Pi - Unleashed


Book Description

In the 4,000-year history of research into Pi, results have never been as prolific as present. This book describes, in easy-to-understand language, the latest and most fascinating findings of mathematicians and computer scientists in the field of Pi. Attention is focused on new methods of high-speed computation.




Montessori and Early Childhood


Book Description

Early childhood education across the world has been influenced by the pioneering work of Maria Montessori, and this book provides a complete overview of Montessori pedagogy and practice. It considers the Montessori approach within the context of early childhood education and care, and examines it in the light of new insights from the fields of neuroscience and child development. By helping the reader understand the influence of Montessori on contemporary early years policy and practice, the book outlines ideas relevant to all early years settings, and suggests ways for all early childhood educators to apply these ideas in practice. The book looks in detail at: - the Montessori story - the child as worker and the adult as observer - developing independence and concentration - using the senses to build the foundations for learning - early communication and language - early mathematics - cultural knowledge and understanding - Maria Montessori, and other early childhood pioneers Within each chapter are definitions of the key concepts of the Montessori approach, questions for reflection and discussion, activities and suggestions for further reading. This book focuses on the 3 to 6 age range. Susan Feez is a Lecturer in the Faculty of Education at the University of New England, Armidale, Australia.




Moves in Mind


Book Description

This book, which is the first systematic study of psychology and board games, covers topics such as perception, memory, problem solving and decision making, development, intelligence, emotions, motivation, education, and neuroscience.







The Elven Crystals


Book Description

The Elven Crystals is a short campaign of four linked adventures: a quest across the kingdom of Ereworn to find four shards of an ancient crystal that forms a gateway to another world. But were they originally split up to stop anyone leaving this world... or to prevent something from getting in? Along the way they will find themselves searching for a kidnapped girl in a forest populated by dark and supernatural beings; hunting a corrupted nobleman through his terrifying castle; a desperate chase through a coastal village where a recent shipwreck has brought an ancient cult to light; and a battle to halt the invasion of a force of darkness and shadow.







Lovis Corinth


Book Description

Studie over het werk van de Duitse schilder (1858-1925)




Thinking Beyond the Tool


Book Description

The idea of putting together this book was inspired by the session Thinking beyond the Tool: Archaeological Computing and the Interpretive Process, which was held at the Theoretical Archaeology Group (TAG) conference in Bristol (17-19 December 2010). The session, as well as the regular format of paper presentations, included a round table discussion at the end of the session, to provide a debate forum for the participants, and encourage the development of the dialogue which emerged from the various presentations. This format not only facilitated the discussion on a better theorised approach to computer applications in archaeology, but also allowed delegates with diverse backgrounds to elaborate on common concerns from different perspectives. The overarching theme of the session, which revolved around how the various computational tools affect the ways we practice archaeology and interpret and disseminate aspects of the past, generated a series of stimulating debates. Contents: Introduction: Archaeological Computing: Towards Prosthesis or amputation? (Angeliki Chrysanthi, Patricia Murrieta Flores, Constantinos Papadopoulos); 1) The Value and Application of Creative Media to the Process of Reconstruction and Interpretation (Alice Watterson); 2) A CG Artists Impression: Depicting Virtual Reconstructions Using Non-photoreal-istic Rendering Techniques (Tom Frankland); 3) Little by Little, One Travels Far (Paul Cripps); 4) Conceptual and Practical Issues in the Use of GIS for Archaeological Excavations (Markos Katsianis); 5) Typeless Information Modelling to Avoid Category Bias in Archaeological Descriptions (Cesar Gonzalez-Perez); 6) The Spatial Construct of Social Relations: Human Interaction and Modelling Agency (Mu-Chun Wu and Gary Lock); 7) The Old and the New in Egyptian Archaeology: Towards a Methodology for Interpreting GIS Data Using Textual Evidence (Hannah Pethen); 8) A Roman Puzzle. Trying to Find the Via Belgica with GIS (Philip Verhagen and Karen Jeneson); 9) Deconstructing and Reconstructing The Landscape of Oxyrhynchus Using Textual Sources, Cartography, Remote Sensing and GIS (Jose Ignacio Fiz Fernandez, Eva Subias, Rosa Cuesta); 10) Beyond the Grave: Developing new tools for Medieval Cemetery Analysis at Villamagna, Italy (Andrew Dufton and Corisande Fenwick); 11) Visitor Reception to Location-based Interpretation at Archaeological and Heritage Sites (Elaine Massung); 12) Facebooking the Past: a Critical Social Network Analysis Approach for Archaeology (Tom Brughmans); Commentary: What Lies Beneath: Lifting the Lid on Archaeological Computing (Jeremy Huggett)




Programming with Constraints


Book Description

Constraints; Simplification, optimization and implication; Finite constraint domains; Constraint logic programming; Simple modeling; Using data structures; Controlling search; Modelling with finite domain constraints; Advanced programming techniques; CLP systems; Other constraint programming languages; Constraint databases; Index.




Round Trip Puzzles


Book Description

Take a fun trip around the puzzle page! "Round Trip” puzzles feature a square or hexagonal field of dots, in which certain dots are connected with lines. Players must then connect the rest of the dots until they result in a single, connected loop. The solution can then be traced from one point all the way around and back to the starting point. The puzzles provided here range from small and simple to large and extremely challenging.