A Gentleman's Murder


Book Description

Featuring a half-Chinese detective protagonist, A GENTLEMAN'S MURDER is a must for those who love mysteries and reads like a Christie-esque whodunit with a modern eye toward the historical treatment of Chinese veterans and post-war racism.




The Official Scrabble Puzzle Book


Book Description

From the only two-time national champion in Scrabble history comes a challenging and extensive collection of 1,000 Scrabble puzzles. Diagrams throughout.




The Peace Puzzle


Book Description

Each phase of Arab-Israeli peacemaking has been inordinately difficult in its own right, and every critical juncture and decision point in the long process has been shaped by U.S. politics and the U.S. leaders of the moment. The Peace Puzzle tracks the American determination to articulate policy, develop strategy and tactics, and see through negotiations to agreements on an issue that has been of singular importance to U.S. interests for more than forty years. In 2006, the authors of The Peace Puzzle formed the Study Group on Arab-Israeli Peacemaking, a project supported by the United States Institute of Peace, to develop a set of "best practices" for American diplomacy. The Study Group conducted in-depth interviews with more than 120 policymakers, diplomats, academics, and civil society figures and developed performance assessments of the various U.S. administrations of the post–Cold War period. This book, an objective account of the role of the United States in attempting to achieve a lasting Arab–Israeli peace, is informed by the authors’ access to key individuals and official archives.




Book Scavenger


Book Description

A New York Times-Bestseller! For twelve-year-old Emily, the best thing about moving to San Francisco is that it's the home city of her literary idol: Garrison Griswold, book publisher and creator of the online sensation Book Scavenger (a game where books are hidden in cities all over the country and clues to find them are revealed through puzzles). Upon her arrival, however, Emily learns that Griswold has been attacked and is now in a coma, and no one knows anything about the epic new game he had been poised to launch. Then Emily and her new friend James discover an odd book, which they come to believe is from Griswold himself, and might contain the only copy of his mysterious new game. Racing against time, Emily and James rush from clue to clue, desperate to figure out the secret at the heart of Griswold's new game—before those who attacked Griswold come after them too. This title has Common Core connections.




Travels with George


Book Description

NEW YORK TIMES BESTSELLER “Travels with George . . . is quintessential Philbrick—a lively, courageous, and masterful achievement.” —The Boston Globe Does George Washington still matter? Bestselling author Nathaniel Philbrick argues for Washington’s unique contribution to the forging of America by retracing his journey as a new president through all thirteen former colonies, which were now an unsure nation. Travels with George marks a new first-person voice for Philbrick, weaving history and personal reflection into a single narrative. When George Washington became president in 1789, the United States of America was still a loose and quarrelsome confederation and a tentative political experiment. Washington undertook a tour of the ex-colonies to talk to ordinary citizens about his new government, and to imbue in them the idea of being one thing—Americans. In the fall of 2018, Nathaniel Philbrick embarked on his own journey into what Washington called “the infant woody country” to see for himself what America had become in the 229 years since. Writing in a thoughtful first person about his own adventures with his wife, Melissa, and their dog, Dora, Philbrick follows Washington’s presidential excursions: from Mount Vernon to the new capital in New York; a monthlong tour of Connecticut, Massachusetts, New Hampshire, and Rhode Island; a venture onto Long Island and eventually across Georgia, South Carolina, and North Carolina. The narrative moves smoothly between the eighteenth and twenty-first centuries as we see the country through both Washington’s and Philbrick’s eyes. Written at a moment when America’s founding figures are under increasing scrutiny, Travels with George grapples bluntly and honestly with Washington’s legacy as a man of the people, a reluctant president, and a plantation owner who held people in slavery. At historic houses and landmarks, Philbrick reports on the reinterpretations at work as he meets reenactors, tour guides, and other keepers of history’s flame. He paints a picture of eighteenth-century America as divided and fraught as it is today, and he comes to understand how Washington compelled, enticed, stood up to, and listened to the many different people he met along the way—and how his all-consuming belief in the union helped to forge a nation.




The Maryland Bookstore Book


Book Description




Simon & Schuster Mega Crossword Puzzle Book #22


Book Description

Celebrate more than ninety-five years of Simon & Schuster crossword puzzle excellence with this engaging collection of 300 new, never-before-published crosswords, designed for fans of all skill levels. In 1924, Simon & Schuster published its first title, The Cross Word Puzzle Book. Not only was it the publisher’s first release, it was the first collection of crossword puzzles ever printed. Today, more than ninety-five years later, Simon & Schuster’s legendary crossword puzzle book series continues with this new and engaging collection, offering hours of stimulation for solvers of every level. Created by the best contemporary constructors—and edited by top puzzle master John M. Samson—it’s designed with convenience in mind and features perforated pages so you can tear out puzzles individually and work on them on-the-go. This new super-sized book will delight existing fans and challenge new puzzle enthusiasts as they discover this timeless and unique collection of puzzles.




The Crossword Century


Book Description

A journalist and word aficionado salutes the 100-year history and pleasures of crossword puzzles Since its debut in The New York World on December 21, 1913, the crossword puzzle has enjoyed a rich and surprisingly lively existence. Alan Connor, a comic writer known for his exploration of all things crossword in The Guardian, covers every twist and turn: from the 1920s, when crosswords were considered a menace to productive society; to World War II, when they were used to recruit code breakers; to their starring role in a 2008 episode of The Simpsons. He also profiles the colorful characters who make up the interesting and bizarre subculture of crossword constructors and competitive solvers, including Will Shortz, the iconic New York Times puzzle editor who created a crafty crossword that appeared to predict the outcome of a presidential election, and the legions of competitive puzzle solvers who descend on a Connecticut hotel each year in an attempt to be crowned the American puzzle-solving champion. At a time when the printed word is in decline, Connor marvels at the crossword’s seamless transition onto Kindles and iPads, keeping the puzzle one of America’s favorite pastimes. He also explores the way the human brain processes crosswords versus computers that are largely stumped by clues that require wordplay or a simple grasp of humor. A fascinating examination of our most beloved linguistic amusement—and filled with tantalizing crosswords and clues embedded in the text—The Crossword Century is sure to attract the attention of the readers who made Word Freak and Just My Type bestsellers.




USA TODAY Jumbo Puzzle Book


Book Description

You can be sitting in the train working on a puzzle but it can take you far away from the everyday. Before you know it you're at your stop or about to pass it. It's not like you were even in the train. It's something different, something removed from the ordinary." --Maki Kaji, Japanese Times The Nation's No. 1 Newspaper offers puzzlesmiths the ultimate cranium compendium boasting five challenging mind teasers. USA TODAY is America's most recognized newspaper reaching more than 5 million people each day. Now, USA TODAY has collected five popular game formats into one book, including: Logic Puzzles, Crossword, Killer Sudoku, and Hitori. Complete with 400 puzzles (that's twice the size of comparable game books), USA TODAY Jumbo Puzzle Book includes an introductory chapter that offers solution tips as well as a concluding chapter that reveals all the answers. Pen and pencil puzzles are big business. According to a national poll by the American Society on Aging, 84 percent of people report that they spend time daily in activities that are good for brain health.




Simon & Schuster Super Crossword Book 9


Book Description

Culled from out-of-print puzzle books, and edited by the kings of crosswords, this collection contains puzzles of varying sizes and levels of difficulty. They have been revised and updated to satisfy the needs and knowledge of today's solvers. The pages are perforated for easy tearing out.