Max Quick: The Two Travelers


Book Description

Five quiet years have passed in Starland, California since the the time of the Pocket. But when a crazed old man shows up with a warning, Max, Casey, Ian and Sasha suddenly find themselves on the run. Max and Ian go through an Arch back to 1912, where a mysterious Machine is under construction that seems connected to Max's unremembered secret. Meanwhile, Casey and Sasha follow the old man to the strange town of Arturo Gyp. But there is more afoot than meets the eye: the enemies of Mr. E - the nefarious Archons - are abroad. And when Max is at last eye-to-eye with his secret, he realizes nothing will ever be the same again... This is the second book in the Max Quick Series.




Max Quick


Book Description

“Jeffrey’s descriptions of how time has stopped will stop readers in their own tracks. Plenty of action-adventure appeal.” — Booklist “An imaginative addition to the middle-grade speculative adventure canon.” — Bulletin of the Center for Children’s Books “This fast-paced adventure...will keep readers turning the pages. The incorporation of figures from Sumerian mythology adds an interesting element that may appeal to fans of Rick Riordan’s “Percy Jackson” series.” — School Library Journal “Riveting. The Pocket and the Pendant is not what you expect, no matter what you expect.” — Scott Sigler, New York Times bestselling author “A fresh, fun and fascinating idea deftly brought to life. With all its deeply–felt adventure, Max Quick should quickly captivate young readers.” — James Jennewein and Tom S. Parker, authors of the RuneWarriors Trilogy “A wildly imaginative romp through the vagaries of time, Max Quick leads the reader on a high–speed tour of ancient myths, alien kingdoms and some books you can really throw yourself into. Terrific adventure at breakneck speed.” — Richard Newsome, author of The Billionaire’s Curse




Autodesk 3ds Max 2013 Bible


Book Description

The most comprehensive e-book reference on Autodesk 3ds Max 2013! Autodesk 3ds Max is used to create 80 percent of commercially available games and is also a key tool for visual effects artists and graphic designers in film and television. This convenient e-book covers the 2013 version in expanded detail, including 12 chapter-length quick-start projects and 39 additional chapters not found in the print version. Along with complete references detailing all Primitives, Modifiers, Materials, Maps, and Controllers, it covers advanced topics such as Patches, NURBS, Radiosity, Network Rendering, and MAXScript. It's the perfect resource for both novices and pros. 3ds Max is the tool of choice for game developers as well as visual effects artists and graphic designers in the film and TV industries This comprehensive e-book includes complete coverage of 3ds Max 2013, and is well suited for beginners and experts alike, as well as for educational markets teaching beginning to advanced courses using 3ds Max. Features a complete reference for all Primitives, Modifiers, Materials, Maps, and Controllers Covers Patches, NURBS, Radiosity, Network Rendering, MAXScript, and other advanced topics Includes 12 chapter-length quick-start projects as well as 39 chapters not found in the print version, all packed with timesaving tips and expert advice Third-party models and bonus tutorials are available on CD and can be obtained by readers by emailing a request to [email protected] Autodesk 3ds Max 2013 Bible, Expanded Edition by veteran computer graphics author Kelly Murdock is the comprehensive e-book guide for every 3ds Max user.




3ds Max 2012 Bible


Book Description

Updated version of the bestselling 3ds Max book on the market 3ds Max 2012 Bible is one of the most popular 3ds Max how-tos on the market. If you're a beginner just itching to create something right away, the Quick Start project in Part 1 is for you. If you're an experienced user checking out 3ds Max 2012's latest and greatest features, you'll love the fact that the 3ds Max 2012 Bible continues to be the most comprehensive reference on this highly complex application. Find out what's new, what's tried and true, and how creative you can get using the tips, tricks, and techniques in this must-have guide. Don't miss the 16-page color insert with examples from cutting-edge 3D artists, as well as the DVD packed with all kinds of extras. Loaded with expert advice, timesaving tips, and more than 150 step-by-step tutorials Highlights the work of some of today's most cutting-edge 3D artists in a 16-page color insert Includes a companion DVD with all examples from the book, including unique models and texture that you can customize DVD also features 500 pages of extra content from previous editions of the 3ds Max Bible, including a set of Quick Start tutorials If you want to gain 3ds Max 2012 skills, whether you're just beginning or not, this is the book you need to succeed.




Foundation 3ds Max 8 Architectural Visualization


Book Description

* This is the only book on the market covering 3Ds max for Architectural visualizations, one of the most common uses of 3Ds Max. * Includes quickstart tutorial sections to get the reader up and running as quickly as possible. * It will be one of the first books to come out about the new version of the product.




3ds Max 2011 Bible


Book Description

Updated version of the bestselling 3ds Max book on the market Used by more than 150,000 people, and the winner of more than 65 industry awards, 3ds Max is the world's most popular animation modeling and rendering software for film, television, video games, and design visualization. 3ds Max Bible is the world’s most popular book for getting the most out of the software. Whether a novice looking to create something immediately using the Quick Start tutorial, or an experienced 3ds Max user who simply wants to check out the software's latest and greatest features, this update to the bestselling 3ds Max book on the market continues to be the most comprehensive reference on this highly complex application. Packed with expert advice, timesaving tips, and more than 150 step-by-step tutorials 16-page color insert highlights the work of some of today’s most cutting-edge 3D artists Includes a companion DVD with a searchable, full-color version of the 3ds Max Bible, as well as customizable models and textures The only comprehensive reference-tutorial on 3ds Max, it's no wonder the 3ds Max Bible is the bestselling 3ds Max book in the world and a favorite of both amateur and professional animators. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.







3ds Max 2010 Bible


Book Description

The bestselling 3ds Max book ever, now updated for the latest version 3ds Max is the world's most popular animation modeling and rendering software used to create 80 percent of commercially available video games, including those for Microsoft's Xbox 360, Sony's Playstation 3, and Nintendo's Wii. It is an expensive, intricate program that can take years to thoroughly master. As the ultimate comprehensive reference and tutorial on 3ds Max, this guide contains in-depth coverage of every aspect of 3ds Max and explores the newest features that the latest version has to offer. You'll learn to master the complexities of 3ds Max under the guidance of 3D expert Kelly Murdock. Includes in-depth detail on all the latest features for veterans of earlier versions of 3ds Max from 3D expert Kelly Murdock Shares expert advice, timesaving techniques, and more than 150 step-by-step tutorials Features a 16-page, full-color insert with inspiring examples of cutting-edge 3ds Max art Bonus DVD contains all the examples from the book, unique models and textures that you can customize on your own, and a searchable, full-color version of the book A Quick Start chapter shows you how to create an exciting animation on your very first day with the software so you can dive in and get started immediately. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.




Decision Intelligence Analytics and the Implementation of Strategic Business Management


Book Description

This book presents a framework for developing an analytics strategy that includes a range of activities, from problem definition and data collection to data warehousing, analysis, and decision making. The authors examine best practices in team analytics strategies such as player evaluation, game strategy, and training and performance. They also explore the way in which organizations can use analytics to drive additional revenue and operate more efficiently. The authors provide keys to building and organizing a decision intelligence analytics that delivers insights into all parts of an organization. The book examines the criteria and tools for evaluating and selecting decision intelligence analytics technologies and the applicability of strategies for fostering a culture that prioritizes data-driven decision making. Each chapter is carefully segmented to enable the reader to gain knowledge in business intelligence, decision making and artificial intelligence in a strategic management context.