Maxi's Beach Rescue


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Adventure Games


Book Description

The genre of adventure games is frequently overlooked. Lacking the constantly-evolving graphics and graphic violence of their counterparts in first-person and third-person shooters or role-playing games, they are often marketed to and beloved by players outside of mainstream game communities. While often forgotten by both the industry and academia, adventure games have had (and continue to have) a surprisingly wide influence on contemporary games, in categories including walking simulators, hidden object games, visual novels, and bestselling titles from companies like Telltale and Campo Santo. In this examination of heirs to the genre's legacy, the authors examine the genre from multiple perspectives, connecting technical analysis with critical commentary and social context. This will be the first book to consider this important genre from a comprehensive and transdisciplinary perspective. Drawing upon methods from platform studies, software studies, media studies, and literary studies, they reveal the genre's ludic and narrative origins and patterns, where character (and the player's embodiment of a character) is essential to the experience of play and the choices within a game. A deep structural analysis of adventure games also uncovers an unsteady balance between sometimes contradictory elements of story, exploration, and puzzles: with different games and creators employing a multitude of different solutions to resolving this tension.




Start Your Own Travel Business


Book Description

Pack Your Bags…Full of Profits! At over a billion dollars, the travel industry is evolving, creating new trends and new opportunities for eager entrepreneurs like you. Our experts take you step-by-step as you embark on your most exciting adventure—starting a business. Discover success as an independent travel or specialty tour professional offering unique opportunities—in both geography and market niche—that even online discount travel sites can’t compete with. From exotic getaways to adrenaline-pumping extreme tours and time-saving technology to important regulations, learn how to conduct business by land, air, or sea. Plus, access an abundance of resources including important associations, travel-specific software, mailing lists, and in-the-trenches tips from successful travel specialists and tour operators. Covers: Hot travel markets including: business, leisure, adventure, honeymoons, family, men only, women only, seniors, and more Designing and pricing your services and packages Managing your finances Using efficient software systems and mobile technology for daily operations Complying with security regulations for domestic and foreign travel Advertising and promoting online and in print Growing your business From finding your clients to delivering a trip of a lifetime and everything in between, learn what you need to know to become a high-flying success!




He-Man and the Masters of the Universe: A Character Guide and World Compendium


Book Description

This is the most comprehensive guide ever published, covering all things Masters of the Universe and Princess of Power from 1982 through today! The universe of He-Man and She-Ra is full of mystery. And thanks to over four thousand individual entries covering characters, beasts, vehicles, locations, weapons and magic, you can learn the secrets of this entire universe!




The Apocalypse Earth - The Collected Adventures - Volume One


Book Description

VOLUME ONE - Apocalypse Earth - Contains: BOOK 2 - Decimation Earth BOOK 3 - Second Wave BOOK 4 - Earth - Attack The Apocalypse Earth Series - a fiendishly funny, action-packed sci-fi comedy classic that defies gravity. Things have unraveled quickly with earth in dire straights. But Agent Gates refuses to submit to the attacking enemy because 1) That sounds like it involves a tremendous amount of paperwork and 2) Gates is an eye-for-an-eye kind of guy. With the approaching alien ship full of hostiles, with no plan, no escape and nothing to lose, Gates and his delinquent team head out to deliver a preemptive strike against the alien invasion force looking to destroy earth. An interstellar, First Contact epic filled with humor, non-stop adventure and a touch of the unexpected, the Apocalypse Earth series promises the very best in sci-fi parody. Can our hero save earth from the funniest UFO invasion disaster in history? For readers who enjoy writers like or writers similar to Terry Pratchett, Douglas Adams, Barry J. Hutchison, Simon Haynes, M.R. Forbes, David Blake, Adeena Mignogna, Steven Campbell, Matt Haig, Maz Evans you're on the right page - The Apocalypse Earth series - like Monty Python's Guardians of the Galaxy...! Next Up: The Collected Adventures - VOLUME TWO - The Apocalypse Earth Series - CONTAINS: BOOK 5 - Space - Destruction BOOK 6 - Congress Of Nations BOOK 7 - Lunar Downfall (BOOKS IN THE SERIES) 1. Apocalypse Earth - Road To Hell 2. Apocalypse Earth - Decimation Earth 3. Apocalypse Earth - Second Wave 4. Apocalypse Earth - Earth - Attack 5. Apocalypse Earth - Space - Destruction 6. Apocalypse Earth - Congress Of Nations 7. Apocalypse Earth - Lunar Downfall 8. Apocalypse Earth - Maxi Turbo - THING Keywords - absurd, Action, Adventure, Alien, Artificial, battle, Beer, best, book, books, British, comedy, comedic, coming of age, Contact, Cosmic, Cyberpunk, dark, Down-home, dry, dystopia, Empire, encounters, epic, Extraterrestrial, fiction, First Contact, Fleet, Fun, funny, Galactic, gallows, Genes, Genetic, Hard, Hilarious, humorous, Hyperspace, Intergalactic, interstellar, Invasion, light novel, Lightning-fast, Line-dancing, malfunction, mechanoid, Metaphysical, Moonshine-powered, Mutants, Mystery, Nanites, parallel, Paranormal & Urban, prophecy, Psychics, queen, Quirky aliens, red shirts, robot, Robots, Romance, sci fi, scifi, Series, Southern drawl, Southern, stargate, Superhero, Sword, takei, Technothrillers, techno, tech, thrillers, Thor, Uproarious, ya, Y'allien invasion, young adult, &, 1st, First contact, fleet, funny, hijinks, hilarious, hilarity, humor, humour, in, Intelligence, laughter, literature, military, moonshine, novel, of, opera, parodies, parody, portal, protagonists, read, reading, reads, rockets, sarcastic, satire, satirical, science, sci-fi, short, silly, snarky, Space, spaceships, stories, story, storys, team, the, ufo, universe, urban, very, Visionary, war, western, wit, witty, world




