Mind-Boggling Mazes


Book Description

Forty mazes with geometric trickery.




You Are Me


Book Description

If you need hope, you need to read this book. You Are Me is a fascinating, heartening true story of one person’s journey from becoming crippled with amnesia by a car accident to recovering and becoming a parent to children who each needed a second chance at life. Our protagonist had the life he had always dreamed of—a great job, a partner, a nice home, and a great set of friends—a life many people dream of. At twenty-seven, a car accident left him severely handicapped and unable to remember his life before the car accident. The situation became worse when he was sent back to live with his parents in Alaska. Dealing with the unimaginable loss almost ended his life. Miracles happen when you least expect them. After seven years of trying, failing, giving up, and trying again, our protagonist eventually recovered much of what the car accident took away. He eventually got a job that he was able to keep, and with that came an amazing second chance at life. Because of this second chance, he was compelled to adopt children who also needed second chances. He adopted twins, then got married, and then together with husband, Joseph, adopted more children. These children came bearing the signs of unspeakable trauma. What had happened to them? No one knew. Four other families had taken them in and decided they couldn’t be parents to these children. Would these kids be able to recover from the damage that was done to their souls? Would these parents be able to love these children unconditionally? An event so implausible then threatens to tear apart the fragile family. Will the children ever have the family they so desperately need? Would there be a miracle for the children?




Haunted Pirates Mazes


Book Description

Little buccaneers will discover a treasure trove of spooky fun with this collection of easy-to-follow mazes. Better than gold bullion, these 36 full-page puzzles will have children coming back for more! Solutions are included.




Dazzling Mazes


Book Description

Famous German artist and designer offers a fabulous collection of convoluted constructions designed to dazzle the most practiced puzzlist. Includes op art effects, Escher-like illusions, various architectural fabrications, three-dimensional constructs accompanied by solutions for the frustrated beginner and the baffled connoisseur. Solutions. Contents. Captions.




What We Found in the Corn Maze and How It Saved a Dragon


Book Description

When three kids discover a book of magic spells that can only be cast during a few short minutes a day, they'll need all the time they can get to save a dying magical world, its last dragon, and themselves. An ordinary day turns extraordinary when twelve-year-old Cal witnesses his neighbor Modesty summon a slew of lost coins without lifting a finger. Turns out she has a secret manual of magic spells . . . but they only work sometimes. And they're the most boring spells ever: To Change the Color of a Room, To Repair a Chimney, To Walk With Stilts, To Untangle Yarn. Useless! But when Cal, his friend Drew, and Modesty are suddenly transported to the world the spells come from—a world that's about to lose its last dragon—they'll have to find a way to use the oddly specific incantations to save the day, if only they can figure out when magic works. From the inventive mind of Henry Clark comes a hilariously wacky adventure about magic, friendship, a lookout tower come to life, a maze in the shape of a dragon, an actual dragon named Phlogiston, and lots and lots of popcorn.




Big Book of Adventure Mazes


Book Description

Thrill-seekers will love this giant book of labyrinths. More than 90 mazes await in a compilation of 3 books by a maze master: Monster Mazes, Pirate Treasure Mazes, and Wizards and Dragons Mazes. Solutions.




Alien Invasion! Mazes


Book Description

Who knew that being invaded by aliens could be so much fun? Kids can help wacky extraterrestrials find the United Nations, capture a runaway brain, and more. 33 mazes plus solutions.




Kornstalkers


Book Description

Synopsis:A prison break, and a killer is back on the streets. He has terrorized the Higgins' farm before. Will he do it again? A haunted barn and a corn maze are the setting of this horrifying, hair-raising, bone-chilling mystery, geared toward kids ages 8 to adult. "KORNSTALKERS" is the first of a new series of novelettés, a series that could only be called one name: "CHILLED TO THE BONE!"If you like corn mazes, Halloween, witches, goblins, ghosts, spooky tales, mysteries, and adventures, you'll love this book. You'll never look at cornfields the same way ever again! If you have never been to a corn maze, I suggest you go, but read this book first, so you can enjoy the maze just that much more...




Amazed!


Book Description

On a very usual day, on a very usual school trip to Hampton Court Maze, there is a very unusually named girl called Victoriana Elizabeth Alice Royal. At least she can concentrate on history today and learn new facts as she wanders the maze. But little does Victoriana know that history will come alive for her in a way it never has before...




Warlocks and Warpdrive


Book Description

This book offers ten chapters examining contemporary fantasy entertainment forms that use virtual environments to amuse the participant. Called virtual fantasies by the author (as opposed to virtual realities), these entertainment forms are categorized into three main groupings. All include performance and imaginary environments as essential elements--participants are often simultaneously performers and audience. Many involve computer technology such as multimedia, digitized video, and online chatting. Part I covers imaginative fantasy entertainments, where the participants are required to use their imaginations to see the virtual environment. These include paper and pencil role-playing games (Dungeons and Dragons), live-action roleplaying games (International Fantasy Gaming Society rules), and collectible card games (Magic: The Gathering). Part II covers physical fantasy entertainments, where the participants need little imagination to see the virtual environment. These include computer games (Star Trek: Klingon), theme park rides (Disneyland's Star Tours), and immersive museums (National Museum of the American Indian). Part III covers social fantasy entertainments, where participants have built communities based upon the virtual environment (Star Trek fandom, Star Wars influencing Ronald Reagan's Pax Americana).