Maya's World: Angelina of Italy


Book Description

ANGELINA LOVES PIZZA. So much so that when she hears that there is a Leaning Tower of Pisa, and mistakenly thinks it’s made of pizzas, she is so distressed that she must go see it for herself!




Angelina of Italy


Book Description

With her distinctive storyteller's voice, the richly lauded, Grammy( Award-winning poet, journalist, actress, and teacher tells stories about her little friends from different countries around the world. Full color.




Renée Marie of France


Book Description

A TALL GIRL who is afraid of heights? When Renee Marie's class takes a trip to the Eiffel Tower, she would much rather stay with her feet on the ground than go up to the top! "From the Trade Paperback edition."




I Haiku You


Book Description

A collection of haikus follows a Valentine's Day theme and combine an introduction to the poetic form with cartoon-style illustrations.




Pirates, Ships, and Sailors


Book Description

Ahoy! First published in 1950, Golden Books is pleased to reissue this delightful hardcover collection of 24 stories and poems, including Pirate’s Cove, The Little Lost Island, and The Careful, Cheerful Sailor by Kathyrn and Byron Jackson. All sea-loving children—and their parents—will be wowed by Gustaf Tenggren’s beautiful illustrations.




Wild Tech! (Wild Kratts)


Book Description

PBS’s successful animated show Wild Kratts joins the adventures of zoologists Chris and Martin Kratt as they travel to animal habitats around the globe. Along the way, they encounter incredible creatures while combining science education with fun. Boys and girls ages 3 to 7 can learn all about the Wild Kratts’ amazing tech—from their flying ship the Tortuga to their shrink ray miniaturizer, and of course, their Creature Power suits!




Maya's World: Mikale of Hawaii


Book Description

MIKALE LIVES IN OAHU—one of the beautiful Hawaiian islands, surrounded by water. He also happens to be afraid of the ocean! Luckily, his uncle and a little pet fish teach Mikale something about having confidence in your abilities.




1001 Children's Books You Must Read Before You Grow Up


Book Description

1001 Children's Books You Must Read Before You Grow Up is the perfect introduction to the very best books of childhood: those books that have a special place in the heart of every reader. It introduces a wonderfully rich world of literature to parents and their children, offering both new titles and much-loved classics that many generations have read and enjoyed. From wordless picture books and books introducing the first words and sounds of the alphabet through to hard-hitting and edgy teenage fiction, the titles featured in this book reflect the wealth of reading opportunities for children.Browsing the titles in 1001 Children's Books You Must Read Before You Grow Up will take you on a journey of discovery into fantasy, adventure, history, contermporary life, and much more. These books will enable you to travel to some of the most famous imaginary worlds such as Narnia, Middle Earth, and Hogwart's School. And the route taken may be pretty strange, too. You may fall down a rabbit hole, as Alice does on her way to Wonderland, or go through the back of a wardrobe to reach the snowy wastes of Narnia.




Black Sister


Book Description

Introductory essays are followed by selections from the works of 58 African-American women poets dating back to the eighteenth century.




Game Character Development


Book Description

"Game Character Development" takes you through all the steps needed to create compelling, highly-detailed characters for games. This book is suitable for both beginner game artists and experienced designers who want to brush up their skills, and covers the latest character creation tools and technologies. Throughout this book you will work step-by-step to create a finished character that incorporates all of the methods presented. First you'll examine the available modeling techniques and then create a base mesh. You'll then incorporate UV mapping and virtual sculpting. With the basic model created, you'll explore advanced techniques to add texture and detail, and finish up by optimizing and refining your character. The techniques presented can be applied with virtually any 3D software program, so you're free to work within the application with which you're most familiar. If a specific tool is introduced, a brief introduction will cover the basic information you need to utilize it. There's even a chapter with suggestions on what you'll need to add to your finished character before it gets introduced into the game production pipeline, including adding facial expression, rigging, and even animation. And a helpful reference section provides additional resources to help you with those next steps.