Kids ages 7+ can't get enough of Mario's jam-packed adventures! Read for FREE on Kindle Unlimited - Download Now! Purchase the print edition & receive a digital copy FREE via Kindle MatchBook




Bowser's Castle


Book Description

Featured on OtakuGameReviews.com Promotional Price of 12.99 7.99 Have you ever wondered what it would be like to be Mario? Now you can with Diary of Super Mario - Book 4: Bowser's Castle Get an exclusive look at Mario's diary and discover what the every day life of Mario is really like. You might just be surprised to find that Mario isn't that different from us after all.. Filled with fun, adventurous, and relatable stories, Diary of Super Mario is a definite must-read for any fan of Nintendo. Kids ages 7+ can't get enough of Mario's jam-packed adventures! Read for FREE on Kindle Unlimited - Download Now! Purchase the print edition & receive a digital copy FREE via Kindle MatchBook




Build It! Volume 1


Book Description

With simple, step-by-step directions and a visually rich design, this unique series of instruction books for LEGO® creations helps young children learn and have fun simultaneously. The Build It! series of visually rich instruction books for LEGO® models is perfect for children ages 5 and up. Inside Volume 1 you'll find a range of creative models to put together--from animals to airplanes, street scenes to seascapes and much more, created using the LEGO® Classic set 10693, or bricks you already have at home. Each book in this interactive series contains 3-5 projects featuring a diverse range of models. Full color diagrams guide you through the process, enhancing the fun. Build hours of family fun with the Build It! instruction book series.




Super Mario Bros


Book Description

"Join Mario, Luigi, Princess Peach and the gang as they embark on a whole new adventure! Mario and Luigi head to Princess Peach's castle after they receive a distress call from their favourite princess. Bowser has taken over, and the whole castle is overrun with his awful minions. Even worse, they've locked Princess Peach up! The pair come up with a cunning ruse to kick out the intruder and save the day."--Amazon.com.




Well Played 1.0


Book Description

Video games can be "well played" in two senses. On the one hand, well played is to games as well read is to books. On the other hand, well played as in well done. This book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. 22 contributors (developers, scholars, reviewers and bloggers) look at video games through both senses of "well played." The goal is to help develop and define a literacy of games as well as a sense of their value as an experience. Video games are a complex medium that merits careful interpretation and insightful analysis




Super Mario


Book Description

The definitive story of the rise of Nintendo. In 1981, Nintendo of America was a one-year-old business already on the brink of failure. Its president, Mino Arakawa, was stuck with two thousand unsold arcade cabinets for a dud of a game (Radar Scope). So he hatched a plan. Back in Japan, a boyish, shaggy-haired staff artist named Shigeru Miyamoto designed a new game for the unsold cabinets featur­ing an angry gorilla and a small jumping man. Donkey Kong brought in $180 million in its first year alone and launched the career of a short, chubby plumber named Mario. Since then, Mario has starred in over two hundred games, gen­erating profits in the billions. He is more recognizable than Mickey Mouse, yet he’s little more than a mustache in bib overalls. How did a mere smear of pixels gain such huge popularity? Super Mario tells the story behind the Nintendo games millions of us grew up with, explaining how a Japanese trading card company rose to dominate the fiercely competitive video-game industry.




Super Mario Bros. 2


Book Description

In perhaps the most famous switcheroo in all of game history, the Japanese version of Super Mario Bros. 2 was declared "too hard" by Nintendo of America and replaced with a Mario-ified port of the Famicom hit, Yume Kōjō Doki Doki Panic. The new game (dubbed Super Mario USA in Japan) was a huge success for its four playable characters, improved graphics, immersive levels, and catchy music, and eventually became the 3rd bestselling game for the NES. And yet. Because of its strange new villains, its wild gameplay, and its mysterious touches, SMB2 has for years been regarded as the Odd Mario Out, even as it has seen popular updates on the Super NES and Game Boy Advance. Irwin's Mario is not a simple retelling of a 25-year-old story, but instead an examination of the game with fresh eyes: both as a product of its time and as a welcome change from the larger Super Mario franchise. Along the way he searches for clues, pulling up a few vegetables of his own. What he finds is not at all what he expected.




Mario and the Aliens


Book Description

In this fun tale, a little boy must learn to step away from electronics and play with traditional toys if he wants his new alien friends to stick around. Mario hears loud hissing and beeping noises in the backyard. Then, he sees the flashing lights of a real spaceship! Now Mario has three new alien friends who want to play. It’s up to him to show these friendly creatures how children play on Earth. They are looking for new games and fun toys, and Mario wants to make them happy so that they return. But the aliens are tired of computers and electronic stuff. What will Mario do? “At just the right length for a great good-night book, Mario and the Aliens is a fun, fast paced book that kids will learn from, without being preached to.” —Daddy Mojo “Mario and the Aliens by Carolina Zanotti and Thai My Phuong [(Tamypu)] is an enjoyable short read about the importance of taking breaks from electronic screens around us.” —The Geekiary This is a fixed-format ebook, which preserves the design and layout of the original print book




Jumping for Joy


Book Description

The platformer is one of the most well-loved video game genres ever, having entertained players for over 40 years. Jumping For Joy is a celebration of everything platform games have to offer, spanning their entire history. The first part of the book is a complete guide to every platform game starring Mario, Nintendo’s mascot and the most popular video game character of all time. With nearly 80 games featured in this section, it’s the definitive history of a true gaming hero. There are always two sides to every story, though, so the second part of the book focuses on every one of the 50+ platformers starring Sonic the Hedgehog, Mario’s former rival. After this it’s the book’s main course: a huge 100-page section detailing 50 other iconic and notable platform games covering the entire history of gaming, from the days of the Atari 2600 and ZX Spectrum all the way up to the Nintendo Switch, PS5 and Xbox Series X/S. Whether you’re a long-time veteran of platform gaming or a newcomer who wants to learn more about one of the most entertaining genres in video games, this is the perfect book for you. And there are some bad jokes in there too, if that’s your thing.