Master Makers of the Book


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The Master


Book Description

A need colder than Siberian winter meets an attitude hotter than the Florida sun in #1 New York Times bestselling author Kresley Cole's sultry new Game Maker novel, the second installment in the series! Get lost in the sizzling world of the Game Maker series with The Professional, book one, and The Player, book three! Everyone fears the Master... Rich, irresistible politician/Mafiya boss Maksimilian Sevastyan prefers tall, obedient blondes to fulfill his…complicated desires. That is, until the icy Russian encounters a disobedient brunette whose exquisite little body threatens his legendary restraint. Except her. Catarina Marín was a well-off young wife until her world fell apart. Now she’s hiding out, forced to start working as an escort in Miami. Her very first client is beyond gorgeous, but when he tells her what he plans to do to her, Cat almost walks out of the door. If pleasure is a game, play to win. After their mind-blowing encounter burns out of control, the lovers crave more. If they escape the deadly threats surrounding them, can Maksim overcome his past—to offer Cat his future? Only then will she tempt him with what he really wants: her, all tied up with a bow.










The Maker's Field Guide


Book Description

The Maker's Field Guide: Master Maker Edition is the definitive guide to making anything imaginable. It is an extension of Christopher Armstrong's first book, the Maker's Field Guide, with a full new chapter on advanced project development following the process beginning to end, with 40 new pages of expanded content. Unlike anything you've ever encountered or likely will ever see again, this guide is meant as the end-all-be-all resource for top professional designers, engineers, and passionate DIY makers alike. The first and only resource of its kind to to combine almost every single technique on making & building prototypes / models for design, engineering, and product development. The guide also elaborates on the fundamentals and advanced tools of the professional work shop - covering "old-school" tools of the trade, as well as the "new-school" state-of-the-art technologies. This guide is written for top professionals and curious DIY tinkerers alike - I have personally written this as a guide that I can quickly reference in the field or in the office, however because of it's simple, non-technical language, it can be easily understood by anyone who may have little to no understanding of design. For anyone who enjoys the process of making, or for those who plan on building the next big Startup widget that will take the world by storm. Having the proper tools is half the battle to achieving successful results.This book has been written with advanced professionals in mind, but it is also meant to be used as a valuable resource for beginners, design students, or recreational hobbyists in mind. THE TOOLS OF THE TRADE, INCLUDING: 22+ State-of-the-Art Shop Machines, including safety best practices. 20+ Hand Tools, including tool customization tricks used by the most elite makers & designers worldwide. 18+ Common material types. 80+ Industry-Standard suppliers guide, including machinery, shop tools, and materials (and where to buy). 52+ Pro tips - insights from professionals at the top of their industries, developed through a decade of trial, error, and real-world industry experience. High-End Work Shop & Makerspace design, build, and customization tips from the Pros. A PROFESSIONAL-LEVEL GUIDE TO MAKING ANYTHING IMAGINABLE: RTV Silicone Molding & Casting Fiberglass & Carbon Fiber Composites CNC Machining / CAD + CAM Prototyping 3D Printing & Laser Cutting Industrial Clay & Foam Modeling Techniques Bondo(TM) / Automotive Body Filler Modeling Spray Painting & Sanding Vacuum Forming Lifecasting & Prosthetics NEW 2019 Master Maker Edition with 40+ new pages of expanded content (230 pages total), including an all new Advanced Projects chapter covering step-by-step design / build of Entertainment Design and Industrial Design example projects.







Moviemakers' Master Class


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Publisher Description




The Big Book of Maker Skills


Book Description

This ultimate guide for tech makers covers everything from hand tools to robots plus essential techniques for completing almost any DIY project. Makers, get ready: This is your must-have guide to taking your DIY projects to the next level. Legendary fabricator and alternative engineer Chris Hackett teams up with the editors of Popular Science to offer detailed instruction on everything from basic wood- and metalworking skills to 3D printing and laser-cutting wizardry. Hackett also explains the entrepreneurial and crowd-sourcing tactics needed to transform your back-of-the-envelope idea into a gleaming finished product. In The Big Book of Maker Skills, readers learn tried-and-true techniques from the shop classes of yore—how to use a metal lathe, or pick the perfect drill bit or saw—and get introduced to a whole new world of modern manufacturing technologies, like using CAD software, printing circuits, and more. Step-by-step illustrations, helpful diagrams, and exceptional photography make this book an easy-to-follow guide to getting your project done.




Masters of Doom


Book Description

Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams




Acquired of the Angels


Book Description

Acquired of the Angels documents the two most prominent guitar makers of the 20th century, John D'Angelico and James L. D'Aquisto. This book explores the lives, stories, and craftsmanship behind these American cultural icons. The expanded second edition offers greater insight and information.