Ski


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Science Fiction Video Games


Book Description

Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical a




Passion for Adventure


Book Description

Dr. Saad al Barrak is no ordinary businessman. His approach to business comes from the souks of his native Kuwait, but is also shaped by an American and British education, occupation and war, and his own warm and human leadership style. In just seven years (2002-2009), al Barrak transformed a moribund, ex-stateowned telecoms operator with a base of 500,000 customers in Kuwait, into the international giant Zain, a company with over 72 million customers across twenty-two countries. Over the same period, revenues leapt from $570 million to a staggering $8 billion. Saad al Barrak's respect for the human dimension in business dealings shines through this insightful and entertaining book. His call to 'be bold, be daring, be different', has revolutionised the business models of companies such as McKinsey.




Trinidad and Tobago Adventure Guide


Book Description

Although definitely a part of the Caribbean, these two islands are unique, refusing to conform with the stock Caribbean image created by glossy brochures and travel agencies. They are both generous and Caribbean-spirited, but quite capable of going their own way. This Adventure Guide takes you across the nation from mountains and hills to grasslands, savannahs and palm-lined beaches, offering the intrepid traveler a ticket to explore. Birdwatchers are drawn by the chance to see the beautiful scarlet ibis. Night-time excursions allow visitors to watch the miraculous egg-laying practices of the leatherback turtle. And caiman smaller versions of the South's alligators are a common sight. And then there's Carnival, which offers wild dances, fantastical costumes and frenzied revellers. Whatever your reason to visit T&T, you have the right guide in hand. Accommodations, restaurants, travel tips, sights, museums, excursions it's all here. A special section is dedicated to the nation's booming yachting industry, with details on marinas, facilities and services. "I wish I'd had this book the first time I visited Trinidad and Tobago. The book fully describes the culture of these island people and this knowledge would make a trip to these wonderful islands even more enjoyable. I also believe it's a good choice for readers who can't make the trip but still want to taste the culture." -- Amazon customer "I've been to TNT once for two weeks and am returning again in a few months. I bought the book to refresh my memory and, more importantly, get me excited about my return trip. It's a great read, and as the back cover suggests, it really is written for the traveler who wants to experience more than just sunbathing. However, once you've been to Trindad and Tobago, you discover that they are not your generic Caribbean islands. Visiting Trindad and Tobago is more of a cultural vacation than an island getaway. Once you step foot off the plane at Piarco airport, you'll never want to leave, or you'll want to go back once every year. The two islands are full of charisma, and O'Donnell and Pefkaros do a good job of capturing this spirit in the book. You really cannot be intimidated by the cultures of TNT. From the street vendor corn soup, to crab and dumplings, "down de islands", Maracas, Pigeon Point, Speyside, fried flying fish, Caribs, lorries, maxis, wining, Trinidad's great bar/club scene, the Northern Range, etc. - this book virtually covers all Trinidad and Tobago vacation opportunities and experiences." -- Amazon customer "An excellent take-long tote, as is the more adventurous Trinidad & Tobago, 2nd Edition by Kathleen O'Donnell and Stassi Pefkaros, which updates information on adventure travel with special focus on the wildlife and culture of the islands." -- Midwest Book Review




The Gameful World


Book Description

What if every part of our everyday life was turned into a game? The implications of “gamification.” What if our whole life were turned into a game? What sounds like the premise of a science fiction novel is today becoming reality as “gamification.” As more and more organizations, practices, products, and services are infused with elements from games and play to make them more engaging, we are witnessing a veritable ludification of culture. Yet while some celebrate gamification as a possible answer to mankind's toughest challenges and others condemn it as a marketing ruse, the question remains: what are the ramifications of this “gameful world”? Can game design energize society and individuals, or will algorithmic incentive systems become our new robot overlords? In this book, more than fifty luminaries from academia and industry examine the key challenges of gamification and the ludification of culture—including Ian Bogost, John M. Carroll, Bernie DeKoven, Bill Gaver, Jane McGonigal, Frank Lantz, Jesse Schell, Kevin Slavin, McKenzie Wark, and Eric Zimmerman. They outline major disciplinary approaches, including rhetorics, economics, psychology, and aesthetics; tackle issues like exploitation or privacy; and survey main application domains such as health, education, design, sustainability, or social media.