Master Memory Map for the Commodore 64
Author : Paul Pavelko
Publisher : Prentice Hall
Page : 196 pages
File Size : 37,25 MB
Release : 1983
Category : Computers
ISBN :
Author : Paul Pavelko
Publisher : Prentice Hall
Page : 196 pages
File Size : 37,25 MB
Release : 1983
Category : Computers
ISBN :
Author : Paul Pavelko
Publisher : Prentice Hall
Page : 187 pages
File Size : 34,65 MB
Release : 1983
Category : Commodore 64 (Computer)
ISBN : 9780135743515
Author : Vahé Guzelimian
Publisher :
Page : 342 pages
File Size : 36,7 MB
Release : 1985
Category : Commodore 64 (Computer)
ISBN :
Author : Michael Nicita
Publisher : Hall Reference Books
Page : 484 pages
File Size : 14,63 MB
Release : 1984
Category : Computers
ISBN :
Author : Raeto Collin West
Publisher : Compute Publications International
Page : 644 pages
File Size : 26,26 MB
Release : 1985
Category : Computers
ISBN :
Author : Sheldon Leemon
Publisher :
Page : 268 pages
File Size : 28,28 MB
Release : 1984
Category : Commodore 64 (Computer)
ISBN : 9780942386233
Specifies the Functions of Pointers, the Stack, ROM & Kernal Routines. Offers Locations & Ideas for Programming When Using Machine Language
Author : John Aycock
Publisher : Springer
Page : 234 pages
File Size : 21,23 MB
Release : 2016-05-09
Category : Computers
ISBN : 3319300040
Drawing on extensive research, this book explores the techniques that old computer games used to run on tightly-constrained platforms. Retrogame developers faced incredible challenges of limited space, computing power, rudimentary tools, and the lack of homogeneous environments. Using examples from over 100 retrogames, this book examines the clever implementation tricks that game designers employed to make their creations possible, documenting these techniques that are being lost. However, these retrogame techniques have modern analogues and applications in general computer systems, not just games, and this book makes these contemporary connections. It also uses retrogames' implementation to introduce a wide variety of topics in computer systems including memory management, interpretation, data compression, procedural content generation, and software protection. Retrogame Archeology targets professionals and advanced-level students in computer science, engineering, and mathematics but would also be of interest to retrogame enthusiasts, computer historians, and game studies researchers in the humanities.
Author :
Publisher :
Page : 936 pages
File Size : 18,86 MB
Release : 1986
Category : Minicomputers
ISBN :
Author :
Publisher :
Page : 1774 pages
File Size : 10,49 MB
Release : 1984
Category : American literature
ISBN :
Author :
Publisher : Prentice Hall
Page : 486 pages
File Size : 18,84 MB
Release : 1983-01
Category : Computers
ISBN : 9780672220562
Introduces the BASIC programming language, shows how to incorporate graphics and music in programs, and discusses the machine language used by the Commodore 64 computer